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  1. #1
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    Default Saving Time: Magic Teleporter for Group Leader

    Here's an idea to save time; often when getting a group together, people join up and have to jog from the harbor to house Z or wherever...which can take a long time...

    Why not have it so the leader can teleport everyone who is OUTSIDE the dungeon (including new joiners) to the ENTRANCE to the quest?

    That way people dont have to jog around looking for the teleporter in house P or whatever... and everyone stand around waiting for the non hasted dwarf to arrive.....

    Seems like a winner to me!

    MoS

  2. #2

    Default Oh gods...

    It's a good idea in theory...

    But I just want you to keep in mind that we a teleporter in every house. Most characters with a decent UMD just use teleport scrolls.

    I don't actually want to worry about teleporting people to the quest. People need to repair, sell, buy components and potions... there a million reasons why they take a few minutes to get to the quest.

    I have admitted on more than one occasion to be directionally challenged, so it's not because I know my way around.

    In theory good idea.

    But...NO!

    See ya in Stormreach,

    -R
    Last edited by Rowanheal; 09-04-2007 at 02:01 PM. Reason: spelling as usual

  3. #3
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    Quote Originally Posted by MageOfSoma View Post
    Here's an idea to save time; often when getting a group together, people join up and have to jog from the harbor to house Z or wherever...which can take a long time...

    Why not have it so the leader can teleport everyone who is OUTSIDE the dungeon (including new joiners) to the ENTRANCE to the quest?

    That way people dont have to jog around looking for the teleporter in house P or whatever... and everyone stand around waiting for the non hasted dwarf to arrive.....

    Seems like a winner to me!

    MoS
    Excellent idea. Teleport you to the nearest friendly entrance. Such as for tangleroot, it would teleport them to the inn in tangleroot. Or, for a house quest, directly to the entrance.

  4. #4
    Community Member bandyman1's Avatar
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    Quote Originally Posted by MageOfSoma View Post
    Here's an idea to save time; often when getting a group together, people join up and have to jog from the harbor to house Z or wherever...which can take a long time...

    Why not have it so the leader can teleport everyone who is OUTSIDE the dungeon (including new joiners) to the ENTRANCE to the quest?

    That way people dont have to jog around looking for the teleporter in house P or whatever... and everyone stand around waiting for the non hasted dwarf to arrive.....

    Seems like a winner to me!

    MoS
    Ummm....you have Dingo agreeing with you. Need I go any further?
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  5. #5
    Founder Dariuss's Avatar
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    meh

    I mean, it really only takes... max... like 3 minutes to get anywhere.

    It's not like we have to run for 20 minutes to get to a new zone.
    Last edited by Dariuss; 09-04-2007 at 02:06 PM. Reason: typo
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  6. #6
    Community Member Hendrik's Avatar
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    Stormreach as small as it is and you want to make it smaller?

    No thank you. It takes just a few minutes to get to ANY Quest in game, less with Haste and the PoT. Sorry, this just seems lazy and totally unnecessary.

    Think the OP just pulled a Dingo.
    Last edited by Hendrik; 09-04-2007 at 02:11 PM.

    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
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  7. #7
    Community Member Mercules's Avatar
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    I am not against this, as long as there is a way I can, as a player, disable it and/or set it so that I choose if they can Teleport me or not. CoH has something similar called Recall Friend. I can set it so that if someone uses they power on me I can decide to accept it or not. There are those that will just summon you even if you are currently doing something like selling off/buying Enhancements or leveling up.

    I remember one time I forget to set it. Teamwipe in the Hollows. A couple of us chose to recall and come back for the rest so not everyone would have to run WAY out there again. On the way back I was grabbing a few Awakens to get the rest of the group up but the Kinetic/ Defender beat me to the mission and use Recall Friend before I got them bought. I had the screen up and then... NOOOOOOOOOO! since neither of us could rez I made HIM run back to buy them, after all he had Syphon Speed to help him run.
    "Good judgment comes from experience, and experience comes from bad judgment."
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  8. #8
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    Quote Originally Posted by Mercules View Post
    I am not against this, as long as there is a way I can, as a player, disable it and/or set it so that I choose if they can Teleport me or not. CoH has something similar called Recall Friend. I can set it so that if someone uses they power on me I can decide to accept it or not. There are those that will just summon you even if you are currently doing something like selling off/buying Enhancements or leveling up.

    I remember one time I forget to set it. Teamwipe in the Hollows. A couple of us chose to recall and come back for the rest so not everyone would have to run WAY out there again. On the way back I was grabbing a few Awakens to get the rest of the group up but the Kinetic/ Defender beat me to the mission and use Recall Friend before I got them bought. I had the screen up and then... NOOOOOOOOOO! since neither of us could rez I made HIM run back to buy them, after all he had Syphon Speed to help him run.

    Siphon Speed iz teh cool. Speed Boost iz teh Roxxerz. I never had much trouble in the hollows. It was more tedious than anything else. However, I'd been playing the game forever and had a pretty good intuition of aggro ranges and ins and outs/pathways. Numerous were the newer pl;ayers that fell in frustration to the horrows of the hollows.


    Either way... it would come with the same prompt rez does.

    I see absolutely no problem with making DDO smaller.

    What, you miss seeing people as you run by?

    The logic of some of these people is warped.

    You don't want to run three minutes? TOUGH. You're going to run it whether you like it or not!

    Uh, why?

    Because I think you should, that's why!

    *facepalm*

  9. #9
    Community Member Mercules's Avatar
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    Quote Originally Posted by Dingo123 View Post
    Siphon Speed iz teh cool. Speed Boost iz teh Roxxerz.
    Gods above and below, I've been quoted, and agreed with by the 733t 5p34|< crew. I'm so ashamed.
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  10. #10
    Community Member Hendrik's Avatar
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    Quote Originally Posted by Mercules View Post
    Gods above and below, I've been quoted, and agreed with by the 733t 5p34|< crew. I'm so ashamed.
    I would be too.

    Explains a lot about some of these half baked posts...

    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
    Adventurer, Bug Reporter, Mournlander.

  11. #11
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    Quote Originally Posted by MageOfSoma View Post
    Here's an idea to save time; often when getting a group together, people join up and have to jog from the harbor to house Z or wherever...which can take a long time...

    Why not have it so the leader can teleport everyone who is OUTSIDE the dungeon (including new joiners) to the ENTRANCE to the quest?

    Because it is another reason for people not to learn the game. No one should be able to get to 14 and not know where house P is, or how to get to the one eared bugbear tavern. Its part of learning the game. Perhaps if people spent more time learning how to play the game as it is now instead of thinking of ways to cheapen it, they wouldn't need to think of ways to cheapen it.
    Last edited by Patience; 09-05-2007 at 10:30 AM. Reason: Removed comment singling out another user
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  12. #12
    Community Member Lorien_the_First_One's Avatar
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    I understand what the OP is talking about but I think the travel time isn't bad EXCEPT going from the market/harbor/gh to anywhere else. It would be really really really nice if a teleporter were installed there (at the point it teleports you into the market) that allowed outgoing teleports as well.

    Also helpful...fix G.Teleport so that it works.

  13. #13
    Community Member In_Like_Flynn's Avatar
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    Default No!

    Quote Originally Posted by MageOfSoma View Post
    Why not have it so the leader can teleport everyone who is OUTSIDE the dungeon (including new joiners) to the ENTRANCE to the quest?
    Also, please add a "Win" button.
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  14. #14
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    OK let's see, it takes "at most" 3 minutes to get from point a to point b.

    Naturally, lots of level 4 and 5 fighters are hasted.

    Nevertheless, assume you have a party of 3 together and it takes them 3 minutes to rally.

    Then another person joins and it takse them 3 minutes to really. Then another person joins and it takes them 3 minutes to rally.

    Now it's 10+ minutes to rally... Naturally, this running around is a high point of the game playing experience and far too valuable to exchange for the OPTION of being allowed to teleport, so people can concentrate on playing and not jogging.

    MoS

  15. #15
    Community Member Mercules's Avatar
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    Quote Originally Posted by MageOfSoma View Post
    OK let's see, it takes "at most" 3 minutes to get from point a to point b.

    Naturally, lots of level 4 and 5 fighters are hasted.

    Nevertheless, assume you have a party of 3 together and it takes them 3 minutes to rally.

    Then another person joins and it takse them 3 minutes to really. Then another person joins and it takes them 3 minutes to rally.

    Now it's 10+ minutes to rally... Naturally, this running around is a high point of the game playing experience and far too valuable to exchange for the OPTION of being allowed to teleport, so people can concentrate on playing and not jogging.

    MoS
    Be glad this isn't WoW or EQ2, "Oh, I'm in <insert name place>, I'll be there in 30 minutes."
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  16. #16
    Community Member Laith's Avatar
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    Quote Originally Posted by MageOfSoma View Post
    OK let's see, it takes "at most" 3 minutes to get from point a to point b.

    Naturally, lots of level 4 and 5 fighters are hasted.

    Nevertheless, assume you have a party of 3 together and it takes them 3 minutes to rally.

    Then another person joins and it takse them 3 minutes to really. Then another person joins and it takes them 3 minutes to rally.

    Now it's 10+ minutes to rally... Naturally, this running around is a high point of the game playing experience and far too valuable to exchange for the OPTION of being allowed to teleport, so people can concentrate on playing and not jogging.

    MoS
    so instead of having people run across town while waiting for a group to form, you have them waiting at the instance for the group to form.

    it the end, a group in that situation will currently wait:
    time = form group + 3 minutes.

    i'm going to assume that the group will not begin until a "full party" is present.

    so your teleport saves a grand total of 3 minutes. minus the "charge up" time that would undoubtedly be included, and the time it takes for the person to accept. ok, so probably closer to 1-2 minutes.
    Last edited by Laith; 09-04-2007 at 04:21 PM.

  17. #17
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    No it would save 3 minutes PER PERSON for those joining, not just 3 minutes total, and that's assuming it only takes 3 minutes for them to arrive.

    Not everyone in a PUG knows where it is or is nearby -- too many posters I think are level 14s with 5 level 14 toons and dont care at all what it is like for players at lower levels who are running with people who are lower levels and not experten.

    Sure if you have kiloplat wasting a few haste pots on running around is one thing, to assume that rank and file players learning the maze like layouts of the various houses should be doing that is somewhat foolish I think.

    MoS

  18. #18
    Community Member Laith's Avatar
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    Quote Originally Posted by MageOfSoma View Post
    No it would save 3 minutes PER PERSON for those joining, not just 3 minutes total, and that's assuming it only takes 3 minutes for them to arrive.
    so we're talking "time per person" NOT "time to start questing". my mistake.

    Not everyone in a PUG knows where it is or is nearby
    how do you suggest teleporting helps solve that problem though? In my experience, people learn how to do things by doing them themselves. Slower if they depend on others to do it for them. This is one reason i'm against "follow" commands... the other is griefing.

    Sure if you have kiloplat wasting a few haste pots on running around is one thing
    +40% speed from the free house P trinket is cheap enough? sure, can't really "expect" it before lvl10, but if time is something you're really concerned about, it's not hard to get.

  19. #19

    Default Like I said...

    I think I already said its a good idea in theory.

    I have often wished for /follow command so that I won't get lost so often, but it's impractical!

    Oh and for the record I don't have any 14's ... ok so they are lvl 13 and "capped" because I refuse to lvl them to 14... ROFL...

    We were all new once and we will help you as much as we can. But to be honest, you just have to learn Stormreach hun.

    See ya in Stormreach,

    -R

  20. #20
    Community Member Mercules's Avatar
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    Quote Originally Posted by MageOfSoma View Post
    Not everyone in a PUG knows where it is or is nearby -- too many posters I think are level 14s with 5 level 14 toons and dont care at all what it is like for players at lower levels who are running with people who are lower levels and not experten.
    Never had a capped character(I don't play on Toontown or know the level system there) as I refuse to cap them. I have a level 5, 2 level 7s, a level 8, 2 level 12s, and a level 13(this close to 14).

    I know what it is like to not have the Time Pendant or a Haste clicky or even an Expeditious Retreat clicky on a character and have to get around. I still don't believe the teleport option is needed. Would it be nice? Possibly, I could see people wanting and using it. Turbine already made it fairly easy to get around and even easier now that you can pick which house you go to, or the marketplace from the house teleporters instead of just cycling through.
    "Good judgment comes from experience, and experience comes from bad judgment."
    -Barry LePatner

  21. 09-04-2007, 04:32 PM


  22. 09-04-2007, 04:40 PM


  23. 09-04-2007, 06:02 PM


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