- Lack of exploration of our environs
- Fosters ignorance of how to get from point to point on one's own.
- Foists more responsibility on a leader's shoulders.
- Runs the risk of getting people lost, after they get out of the quest, as they won't know how they got there (such as who to talk to to teleport back to House Deneith from The One-eared Bugbear Inn.
- Lessens the importance of the teleport spell and those who have gone through great lengths (dragonmarks, high enough level to teleport, or UMD) to get it.
- Would provide minimal time-savings for a great deal of programming man-hours to code the interface, dialogues, as well as potential exploit loop-holes.
- I've already heard many people from other games that say that Stormreach is woefully small. This functionality would exacerbate the situation.
- Seeing people in the game helps foster a sense of more kindred spirits enjoying said game.
Actually, yes. After the teleport to marketplace option was added to the teleporters, I noticed a decided decrease in visible population except in
Giant Hold. While I do like the teleporter option of going from a house to the marketplace (especially for going to the Harbor), there is a quantifiable deleterious effect that must be taken into consideration.
The logic of some of these people is warped.
I believe this to be crude and a misrepresentation of the viewpoints of other people, or at least a summarization of a vocal minority.
There has to be a midpoint between "mind-numbingly easy" and "soul-shatteringly hard". I have often disdained having to run for 30 minutes to get from one quest to another in other games. In some cases it makes sense, and can be fun. In others it is a pointless time-sink with nothing in between but things to kill for little benefit.
I do not believe that the 3-5 minutes one needs to run from one end of the game to the other, polar end, to be a huge investment, but the dividends, in both exploration of resources, and alternate locations, is quite a return on that small investment.
One must also ask, at a certain point, "where does this logically end?"
At it's logical conclusion, it allows any person to teleport to any legal point in the game. And that clearly makes no sense.
I believe that this suggestion exists outside the acceptible zone of the "too easy/too hard" median.