Page 1 of 2 12 LastLast
Results 1 to 20 of 114

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Community Member
    Join Date
    Jul 2006
    Posts
    276

    Default Suggestion to Fix Beholders

    As everyone knows, Beholders are very frustrating to fight, as they have a nasty tendency to first dispel all your buffs, then hit you with everything they've got while you're vulnerable. I've got a few ideas that would fix beholders, and none of them would require new technology on the developer's part - it would just require applying them to beholders.

    1. Beholder's Antimagic Field dispelling buffs.

    SRD Link on Antimagic

    Antimagic is supposed to suppress, not dispel it. The technology to suppress buffs already exists with the Globe of Invulnerability spell.

    In this case, the developers would simply have to apply the same technology to a beholder's antimagic - as long as a character has the "Antimagic Field" effect on, his buffs are suppressed, but when the field wears off, the buffs return.

    2. Beholder's Rays striking a character under the effects of Antimagic.

    A Beholder should not be able to strike a character under the effects of Antimagic - they're in the field, so spells, spell-like abilities (such as the beholder's rays) and supernatural abilities should be suppressed. The technology to make a character immune specifically to a Beholder's spells exists via the Beholder Optic Nerve.

    In this case, the developers would simply need to make a Beholder's Antimagic Field "buff" provide immunity to a beholder's rays.

    Thoughts? These are just rough ideas, but it would make fighting Beholders less of a frustrating experience. Keep in mind I am not whining because I think beholders are too hard, as beholder-hunting with my cleric in von2 and 3 is a favorite pastime of mine, but I think these changes would make beholders a much better foe - you won't feel like you're being cheated every time you fight them.

  2. #2

    Default

    Someone has mentioned that in mod 5 one of the named beholders is behavingin this fashion, this could be a fix for all beholders?
    Fallen former minion of the Gelatinous Cube
    Proud Member of Ascent
    Arko Highstar
    Arckos Highstar

  3. #3
    Founder Freeman's Avatar
    Join Date
    Feb 2006
    Posts
    2,859

    Default

    Please, the correct terms are spay or neuter. I do agree we have to keep them from breeding out of control though. Next thing you know, they will be digging through our garbage cans, scaring the pet beholders we keep in the house, and running in packs through the streets of Stormreach
    Freeman - Human Bard - Thelanis Fulfilling my duty to the ladies of Stormreach
    Yuvben(Halfling Rogue), Acana(Drow Sorcerer), Walket(Human Cleric), Mahoukami (WF Wizard), Knicapper(Horc Fighter), Pyetr(Human Bard), Mazinger (WF Barb), and Belcar(Halfling Ranger).

  4. #4
    Community Member Tanka's Avatar
    Join Date
    Mar 2006
    Posts
    1,020

    Default

    Signed on 100%, Bizbag.
    Person Æ, Sarlona
    Tanka (Elf Tempest Trapper) .:. Darani (Aasimar Inquisileric) .:. Raelyth (Elf Artifonk)

  5. #5

    Default

    Quote Originally Posted by Freeman View Post
    Please, the correct terms are spay or neuter. I do agree we have to keep them from breeding out of control though. Next thing you know, they will be digging through our garbage cans, scaring the pet beholders we keep in the house, and running in packs through the streets of Stormreach
    /giggles like a little warforged schoolgirl
    My Videos Shadow Mage (ok, it's a build now)
    A forum post should be like a skirt - long enough to cover the subject material, but short enough to keep things interesting.
    Britches and Hose kidnapped my dog and are forcing him to farm Shroud ingredients.

  6. #6
    Founder Freeman's Avatar
    Join Date
    Feb 2006
    Posts
    2,859

    Default

    Quote Originally Posted by Ghoste View Post
    /giggles like a little warforged schoolgirl
    Great, now I have to get that image out of my head. Catholic schoolgirl outfits and warforged don't mix very well. And why did I have to add ponytails?
    Freeman - Human Bard - Thelanis Fulfilling my duty to the ladies of Stormreach
    Yuvben(Halfling Rogue), Acana(Drow Sorcerer), Walket(Human Cleric), Mahoukami (WF Wizard), Knicapper(Horc Fighter), Pyetr(Human Bard), Mazinger (WF Barb), and Belcar(Halfling Ranger).

  7. #7
    Community Member Crabo's Avatar
    Join Date
    May 2006
    Posts
    260

    Default

    I dont have any trouble "fixing" beholders with a big sword or axe as they are right now and believe that many people would be in the same boat.

    Giving the beholders currently in game at least 3 times the HP they have now so a decent melee guy cant cut one down in 3 seconds would be a more suitable fix.
    Please stop asking for this very easy game to be made easier.

  8. #8
    Community Member Tanka's Avatar
    Join Date
    Mar 2006
    Posts
    1,020

    Default

    Quote Originally Posted by Crabo View Post
    I dont have any trouble "fixing" beholders with a big sword or axe as they are right now and believe that many people would be in the same boat.

    Giving the beholders currently in game at least 3 times the HP they have now so a decent melee guy cant cut one down in 3 seconds would be a more suitable fix.
    Please stop asking for this very easy game to be made easier.
    It isn't a matter of "making easier," it's a matter of "beholders are currently functioning 100% differently than they do in PnP."

    If a beholder wants to be able to use its eye beams, it has to pluck out its antimagic field eye first.
    Person Æ, Sarlona
    Tanka (Elf Tempest Trapper) .:. Darani (Aasimar Inquisileric) .:. Raelyth (Elf Artifonk)

  9. #9
    Community Member Crabo's Avatar
    Join Date
    May 2006
    Posts
    260

    Default

    Quote Originally Posted by Tanka View Post
    It isn't a matter of "making easier," it's a matter of "beholders are currently functioning 100% differently than they do in PnP."

    If a beholder wants to be able to use its eye beams, it has to pluck out its antimagic field eye first.
    Forgive me for misunderstanding. I for one do not feel i am cheated ANY time i fight a beholder let alone every time.
    I can give you a list of things that are "currently functioning 100% differently than they do in PnP." Do you suggest all these things are fixed too ?
    This isnt PnP , it never was, and it never will be.
    Quote Originally Posted by Bizbag View Post
    As everyone knows, Beholders are very frustrating to fight....

    ...but I think these changes would make beholders a much better foe - you won't feel like you're being cheated every time you fight them.

  10. #10
    Community Member Tanka's Avatar
    Join Date
    Mar 2006
    Posts
    1,020

    Default

    Quote Originally Posted by Crabo View Post
    Forgive me for misunderstanding. I for one do not feel i am cheated ANY time i fight a beholder let alone every time.
    I can give you a list of things that are "currently functioning 100% differently than they do in PnP." Do you suggest all these things are fixed too ?
    This isnt PnP , it never was, and it never will be.
    Some things aren't going to translate at all from PnP to MMO. Of those that should transition, they should make every effort to make that translation.

    This is one of those situations.
    Person Æ, Sarlona
    Tanka (Elf Tempest Trapper) .:. Darani (Aasimar Inquisileric) .:. Raelyth (Elf Artifonk)

  11. #11
    Community Member Crabo's Avatar
    Join Date
    May 2006
    Posts
    260

    Default

    Quote Originally Posted by Tanka View Post
    Some things aren't going to translate at all from PnP to MMO. Of those that should transition, they should make every effort to make that translation.

    This is one of those situations.
    I wonder who the guy is that actually decides if this is one of those situations or not. Right now...i only know who it isnt.

  12. #12
    Community Member Josh's Avatar
    Join Date
    Feb 2006
    Posts
    893

    Default

    Quote Originally Posted by Crabo View Post
    Forgive me for misunderstanding. I for one do not feel i am cheated ANY time i fight a beholder let alone every time.
    I can give you a list of things that are "currently functioning 100% differently than they do in PnP." Do you suggest all these things are fixed too ?
    This isnt PnP , it never was, and it never will be.
    YES.
    Officer of SABBAT
    Mheet Jylian Callisto Rakio Kristoff


  13. #13
    Community Member Beherit_Baphomar's Avatar
    Join Date
    Dec 2006
    Posts
    3,149

    Default

    Quote Originally Posted by Crabo View Post
    Forgive me for misunderstanding. I for one do not feel i am cheated ANY time i fight a beholder let alone every time.
    I can give you a list of things that are "currently functioning 100% differently than they do in PnP." Do you suggest all these things are fixed too ?
    This isnt PnP , it never was, and it never will be.
    Gotta go with Crabo on this one.

    They may not be functioning like PnP but this isnt PnP. Beholders function properly, for DDO. The antimagic field disspelling buffs is how Beholders work here, them being able to disintegrate when they have their antimagic field up is how they are supposed to function in DDO.

    Its not like they are ruining any quest. Its not like they make things impossible or take away the fun. In fact, they ADD a BUNCH 'O FUN to the game the way they work now.
    Binding is Admitting Defeat ~ Yndrofian
    Plook~Squidgie~Eyern~Irnbru~Grotesque
    Of The O.S.D, Argonnessen
    Quote Originally Posted by Grace_ana View Post
    At least I'm not on G-Land.

  14. #14
    Community Member Mercules's Avatar
    Join Date
    Apr 2006
    Posts
    5,326

    Default

    Quote Originally Posted by Beherit Baphomar View Post
    Gotta go with Crabo on this one.

    They may not be functioning like PnP but this isnt PnP. Beholders function properly, for DDO. The antimagic field disspelling buffs is how Beholders work here, them being able to disintegrate when they have their antimagic field up is how they are supposed to function in DDO.

    Its not like they are ruining any quest. Its not like they make things impossible or take away the fun. In fact, they ADD a BUNCH 'O FUN to the game the way they work now.
    Simple question... what does DDO stand for? This isn't WoW, ergo Beholders(a trademarked monster ONLY allowable in D&D) should act like D&D monsters, not Turbine's bastardization of them. If Turbine lost their D&D license they would have to remove Beholders & Mindflayers as enemies.
    "Good judgment comes from experience, and experience comes from bad judgment."
    -Barry LePatner

  15. #15
    Community Member
    Join Date
    Jun 2006
    Posts
    61

    Default

    Quote Originally Posted by Tanka View Post
    It isn't a matter of "making easier," it's a matter of "beholders are currently functioning 100% differently than they do in PnP."

    If a beholder wants to be able to use its eye beams, it has to pluck out its antimagic field eye first.
    This is nonsensical. Read the description of globe of invulnerability, and you will see that the caster can cast any spells out of the globe.

    I don't see the problem here. We need new content in the game, not fixes to stuff that is working. Beholders are supposed to be tough after all

  16. #16
    Community Member Deaths_ward's Avatar
    Join Date
    May 2007
    Posts
    11

    Default

    Quote Originally Posted by Tanka View Post
    It isn't a matter of "making easier," it's a matter of "beholders are currently functioning 100% differently than they do in PnP."

    If a beholder wants to be able to use its eye beams, it has to pluck out its antimagic field eye first.
    No it just needs to close the central eye. They've always been able to open and close their central eye so that they could strike creatures in front of them with their rays, and spell effects.
    "At the end of all things, let it not be said that I didn't pull the switch that killed us all."

  17. #17
    Founder Freeman's Avatar
    Join Date
    Feb 2006
    Posts
    2,859

    Default

    Quote Originally Posted by Crabo View Post
    I dont have any trouble "fixing" beholders with a big sword or axe as they are right now and believe that many people would be in the same boat.

    Giving the beholders currently in game at least 3 times the HP they have now so a decent melee guy cant cut one down in 3 seconds would be a more suitable fix.
    Please stop asking for this very easy game to be made easier.
    Of course, even the toughest melee guy doesn't last long when they've been hit with 9 negative levels followed by a few disintegrates(With some failed saves due to massive negative level penalties).

    You also have to consider where you fight beholders. Currently, most of them are in quests that are level 10 or 12. A level 14 character with decent equipment won't have a huge problem with them. But at the lower levels, they can be nasty. The beholder room in VON3 can be a nightmare for characters in the level 9 range. This fix would at least keep you from losing all of your buffs every time one looked at you. It wouldn't really make fighting them any easier.
    Freeman - Human Bard - Thelanis Fulfilling my duty to the ladies of Stormreach
    Yuvben(Halfling Rogue), Acana(Drow Sorcerer), Walket(Human Cleric), Mahoukami (WF Wizard), Knicapper(Horc Fighter), Pyetr(Human Bard), Mazinger (WF Barb), and Belcar(Halfling Ranger).

  18. #18
    Community Member Crabo's Avatar
    Join Date
    May 2006
    Posts
    260

    Default

    Quote Originally Posted by Freeman View Post
    Of course, even the toughest melee guy doesn't last long when they've been hit with 9 negative levels followed by a few disintegrates(With some failed saves due to massive negative level penalties).

    You also have to consider where you fight beholders. Currently, most of them are in quests that are level 10 or 12. A level 14 character with decent equipment won't have a huge problem with them. But at the lower levels, they can be nasty. The beholder room in VON3 can be a nightmare for characters in the level 9 range. This fix would at least keep you from losing all of your buffs every time one looked at you. It wouldn't really make fighting them any easier.
    Some of us used to kill those Von3 beholders on elite when the level cap was 10. Oh...and they could shoot their rays through walls back then. Yea. lets get the devs right onto it...priority issue.

  19. #19
    Founder Freeman's Avatar
    Join Date
    Feb 2006
    Posts
    2,859

    Default

    Quote Originally Posted by Crabo View Post
    Some of us used to kill those Von3 beholders on elite when the level cap was 10. Oh...and they could shoot their rays through walls back then. Yea. lets get the devs right onto it...priority issue.
    Yes, I ran VON3 on elite back when the cap was 10 also. If you read my post, I said it "can" be a nightmare, not "is". No one mentioned anything about making it a top priority issue, but that doesn't mean there's no reason to ever bring it up. There have been several things that were working as the Devs intended at first, then changed later, like Evasion. There are many things that I'd like to see changed, such as the Perform skill for bards. They may not be high priorities, but the same can be said for the majority of the WDA.
    Freeman - Human Bard - Thelanis Fulfilling my duty to the ladies of Stormreach
    Yuvben(Halfling Rogue), Acana(Drow Sorcerer), Walket(Human Cleric), Mahoukami (WF Wizard), Knicapper(Horc Fighter), Pyetr(Human Bard), Mazinger (WF Barb), and Belcar(Halfling Ranger).

  20. #20
    Community Member Kaboth's Avatar
    Join Date
    Feb 2006
    Posts
    437

    Default

    The only real bad thing about Beholders in my opinion is how they can spam their eye beams. Other than that they are manageable for the most part unless you and your group has a bad day.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload