"Good judgment comes from experience, and experience comes from bad judgment."
-Barry LePatner
Most people don't understand tactics (except for the one named "Charge")
i just two manned Invaders with my Wiz and a Rgr. My Wiz died four times, but it wasn't due to the beholders......tactics go a long way in some of these quests.......and If i had been slightly more familiar with the quest, I think I could have done it without dying.....learned a little as we went along.
Well if I understand the PnP description .. if a Beholder cannot suppress magic and beam someone at the same time, then they sound like they would be kind of trivial in DDO given the massive number of buffs we can apply.
Sounds like they would have to structure the encounters differently, i.e. include lots of dangerous melee cohorts to attack those in the anti-magic field.
Server Sarlona / MST / Guild Enslaved / Characters Ionos, Cydekik, Xalavan, Rodessa, Hethrow, Ramsteen
yeah...this bothers me.....not only on beholders.....the monsters need to play by the same rules we do.......I can't cast multiple disintegrates, so neither should they.....I also can't hit someone three times in one attack animation like some creatures in this game can too......and now some of them can run faster than us with haste.....not sure what the reasoning for that is. Monsters should not cheat the rules....and yes I know there has to be a way to make things challenging, but just some minor AI tweaks (minor in theory anyway) could go a long way.....without cheating.
My favorite is Cloudkill agro......the AI should be "Get out of the deadly cloud that is killing you!" Not be granted immediate insight as to where and who just cast this cloud on you so you can go down the hall around the corner and wack on him.
But I guess this is getting off-topic.
Beholders in D&D can melee and have the jaws for it. They can turn their cone to the side for a moment and shoot a beam or three at you, yes our buffs come back on, but a Beholder with some pet Rust Monsters or a tribe of orc/bugbears following them can ruin your day, just as you supposed. Anyone stepping outside the anti-magic cone is going to get beamed and anyone in is likely to get bitten once the Beholder is close enough. A ranged combat expert backed up by a caster would be the best combo for taking out a Beholder. Cone on them keeps the caster from affecting him, but the ranged hurts him. Move the cone to attack the ranged with a beam and the Caster gets a shot.
"Good judgment comes from experience, and experience comes from bad judgment."
-Barry LePatner
Proud member of DWAT - Xorian forged, quenched in the blood of butterflies
Arnn, Duana, Gultyrr, Mahd Bardigan, Ahliriana, Arnnette, Conch Fritter, Jwuana, Thayla, Margaritte da Ville
God is good, beer is great and women are crazy.
What I'd like to see is if a beholder turns me to stone, that their anti-magic beam removes it just like dispel magic can...
Be constructive or be quiet. I would rather run with a player that sucks but is willing to learn, than one who is spiteful and angry for no reason.
As it stands, the beholders abilities do not make sense, as they can both cast and prevent casting at the same time. I don't know if it's supression or dispelling, but it's annoying as all get out.
I do not have the time to read through every post at the moment but I will say this.
I brought this up to a dev once and was told the reason they are a debuff and not surpress is because if they do a suppress (to bring it in line with rules) than your weapon/armor/items need to be similarly effected (as per the rules) and that would just plain suck.
So take your pick....debuff you or suppress ALL of your gear.
I'll take the debuff personally.![]()
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Originally Posted by Deaths Ward
Not everyone exploited cloudkill you know ?
The men would go in and deal with the beholders while the women gathered food for the long trip to the plane of night.
Its not tougher at all now. Now they cant shoot through walls. Now we have a thing called greater restore to remove multiple neg levels. Now we have beholder optic nerves, some of us multiple sets. All these things, plus probably some others i havent even thought about make encounters with beholders a joke. They should seriously think about making all those beholders in von3 have the same hp as the named one at the end. Then we are moving in the right direction.
Crabo has zero diplomacy so dont be expecting me to sugar coat it for you.
But as far as i am concerned that is probably the most constructive thing i have seen in the thread. Many players have already left the game through lack of challenge. Every day the quality of your average pug drops a little further. If no tactics are needed, no tactics are used, it saves time.
Bring back the need for tactics, dont make changes to the game to eliminate the need for tactics.
I don't see how. You get the fighters to run in, turn the beholder's big eye from the caster, IF your caster can get there before the fighters chew him to bits the beholder can be held, danced, PKed, FoDed, or whatever other goodies you have in store for him.
Of course from time to time, there is nothing more fun than spell resistance, deathblock, an anarchic burst weapon(s) and a good zerg!
Just remember the following:
Proper Preparation Prevents **** Poor Play
Proud member of DWAT - Xorian forged, quenched in the blood of butterflies
Arnn, Duana, Gultyrr, Mahd Bardigan, Ahliriana, Arnnette, Conch Fritter, Jwuana, Thayla, Margaritte da Ville
God is good, beer is great and women are crazy.
QUOTE=PhoenixFire31;1330715]I brought this up to a dev once and was told the reason they are a debuff and not surpress is because if they do a suppress (to bring it in line with rules) than your weapon/armor/items need to be similarly effected (as per the rules) and that would just plain suck.
So take your pick....debuff you or suppress ALL of your gear.
I'll take the debuff personally.[/QUOTE]
I'll take the suppress pleaseThat's what makes beholders so interesting...it looks at you and starts chewing and all you can do is smack it in the head with your plain 'ol sword.
...Until the mage now standing behind it hits it with a nasty dd spell....
Beholders in PnP are all strategy, here they are 90% luck.
I think Arlith is on the right track I mean you haven't lived till you have seen a Feeblemind Beholder. Mind Fog or Feeblemind anyone? I was told it is pretty funny. FoD and PK are as effective as CK it is just a matter of what you have on board. So we have to put the buffs back on. Big mana drain an extra shrine would help in such cases. Why bother changing the Beholder. He is big and ugly and I for one like him that way.
Wizards should not be afraid of monsters becasue they are dead.
Azari
My Girls on Ghallanda... Azari Halfling Wizard 15
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