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  1. #1

    Default A Vote Against Everbright Weapons

    Just thinking how interesting it is that my original character (capped ranger) still has and values her original Muckbane. Still uses it too. How cool is it that a weapon I acquired in my first two weeks of play is still in my must-have list while so many other items have gone to the AH or just been vendored.

    My barbarian worked to acquire two of them so that she can look especially barbaric dual-wielding the blue spike-ness. They are still on her primary hotbar.

    I like this. I like that someone starting out can get a handful of Muckbanes if they work at it and that they will be valuable. I like that you can get a new and improved version in the Pit. I like that someday a two-handed version may be added and will turn whatever quest it is in into a must-run quest.

    I don't like that suddenly everyone will have Everbright everythings and Muckbanes become valueless.

    Oh well. Just one opinion.

  2. #2
    Community Member BUpcott's Avatar
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    Quote Originally Posted by geoffhanna View Post
    I don't like that suddenly everyone will have Everbright everythings and Muckbanes become valueless.
    Aside from being made of glass the Muckbane has lesser ooze bane. Everbright is a great addition IMO, people shouldn't have to have a muckbane if they want to fight ooze's or rusties and not have their equipment damage.

    Muck banes are still great weapons and I am sure most people will still hand one down or try and get a new one for new characters.
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  3. #3

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    I understand your viewpoint and I respect it. You will not be alone in your opinion.

    But I disagree, Muckbane is the only item you sort of HAVE to have and I respect that. Its like the poor man's uber. That you can get at 2nd level with a little patience.

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    Quote Originally Posted by geoffhanna View Post
    I understand your viewpoint and I respect it. You will not be alone in your opinion.

    But I disagree, Muckbane is the only item you sort of HAVE to have and I respect that. Its like the poor man's uber. That you can get at 2nd level with a little patience.
    I love giving them away to the occasional unlucky fighters you run into around level 6-8. Muckbanes make anyone happy.

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    Quote Originally Posted by geoffhanna View Post
    I don't like that suddenly everyone will have Everbright everythings and Muckbanes become valueless.
    My opinion, it's easier to get a Muckbane than it is to get a useful Everbright weapon.

    Of course, this is coming from a person who has pulled over a dozen Muckbanes and only one considerably useful Everbright weapon (+3 Flaming Burst Longsword of Everbright), whereas the rest were, honestly, not as good a Muckbane (eg. they'd do less damage than Muckbane, they are two-handers, they are uncommon or exotic weapons). And Everbright weapons can not be Bane weapons, so you'll never get an Everbright weapon of Ooze Bane or Aberration Bane, for beating Oozes and Rust Monsters respectively.

    The character I have that has the good Everbright weapon still uses his Muckbane. Swords still split oozes (except Grey Oozes, but they're immune to fire), which is the drawback there.
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    I am all for this as well. I don't bother with the muckbane because I don't want a club on any character.

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    Everbright weapons are actually very seldom much better than Muckbane. Think of this: how many weapon prefixes damage Oozes? Flaming doesn't affect Grey Oozes, Shocking splits slimes, and I'm pretty sure one of them is immune to Frost. All of them are affected by True Chaos, True Law and Pure Good, but that's +1d6 damage; the same as a Muckbane.

    So really, the only thing that makes an everbright weapon better is a better + on the item; that is, a +3 flaming burst heavy mace of everbright. Even in this case, Muck's Doom is still actually a better weapon (but not Muckbane).

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    Quote Originally Posted by Bizbag View Post
    All of them are affected by True Chaos, True Law and Pure Good, but that's +1d6 damage; the same as a Muckbane.
    Pure Good is a suffix, so you can't see a Everbright Pure Good weapon.

    Quote Originally Posted by Bizbag View Post
    Even in this case [a +3 flaming burst heavy mace of everbright], Muck's Doom is still actually a better weapon (but not Muckbane).
    Which is why people can find me running The Pit a bunch...

    Though most Everbright weapons that are not as good against Oozes are awesome against rust monsters, hands down. Only weapon that could be better are clubs with Greater Aberration Bane (and possibly an elemental effect).
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    Community Member Cheg's Avatar
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    Greatclub of greater ooze bane... Can't go wrong.

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    Quote Originally Posted by Cheg View Post
    Greatclub of greater ooze bane... Can't go wrong.
    I got one on my car

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    Quote Originally Posted by Cheg View Post
    Greatclub of greater ooze bane... Can't go wrong.
    It'll just break ridiculously quick.

    Oozes eat through all materials except Glass (which Muckbane and Muck's Doom are made of) and Everbright weapons (and Blueshine armor).

    Now, if they added Stone weapons (or Glass ones as normal weapons), they shouldn't take damage from oozes, like Everbright.
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  12. #12
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    I believe rust monsters are Vermin, not Abberations.
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    Quote Originally Posted by Stanley Nicholas View Post
    I believe rust monsters are Vermin, not Abberations.
    http://www.d20srd.org/srd/monsters/rustMonster.htm
    Rust Monster
    Size/Type: Medium Aberration
    And, just like Eberron, it's one B and two R's. But I'm prone to make that typo myself.
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  14. #14
    Bwest Fwiends Memnir's Avatar
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    I love my Everbright weapons.
    Yes, I think it's awesome that I still have my Muckbanes on most of my alts. I think it's really cool that it's the only weapon I used on many alts from lvl 2 to cap. Tradition and nostagia are fantastic things - and no, I'm not being sarcastic at all.

    However, change is good. Why on earth would I keep a Muckane on my two-handed fighting Barb when I can pick up a +3 Acid Maul of Everbright on the AH? Not only is it great for ooze-bashing... I can use it in quests where they mix other stuff in with the oozes (Catacombs, Threnal West, etc) and not have to worry about either ruining my glass club or my metal weapons in mixed combat. The Everbright is great for dealing with that sort of thing.

    Anything that adds variety to the game is good. Anything that gives players more options is good. I should not be married to one item I found at level two just because it's the only option in the game to fight the ever-present, over-used oozes we encounter.. at least until I'm lucky enough to pull the upgrade of the same weapon out of a chest at level 10.

    Everbright rocks. If you don't like em - put em on the AH where people like me will gleefully snap em up.
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  15. #15
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    Quote Originally Posted by Memnir View Post
    I love my Everbright weapons.
    Yes, I think it's awesome that I still have my Muckbanes on most of my alts. I think it's really cool that it's the only weapon I used on many alts from lvl 2 to cap. Tradition and nostagia are fantastic things - and no, I'm not being sarcastic at all.

    However, change is good. Why on earth would I keep a Muckane on my two-handed fighting Barb when I can pick up a +3 Acid Maul of Everbright on the AH? Not only is it great for ooze-bashing... I can use it in quests where they mix other stuff in with the oozes (Catacombs, Threnal West, etc) and not have to worry about either ruining my glass club or my metal weapons in mixed combat. The Everbright is great for dealing with that sort of thing.

    Anything that adds variety to the game is good. Anything that gives players more options is good. I should not be married to one item I found at level two just because it's the only option in the game to fight the ever-present, over-used oozes we encounter.. at least until I'm lucky enough to pull the upgrade of the same weapon out of a chest at level 10.

    Everbright rocks. If you don't like em - put em on the AH where people like me will gleefully snap em up.
    Oh admit it. You just like them because you're easily fascinated by bright, shiny objects.

    It doesn't matter if it's a freshly minted copper piece or an uber weapon like betty lou, your double strung, laser sighted, radar guided, heat seeking, heavy repeater.

    One of these days we'll actually get.................oh! hey! look! Something shiny!
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  16. #16
    Community Member Mad_Bombardier's Avatar
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    2H Bludgeon Weapons of Everbright, FTW! x1.5 STR + x2 Power Attack = Splat! Forget your +1d6/+2d6 suffixes, I'm adding 10+ points of physical damage per hit.

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    Quote Originally Posted by ChaosTheEternal View Post
    Pure Good is a suffix, so you can't see a Everbright Pure Good weapon.
    Right right, forgot that.

    I guess the point is, the Everbright ability isn't hands-down better than Muckbane, but it's a good new option on items.

  18. #18
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    Quote Originally Posted by PaintHorseCowboy View Post
    Oh admit it. You just like them because you're easily fascinated by bright, shiny objects.

    It doesn't matter if it's a freshly minted copper piece or an uber weapon like betty lou, your double strung, laser sighted, radar guided, heat seeking, heavy repeater.

    One of these days we'll actually get.................oh! hey! look! Something shiny!
    Huh? Wha???
    I'm sorry - I found this great new penny and got all distracte-

    ooooooh... penny...
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  19. #19
    Founder Stanley_Nicholas's Avatar
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    Quote Originally Posted by ChaosTheEternal View Post
    http://www.d20srd.org/srd/monsters/rustMonster.htm


    And, just like Eberron, it's one B and two R's. But I'm prone to make that typo myself.
    Hmmm... Well, just because I believe it doesn't make it true!
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  20. #20
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    Everbright weapons, supposedly, follow the same principles as Blueshine items, in that they can have a prefix AND be blueshine/everbright:

    Quote Originally Posted by Graal View Post
    Armors made from special materials like adamantine and mithral can still have Blueshine applied. While Blueshine does change the material type that is used for item wear calculations all of the rest of the special features of the metal will still be present. So Blueshine Adamantine Armor will still have DR/adamantine. Blueshine Mithral armor will still have the bonus Max Dex and ASF. Everbright weapons work the same way.
    This doesn't necessarily rule out that something can be everbright and pure good. Also seems to me that blueshine/everbright is a prefix, not a suffix, as admantine and mithril are both prefixes (as you can have mithral fullplate of fire resistance, for example.)

    I would like to get a pure-good everbright bludgeoning weapon, if only to reduce 2 weapons into 1. It wouldn't matter much to me if the weapon was less effective than either weapon at its particular job, just because its rare that rust-monsters or oozes are really a huge problem.

    Of course this could change, but I'll burn that bridge when I cross it.
    Last edited by Spookydodger; 09-03-2007 at 02:22 PM. Reason: Addendum
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