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  1. #1
    Community Member M1A1's Avatar
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    Default Using empty quest areas as PVP zones.

    How hard would this be to make happen? Would any others like to see this happen?

  2. #2
    Community Member rabrams99's Avatar
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    i would be for this

  3. #3
    Community Member Jundak's Avatar
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    Empty quest area? Like the outdoor xp areas...?

    I'm pretty sure that's what the arenas are for...unless you're looking to gank some hapless wandering fool through an open area. Kinda smacks of WoW or EQ to me...
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  4. #4
    Community Member Riddikulus's Avatar
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    Quote Originally Posted by Jundak View Post
    Empty quest area? Like the outdoor xp areas...?

    I'm pretty sure that's what the arenas are for...unless you're looking to gank some hapless wandering fool through an open area. Kinda smacks of WoW or EQ to me...
    No I think he's talking more about being able to use, say, Stormcleave as a PvP arena.

    Something like that would be pretty cool.
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  5. #5
    Community Member AmsterdamHeavy's Avatar
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    I think he wants a city or dungeon instance to PvP in, and I gues syou'd get sent there from Jackson Lawes or whatever....

    So if you wanted to PvP, you could select "Sunken Sewer" as the venue as an example.

    Maybe I misread though.
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  6. #6
    Community Member M1A1's Avatar
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    Default What I mean.

    I've never done arena so I dont know how large it is. This is how I envision it: You walk up to Tempest Spine and along with the regular options, you have the option to enter it as a PVP zone but clear of monsters, with the same rules you get in the tavern, just a much larger area to play in.

  7. #7
    Community Member M1A1's Avatar
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    Default Right on the head.

    Quote Originally Posted by Riddikulus View Post
    No I think he's talking more about being able to use, say, Stormcleave as a PvP arena.

    Something like that would be pretty cool.
    Quote Originally Posted by AmsterdamHeavy View Post
    I think he wants a city or dungeon instance to PvP in, and I gues syou'd get sent there from Jackson Lawes or whatever....

    So if you wanted to PvP, you could select "Sunken Sewer" as the venue as an example.

    Maybe I misread though.
    Thanks for the support.

  8. #8
    Community Member Jundak's Avatar
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    Quote Originally Posted by M1A1 View Post
    I've never done arena so I dont know how large it is. This is how I envision it: You walk up to Tempest Spine and along with the regular options, you have the option to enter it as a PVP zone but clear of monsters, with the same rules you get in the tavern, just a much larger area to play in.
    *nods*

    Okay, I misunderstood. As a person who loves PvP myself (sometimes my entire game night is spent in the Lobster pit), I don't think this would be a bad idea...with one exception.

    The rules would apply as if you're in an arena. Which means no auto-regen of hp, sp, stat damage, and clickies...and all spells work.

    However...also as a person who believes that Dev time should be spent on other things first, I would highly recommend getting some folks together for arena combat. Just the straight kill-em-all scenario's arena is easily 20 times as large as any PvP pit in a tavern. It might be the answer you're looking for, man.

    Only downside to this is getting people to want to go to the arena in the first place...until the PvP leaderboards are put back into place, I just don't see much arena combat happening.
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  9. #9
    Community Member Belfalcon's Avatar
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    Quote Originally Posted by M1A1 View Post
    How hard would this be to make happen? Would any others like to see this happen?

    i dont realy know how hard it would be but atm with mod5,6 comeing out i dont think PvP is on the top of the list
    this is NOT a PvP game and i joined this game becuse of that after play wow for 2 years.
    so i realy hope thay dont start makeing this game with more pvp stuff
    Last edited by Belfalcon; 09-04-2007 at 09:10 AM.

  10. #10
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    Quote Originally Posted by Belfalcon View Post
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    how come when we get new members thay need to start with the PvP stuff...this is NOT a PvP game. that is way it is the way it is
    Not sure about him, but I didn't sign up for the forum for nearly a year after starting the game. You are making an assumption.
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  11. #11
    Founder Shadow_Flayer's Avatar
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    Default Friendly Fire?

    I'm not a fan of PvP, but I wondering if adding a 'Friendly Fire' mode to the 'Group' option (where you convert to raid, have convert to friendly fire) would add a different dimension to things in general.

    Friendly fire would simply be the same quest as before, except you can hit people in your party. You would not be able to stand in the same spot as others, or pass through your party. You could beat the **** out of each other on purpose if you wanted to -- though it would not go on the leaderboard (not that there is one right now .

    It seems to be this type of mode would add a huge challenge to the game ... no more wildly spamming cone of cold or fireball ... no more ranging from behind the party ... two handed fighters being give a lot more space to avoid the splash damage ... lots more communication and strategy involved.

  12. #12
    Community Member Jundak's Avatar
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    Quote Originally Posted by Friar Galanodel View Post
    I'm not a fan of PvP, but I wondering if adding a 'Friendly Fire' mode to the 'Group' option (where you convert to raid, have convert to friendly fire) would add a different dimension to things in general.

    Friendly fire would simply be the same quest as before, except you can hit people in your party. You would not be able to stand in the same spot as others, or pass through your party. You could beat the **** out of each other on purpose if you wanted to -- though it would not go on the leaderboard (not that there is one right now .

    It seems to be this type of mode would add a huge challenge to the game ... no more wildly spamming cone of cold or fireball ... no more ranging from behind the party ... two handed fighters being give a lot more space to avoid the splash damage ... lots more communication and strategy involved.
    /signed

    Nothing better than a good 'ol return to tactics. Good idea, man.
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  13. #13
    Community Member M1A1's Avatar
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    Default Ok

    Lets get back on topic here

    #1 I dont care if YOU like PVP. (I do to some extent and I always see people doing it)
    #2 It dosent matter WHEN I sarted playing. (I've been playing since June 06)
    #3 Start your own thread for discussions on mechanics outside of what Im asking. ('Nuff said)

    The thread is if this would be hard and if there would be support for it, that is all.

  14. #14

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    Honestly, the maps for even most of the smaller missions are just to large for this to be feasible for the size of groups that would be pvp, even if it was raid vs raid size.
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  15. 09-04-2007, 09:36 AM


  16. #15
    Community Member M1A1's Avatar
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    Default Valid point.

    Quote Originally Posted by Jundak View Post
    *nods*

    Okay, I misunderstood. As a person who loves PvP myself (sometimes my entire game night is spent in the Lobster pit), I don't think this would be a bad idea...with one exception.

    The rules would apply as if you're in an arena. Which means no auto-regen of hp, sp, stat damage, and clickies...and all spells work.

    However...also as a person who believes that Dev time should be spent on other things first, I would highly recommend getting some folks together for arena combat. Just the straight kill-em-all scenario's arena is easily 20 times as large as any PvP pit in a tavern. It might be the answer you're looking for, man.

    Only downside to this is getting people to want to go to the arena in the first place...until the PvP leaderboards are put back into place, I just don't see much arena combat happening.

    I will try this, 20 times larger you say?

  17. #16
    Community Member Jundak's Avatar
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    Quote Originally Posted by M1A1 View Post
    I will try this, 20 times larger you say?
    Might be a slight exaggeration, but it's pretty big, man...
    Last edited by Jundak; 09-04-2007 at 09:42 AM.
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  18. #17
    Community Member M1A1's Avatar
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    Default Still

    Quote Originally Posted by Jundak View Post
    Might be a slight exaggeration, but it's pretty big, man.
    Anything has got to be better than the lobster. I was in some other PVP pit the other day and it had levels and water and was ALOT better than alot of the pits. Thats what got me to thinking about an area where I could /invisible, sneak, lay symbols, etc and kinda get the Rainbow Six feel but on a whole other level.

  19. #18
    Community Member M1A1's Avatar
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    Default ?

    Quote Originally Posted by negative View Post
    Honestly, the maps for even most of the smaller missions are just to large for this to be feasible for the size of groups that would be pvp, even if it was raid vs raid size.
    You cant justfy this statement

  20. #19

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    Quote Originally Posted by M1A1 View Post
    You cant justfy this statement
    Sure I can. Have you ever played a First Person Shooter? Did you ever notice how the larger the map, the higher the recommended amount of players? If the map is too big, the PvP won't happen. You'll spend so much time running around you'll never find the enemy.
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  21. #20
    Community Member M1A1's Avatar
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    Default Thats your justification?

    Quote Originally Posted by negative View Post
    Sure I can. Have you ever played a First Person Shooter? Did you ever notice how the larger the map, the higher the recommended amount of players? If the map is too big, the PvP won't happen. You'll spend so much time running around you'll never find the enemy.
    Come on, you can do better than that. Just say you dont like it or you do, but to knock it for THAT....try again.

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