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  1. #21
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    Quote Originally Posted by Spookydodger View Post
    If Everbright follows the same principles as Blueshine, then it's not supposed to be the only prefix.
    Well, considering Everbright is a suffix, it can't be the only prefix.

    But Everbright does make the weapon a "Blueshine" one. And since Everbright does add it's own value to the weapon (it's a Blinding effect for weapons), it very likely would be a standard suffix, like Pure Good, where you can have only one.

    But if they say it can be otherwise, I'm waiting to see a weapon that proves it.
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  2. #22
    Community Member Emili's Avatar
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    It really depends on the build. I still have muckbanes and a muckdoom... and use them on certain characters... howerever some people here thinking a club of lesser ooze bane is somehow more damaging against a rustie (which is an aberation btw not ooze but plp use a buckbane to limit wear-n-tear and they don't have another wooder club)? Even with ooze and splitting a Khopesh bred lvl 14 fighter spec'd for slashing (GWF GWS ICS)? Even a plain +1 Khopesh of everbright will out-dps the muckbane everytime on that build since the weapon is +2 to hit +4 damage in that fighters hands. How about a 2handed barbarian with a +1 greatclub of everbright vs 4 mob of grey ooze compared to a muckbane? The 2 hander will clean them up much much quicker.

    Now most ooze is unimportant to me... the only important ones in the game are the arcane ooze in von 2 and possibly a few named ones... typically I skip meleeing them as they rarely hit and are slow so like in threnal south I concentrate on the reaver then move on and leave the muck behind, if the caster wishes to FW them of the ranger wishes to shoot them down is fine, ooze is only there to be annoying.

    Anyway, I do not see muckbane going away as a staple anytime soon for everyone but a lvl 2 item should have it's limits sometime before lvl 14.
    Last edited by Emili; 09-03-2007 at 02:55 PM.
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  3. #23
    Community Member lostinjapan's Avatar
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    Quote Originally Posted by geoffhanna View Post
    Just thinking how interesting it is that my original character (capped ranger) still has and values her original Muckbane. Still uses it too. How cool is it that a weapon I acquired in my first two weeks of play is still in my must-have list while so many other items have gone to the AH or just been vendored
    I gave up muckbanes when I acquired my muckdooms. I suppose those are something that should go away too?
    Last edited by lostinjapan; 09-03-2007 at 05:45 PM. Reason: typo
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  4. #24
    Community Member Mercules's Avatar
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    I just duo'd Old Grey Garl with a friend the other night. His +3 Flaming Bastard Sword of Everbright was a godsend. Mixed mobs jellies and trogs, some of them casters, means he wants to get the casters down quick, but doesn't want to damage his weapon. In this case he would just attack like normal, with cleave and everything. He split the jellies up, but I just threw in a Fireball to cook them all down once they got small enough.
    "Good judgment comes from experience, and experience comes from bad judgment."
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  5. #25
    Community Member The_Cataclysm's Avatar
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    Quote Originally Posted by Spookydodger View Post
    Everbright weapons, supposedly, follow the same principles as Blueshine items, in that they can have a prefix AND be blueshine/everbright:



    This doesn't necessarily rule out that something can be everbright and pure good. Also seems to me that blueshine/everbright is a prefix, not a suffix, as admantine and mithril are both prefixes (as you can have mithral fullplate of fire resistance, for example.)

    I would like to get a pure-good everbright bludgeoning weapon, if only to reduce 2 weapons into 1. It wouldn't matter much to me if the weapon was less effective than either weapon at its particular job, just because its rare that rust-monsters or oozes are really a huge problem.

    Of course this could change, but I'll burn that bridge when I cross it.
    Actually Admantine and mithril are materials not prefixes.

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