Well, I have been thinking of ways to improve my current main, and this is what I have come up with.

Any positive criticism welcome.


Here is one similar to what I play as my main, but with a couple of the mistakes I made fixed.

This build is a strength build, and can hit a 24 Str with a +6 Str item, or 26 with a +2 tome. It uses the khopesh, as not much except for THF can keep up with the damage output ability of dual khopeshes. I know you take a -4 to hit when using dual khopeshes, but the damage output is worth it, and with the UMD you can hit, you can throw up your own GH if there is not a caster around.


As far as armor, you want to stick with mith chain shirt or breastplate. This is to keep your evasion working. I know you only get 20pt resists till next cap raise, but believe me you really don't even need anything but acid and sonic, as you will evade everything else.

As for the tomes you need just 2, 1 Dex by level 5 for Imp and Grtr TWF, and a Cha tome whenever to bring your Cha up to a 20 before items. Couple this with a +6 Cha item, swapping out Weapon Focus for Skill Focus:UMD at higher levels, a GH, the Golden Cartouche, and your UMD is at +35, with a Rogue Skill Boost you're looking at a +37 (no fail on a Raise Dead) and Heal on a 3!

Now onto your to hits.

Base attack will be 13 (BAB) + 7 (24 Str) + 4 (GH, self cast from scrolls) + 3 (Divine Favor) + 3 (weapon, could say 5, but lets be realistic as you will want some good damage modifiers) - 4 (TWF without light offhand) = +26

Doesn't sound great does it? But let's think about this, your attack is actually +26/+26/+26/+31/+31/+36/+36.
It is also easy to get a few more points out of this, add Haste +1 to all attacks, upping the plus of the weapon jumps all atacks by 2, a Bard with maxed out song gives you another +4 to all attacks (and 6 or 7 to base damage, I highly recommend bringing a Bard, it ups the effectiveness of this build by an order of magnitude). So the max theoretical to hit of this build (without any +2 tomes or raid loot) is +33/+33/+33/+38/+38/+43/+43.

On to damage:
Base damage doesn't look like much, main hand is 1d8+13, with off hand being 1d8+9.
But, we specifically didn't use +5 weapons in our main attack numbers, so we could get some extra damage here.
Let's define the rest of those khopeshes shall we?

+3 leaves essentially 5 points of bonus undefined (for level 14 non-rr weapons). My preferred combination is holy burst of maiming. (Not that I have these yet.) That is an additional extra damage of ~13 on each hit, with an extra ~32.5 on a crit.

So, damage looks like this using only self buffs

Main hand/reg hit - 1d8 + 13 + 2d6 = min-16 avg-24.5 max-33
w/Bard______________________________22_____30.5____3 9

Offhand/reg hit - 1d8 + 9 + 2d6 = min-12 avg-20.5 max-29
w/Bard___________________________18______26.5______3 5

Mainhand/Crit - (1d8 + 13)*3 + 2d6 + 3d6 + 2d6 = min-49 avg-77 max-105
w/Bard________________________________________67____ _95______123

Offhand/Crit - (1d8 +9)*3 + 2d6 + 3d6 +2d6= min-37 avg-65 max-93
w/Bard_____________________________________55_____83 _____111

Now, are you going to have your perfect weapons, no probably not, so drop the damage a small bit and you can see that you will still be doing great chunks of damage to enemies.

Of course with a Bloodstone (Got one of those too. ) and the changes to Seeker coming soon, your crit damage all jumps up another 18 points.




Now onto AC:

Well, there isn't a whole lot to say here. Your AC is going to suck. Your damage mitigation will be Displacement and Stoneskin, with some Blur thrown in the mix. You have no chance of failure UMDing any of these. Make sure to keep Stoneskin up all the time if possible and use the Displacement as needed for the tough fights, and use your LOH or Heal scrolls for when it goes bad.

If possible, this character should be PermaHasted, as it just amps up the damage output. Use your attack speed boost to augment the Haste (Yes, it does stack) and you can be a true terror damage output-wise. I have had many Barbs ask me what the hell I'm doing to put out that much damage.

Saves:

Assuming a +6 Cha and Con item and +4 Dex and Wis items saves look pretty good:

Fort - +29
Ref - +27 and evasion
Will - +21

You can always add a Resist item if these aren't good enough for you, but I find that overkill.




Code:
Character Plan by DDO Character Planner Version 2.60
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Level 14 Lawful Good Drow Male
(2 Fighter \ 10 Paladin \ 2 Rogue) 
Hit Points: 202
Spell Points: 144 
BAB: 13\13\18\23
Fortitude: 19
Reflex: 18
Will: 12

                  Starting          Feat/Enhancement
                 Base Stats          Modified Stats
Abilities        (Level 1)             (Level 14)
Strength             14                    18
Dexterity            16                    18
Constitution         12                    12
Intelligence         10                    10
Wisdom               12                    12
Charisma             16                    19

Tomes Used
+1 Tome of Dexterity used at level 5

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 14)
Balance               5                    12
Bluff                 3                     4
Concentration         1                     1
Diplomacy             3                     4
Disable Device        n/a                   n/a
Haggle                3                    10
Heal                  1                     1
Hide                  3                     4
Intimidate            3                     4
Jump                  2                     4
Listen                1                     3
Move Silently         3                     4
Open Lock             n/a                   n/a
Perform               n/a                   n/a
Repair                0                     0
Search                0                     2
Spot                  1                     3
Swim                  2                     4
Tumble                n/a                   n/a
Use Magic Device      5                    21

Level 1 (Paladin)
Skill: Balance (+2)
Skill: Use Magic Device (+2)
Feat: (Selected) Two Weapon Fighting

Level 2 (Paladin)
Skill: Balance (+0.5)
Skill: Use Magic Device (+0.5)

Level 3 (Paladin)
Skill: Balance (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Weapon Focus: Slashing Weapons

Level 4 (Paladin)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Use Magic Device (+0.5)

Level 5 (Fighter)
Skill: Balance (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh

Level 6 (Paladin)
Skill: Balance (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Two Weapon Fighting

Level 7 (Paladin)
Skill: Balance (+0.5)
Skill: Use Magic Device (+0.5)

Level 8 (Rogue)
Ability Raise: STR
Skill: Balance (+2)
Skill: Use Magic Device (+6)

Level 9 (Fighter)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Feat: (Selected) Toughness

Level 10 (Paladin)
Skill: Use Magic Device (+1)

Level 11 (Paladin)
Skill: Use Magic Device (+1)

Level 12 (Paladin)
Ability Raise: STR
Skill: Use Magic Device (+1)
Feat: (Selected) Greater Two Weapon Fighting

Level 13 (Rogue)
Skill: Balance (+1)
Skill: Haggle (+6)
Skill: Use Magic Device (+1)

Level 14 (Paladin)
Skill: Use Magic Device (+1)
Enhancement: Fighter Haste Boost I
Enhancement: Rogue Skill Boost I
Enhancement: Elven Arcane Fluidity I
Enhancement: Elven Dexterity I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Strategy (Trip) I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Resistance of Good II
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Lay on Hands II
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Energy of the Templar I
Enhancement: Paladin Energy of the Templar II
Enhancement: Paladin Charisma I
Enhancement: Paladin Charisma II
Enhancement: Paladin Charisma III
Enhancement: Fighter Strength I
Enhancement: Paladin Toughness I
Enhancement: Paladin Toughness II
Enhancement: Paladin Toughness III
Enhancement: Paladin Toughness IV