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Thread: DPS Pally

  1. #1
    Community Member Geonis's Avatar
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    Default DPS Pally

    Well, I have been thinking of ways to improve my current main, and this is what I have come up with.

    Any positive criticism welcome.


    Here is one similar to what I play as my main, but with a couple of the mistakes I made fixed.

    This build is a strength build, and can hit a 24 Str with a +6 Str item, or 26 with a +2 tome. It uses the khopesh, as not much except for THF can keep up with the damage output ability of dual khopeshes. I know you take a -4 to hit when using dual khopeshes, but the damage output is worth it, and with the UMD you can hit, you can throw up your own GH if there is not a caster around.


    As far as armor, you want to stick with mith chain shirt or breastplate. This is to keep your evasion working. I know you only get 20pt resists till next cap raise, but believe me you really don't even need anything but acid and sonic, as you will evade everything else.

    As for the tomes you need just 2, 1 Dex by level 5 for Imp and Grtr TWF, and a Cha tome whenever to bring your Cha up to a 20 before items. Couple this with a +6 Cha item, swapping out Weapon Focus for Skill Focus:UMD at higher levels, a GH, the Golden Cartouche, and your UMD is at +35, with a Rogue Skill Boost you're looking at a +37 (no fail on a Raise Dead) and Heal on a 3!

    Now onto your to hits.

    Base attack will be 13 (BAB) + 7 (24 Str) + 4 (GH, self cast from scrolls) + 3 (Divine Favor) + 3 (weapon, could say 5, but lets be realistic as you will want some good damage modifiers) - 4 (TWF without light offhand) = +26

    Doesn't sound great does it? But let's think about this, your attack is actually +26/+26/+26/+31/+31/+36/+36.
    It is also easy to get a few more points out of this, add Haste +1 to all attacks, upping the plus of the weapon jumps all atacks by 2, a Bard with maxed out song gives you another +4 to all attacks (and 6 or 7 to base damage, I highly recommend bringing a Bard, it ups the effectiveness of this build by an order of magnitude). So the max theoretical to hit of this build (without any +2 tomes or raid loot) is +33/+33/+33/+38/+38/+43/+43.

    On to damage:
    Base damage doesn't look like much, main hand is 1d8+13, with off hand being 1d8+9.
    But, we specifically didn't use +5 weapons in our main attack numbers, so we could get some extra damage here.
    Let's define the rest of those khopeshes shall we?

    +3 leaves essentially 5 points of bonus undefined (for level 14 non-rr weapons). My preferred combination is holy burst of maiming. (Not that I have these yet.) That is an additional extra damage of ~13 on each hit, with an extra ~32.5 on a crit.

    So, damage looks like this using only self buffs

    Main hand/reg hit - 1d8 + 13 + 2d6 = min-16 avg-24.5 max-33
    w/Bard______________________________22_____30.5____3 9

    Offhand/reg hit - 1d8 + 9 + 2d6 = min-12 avg-20.5 max-29
    w/Bard___________________________18______26.5______3 5

    Mainhand/Crit - (1d8 + 13)*3 + 2d6 + 3d6 + 2d6 = min-49 avg-77 max-105
    w/Bard________________________________________67____ _95______123

    Offhand/Crit - (1d8 +9)*3 + 2d6 + 3d6 +2d6= min-37 avg-65 max-93
    w/Bard_____________________________________55_____83 _____111

    Now, are you going to have your perfect weapons, no probably not, so drop the damage a small bit and you can see that you will still be doing great chunks of damage to enemies.

    Of course with a Bloodstone (Got one of those too. ) and the changes to Seeker coming soon, your crit damage all jumps up another 18 points.




    Now onto AC:

    Well, there isn't a whole lot to say here. Your AC is going to suck. Your damage mitigation will be Displacement and Stoneskin, with some Blur thrown in the mix. You have no chance of failure UMDing any of these. Make sure to keep Stoneskin up all the time if possible and use the Displacement as needed for the tough fights, and use your LOH or Heal scrolls for when it goes bad.

    If possible, this character should be PermaHasted, as it just amps up the damage output. Use your attack speed boost to augment the Haste (Yes, it does stack) and you can be a true terror damage output-wise. I have had many Barbs ask me what the hell I'm doing to put out that much damage.

    Saves:

    Assuming a +6 Cha and Con item and +4 Dex and Wis items saves look pretty good:

    Fort - +29
    Ref - +27 and evasion
    Will - +21

    You can always add a Resist item if these aren't good enough for you, but I find that overkill.




    Code:
    Character Plan by DDO Character Planner Version 2.60
    DDO Character Planner Home Page
    
    Level 14 Lawful Good Drow Male
    (2 Fighter \ 10 Paladin \ 2 Rogue) 
    Hit Points: 202
    Spell Points: 144 
    BAB: 13\13\18\23
    Fortitude: 19
    Reflex: 18
    Will: 12
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 14)
    Strength             14                    18
    Dexterity            16                    18
    Constitution         12                    12
    Intelligence         10                    10
    Wisdom               12                    12
    Charisma             16                    19
    
    Tomes Used
    +1 Tome of Dexterity used at level 5
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 14)
    Balance               5                    12
    Bluff                 3                     4
    Concentration         1                     1
    Diplomacy             3                     4
    Disable Device        n/a                   n/a
    Haggle                3                    10
    Heal                  1                     1
    Hide                  3                     4
    Intimidate            3                     4
    Jump                  2                     4
    Listen                1                     3
    Move Silently         3                     4
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     0
    Search                0                     2
    Spot                  1                     3
    Swim                  2                     4
    Tumble                n/a                   n/a
    Use Magic Device      5                    21
    
    Level 1 (Paladin)
    Skill: Balance (+2)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Two Weapon Fighting
    
    Level 2 (Paladin)
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+0.5)
    
    Level 3 (Paladin)
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Weapon Focus: Slashing Weapons
    
    Level 4 (Paladin)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+0.5)
    
    Level 5 (Fighter)
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh
    
    Level 6 (Paladin)
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Two Weapon Fighting
    
    Level 7 (Paladin)
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+0.5)
    
    Level 8 (Rogue)
    Ability Raise: STR
    Skill: Balance (+2)
    Skill: Use Magic Device (+6)
    
    Level 9 (Fighter)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    Feat: (Selected) Toughness
    
    Level 10 (Paladin)
    Skill: Use Magic Device (+1)
    
    Level 11 (Paladin)
    Skill: Use Magic Device (+1)
    
    Level 12 (Paladin)
    Ability Raise: STR
    Skill: Use Magic Device (+1)
    Feat: (Selected) Greater Two Weapon Fighting
    
    Level 13 (Rogue)
    Skill: Balance (+1)
    Skill: Haggle (+6)
    Skill: Use Magic Device (+1)
    
    Level 14 (Paladin)
    Skill: Use Magic Device (+1)
    Enhancement: Fighter Haste Boost I
    Enhancement: Rogue Skill Boost I
    Enhancement: Elven Arcane Fluidity I
    Enhancement: Elven Dexterity I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Strategy (Trip) I
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Bulwark of Good II
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Resistance of Good II
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Lay on Hands II
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Energy of the Templar I
    Enhancement: Paladin Energy of the Templar II
    Enhancement: Paladin Charisma I
    Enhancement: Paladin Charisma II
    Enhancement: Paladin Charisma III
    Enhancement: Fighter Strength I
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    Enhancement: Paladin Toughness III
    Enhancement: Paladin Toughness IV
    Hi, I play Generic Fantasy RPG Online, formerly known as DDO.

  2. #2
    Founder Girevik's Avatar
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    It looks pretty good.

    It also looks fairly adaptable to a moderately toned down "tomeless" version (would that be tomed down?) for newer and less wealthy players.

    They could put their level 4 level-up stat point into Dex instead of Strength and not need a tome of Dex. Ultimately that will cost them some Strength, but if they don't have the tome, it is an option.

    (And along the same lines if someone is going the tomeless route they could use Long swords instead of Khopeshes. That will cost them some critical damage, but saves them the Feat so they can have the Weapon Focus and the Skill Focus and gain back the +1 to hit that the Strength point may have cost them. They could also take the Paladin 2-action point +1 to hit with Long sword Enhancement.)

    I am always more a fan of accessable builds than the 6 +2 Tome type builds and this looks fairly accessable and versatile.

  3. #3
    Community Member spifflove's Avatar
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    I dont see why you would choose drow. You lose too much (no synergy of dex and intel) and gain too little (char).

    14 str dps build?

  4. #4
    Founder Girevik's Avatar
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    Quote Originally Posted by spifflove View Post
    I dont see why you would choose drow. You lose too much (no synergy of dex and intel) and gain too little (char).

    14 str dps build?
    He needs to hit the 17 base+tome Dex mark and he wants a good Charisma for the Saves and UMD. You can't get these stats from another Race, even with a 32 point build.

    (Elf would be attractive for a Long sword version with the Long sword Enhancements.)

    (P.S. Another idea for the tomeless build is to drop your starting Wisdom to 10 and put those two build points into Dex or Str to avoid needing the Tome and still hit the key (Str and Dex) level 14 marks for which the build aims.)

  5. #5
    Hero QuantumFX's Avatar
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    Geonis: I have a couple critiques for you. One are many things that can keep up/surpass with a drow dual weilding kopeshes. A properly specced drow dual weilding rapiers. Or a properly specced elf dual weilding rapiers or longswords. Or, my personal favorite, a properly specced Human dual weilding kopeshes. (Think Post mod 5 Human Versatility.)

    Code:
    Character Plan by DDO Character Planner Version 2.70
    DDO Character Planner Home Page
    
    Level 14 Lawful Good Human Male
    (2 Fighter \ 10 Paladin \ 2 Rogue) 
    Hit Points: 232
    Spell Points: 104 
    BAB: 13\13\18\23
    Fortitude: 17
    Reflex: 16
    Will: 10
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 14)
    Strength             16                    22
    Dexterity            16                    18
    Constitution         11                    12
    Intelligence          8                     8
    Wisdom               11                    12
    Charisma             14                    16
    
    Tomes Used
    +1 Tome of Dexterity used at level 1
    +2 Tome of Strength used at level 14
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 14)
    Balance               5                    18
    Bluff                 2                     3
    Concentration         0                     1
    Diplomacy             2                     3
    Disable Device       n/a                   n/a
    Haggle                2                     3
    Heal                  0                     1
    Hide                  3                     4
    Intimidate            2                     3
    Jump                  3                     6
    Listen                0                     1
    Move Silently         3                     4
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair               -1                    -1
    Search               -1                    -1
    Spot                  0                     1
    Swim                  3                     6
    Tumble                n/a                   n/a
    Use Magic Device      4                    20
    
    Level 1 (Paladin)
    Feat: (Human Bonus) Exotic Weapon Proficiency: Khopesh
    Feat: (Selected) Weapon Focus: Slashing Weapons
    
    Level 2 (Paladin)
    
    Level 3 (Paladin)
    Feat: (Selected) Toughness
    
    Level 4 (Paladin)
    
    Level 5 (Paladin)
    
    Level 6 (Fighter)
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    Feat: (Selected) Two Weapon Fighting
    
    Level 7 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    
    Level 8 (Rogue)
    
    Level 9 (Paladin)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    Level 10 (Paladin)
    
    Level 11 (Rogue)
    
    Level 12 (Paladin)
    Feat: (Selected) Greater Two Weapon Fighting
    
    Level 13 (Paladin)
    
    Level 14 (Paladin)
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Human Adaptability Constitution I
    Enhancement: Human Adaptability Wisdom II
    Enhancement: Human Improved Recovery I
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Human Versatility IV
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Bulwark of Good II
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Resistance of Good II
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Charisma I
    Enhancement: Paladin Charisma II
    Enhancement: Rogue Dexterity I
    Enhancement: Fighter Strength I
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    Enhancement: Paladin Toughness III
    Enhancement: Paladin Toughness IV
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  6. #6
    Community Member Geonis's Avatar
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    This build, is actually a character I have at level 14 now (with a couple of the minor mistakes I had made fixed). There was another thread where someone was asking for advice on what kind of pally to build, and next thing I know, I decided to just post it as it's own thread. As for why drow, because I didn't have 32 pt builds yet. Also, as has been noted, I need the dex, and the cha is just gravy. I originally went khopesh and kukri to save the extra 2 points to hit, but when I looked around at about level 10, I really didn't need the extra +2 and the extra damage output is extremely noticeable.
    Hi, I play Generic Fantasy RPG Online, formerly known as DDO.

  7. #7
    Community Member Geonis's Avatar
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    Quote Originally Posted by spifflove View Post
    I dont see why you would choose drow. You lose too much (no synergy of dex and intel) and gain too little (char).

    14 str dps build?
    Yep, 14 str dps build.

    And yes, there's no int synergy, but the dex and cha are needed.
    Hi, I play Generic Fantasy RPG Online, formerly known as DDO.

  8. #8
    Community Member Dworkin_of_Amber's Avatar
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    Suggested updated template:

    Human
    Paladin 10 / Fighter 2 / Rogue 2

    Stats:
    --------------------
    STR: 17 + 3 (Levels) + 1 (Fighter's STR 1) + 1 (Human Adapt STR 1) + 2 (1750 Tome) + 6 (Item) = 30 (+10)
    DEX: 16 + 1 (Tome) + 1 (Rogue's Dex 1) + 6 (Item) = 24 (+7)
    CON: 12 + 1 (Tome) + 1 (Human Adapt CON 1) + 6 (Item) = 20 (+5)
    INT: 8
    WIS: 9 + 1 (Tome) + 6 (Item) = 16 (+3)
    CHA: 12 + 1 (Tome) + 1 (Paladin CHA 1) + 6 (Item) = 20 (+5)
    --------------------


    Level Progression:
    --------------------
    Level 1-7 - Paladin
    Level 8-9 - Rogue
    Level 10-12 - Paladin
    Level 13-14 - Fighter
    --------------------


    Feats:
    --------------------
    1) Kopesh
    1) Two-Weapon Fighting
    3) Toughness
    6) Improved Two-Weapon Fighting
    9) Improved Critical: Slashing
    12) Skill Focus: UMD
    13B) Greater Two-Weapon Fighting
    14B) Weapon Focus: Slashing *OR* Power Attack
    --------------------


    To-Hit:
    --------------------
    13 - BAB
    10 - Strength
    5 - +5 Weapon
    4 - Greater Heroism
    1 - Haste Potion
    1 - Rage Potion
    5 - Human Versatility Attack Boost
    3 - Divine Favor
    -2 - Two-Weapon Fighting
    --------------------
    +40 on the First Attack!


    Damage:
    --------------------
    10 - Strength
    5 - +5 Weapon
    1 - Rage Potion
    3 - Divine Favor
    --------------------
    +19 Damage


    UMD:
    --------------------
    17 - Ranks
    5 - Charisma
    3 - Skill Focus: UMD
    3 - Golden Cartouche
    4 - Greater Heroism
    5 - Human Versatility Skills Boost
    --------------------
    37 UMD - Raise Dead is auto-success. Heal on a 3 or Better.


    Hit Points:
    --------------------
    20 - Heroic Durability
    100 - Paladin 10 Base
    20 - Fighter 2 Base
    12 - Rogue 2 Base
    70 - Con Bonus
    16 - Toughness
    50 - Paladin Toughness 4
    10 - Draconic Vitality
    --------------------
    298 HP without False Life Item


    Saves:
    --------------------
    31 / 29 / 21 - Using Greater Heroism & Resistance +4 Item
    --------------------


    Spell Points:
    --------------------
    142 SP without Items or Enhancements
    --------------------


    AC:
    --------------------
    10 - KDS
    6 - Dex
    4 - Shield of Faith / Shield Clicky
    3 - Spectacular Optics
    2 - Ring of Balance
    2 - Chaosguarde
    3 - Chattering Ring
    1 - Paladin Aura
    2 - Bulwark of Good 2
    --------------------
    43 AC in TWF Mode using Shield/Shield of Faith Spell/Potion/Clicky
    --------------------
    3 - Ranger's Barkskin
    3 - Shield of Faith from Cleric
    2 - Recitation
    1 - Paladin Aura
    --------------------
    52 AC Buffed in TWF Mode
    Dworkin, Benedict, Gerard, Vialle, Beldin... too many to list
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  9. #9
    Community Member Geonis's Avatar
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    Quote Originally Posted by Dworkin of Amber View Post
    Suggested updated template:

    Human
    Paladin 10 / Fighter 2 / Rogue 2

    Stats:
    --------------------
    STR: 17 + 3 (Levels) + 1 (Fighter's STR 1) + 1 (Human Adapt STR 1) + 2 (1750 Tome) + 6 (Item) = 30 (+10)
    DEX: 16 + 1 (Tome) + 1 (Rogue's Dex 1) + 6 (Item) = 24 (+7)
    CON: 12 + 1 (Tome) + 1 (Human Adapt CON 1) + 6 (Item) = 20 (+5)
    INT: 8
    WIS: 9 + 1 (Tome) + 6 (Item) = 16 (+3)
    CHA: 12 + 1 (Tome) + 1 (Paladin CHA 1) + 6 (Item) = 20 (+5)
    --------------------


    Level Progression:
    --------------------
    Level 1-7 - Paladin
    Level 8-9 - Rogue
    Level 10-12 - Paladin
    Level 13-14 - Fighter
    --------------------


    Feats:
    --------------------
    1) Kopesh
    1) Two-Weapon Fighting
    3) Toughness
    6) Improved Two-Weapon Fighting
    9) Improved Critical: Slashing
    12) Skill Focus: UMD
    13B) Greater Two-Weapon Fighting
    14B) Weapon Focus: Slashing *OR* Power Attack
    --------------------


    To-Hit:
    --------------------
    13 - BAB
    10 - Strength
    5 - +5 Weapon
    4 - Greater Heroism
    1 - Haste Potion
    1 - Rage Potion
    5 - Human Versatility Attack Boost
    3 - Divine Favor
    -2 - Two-Weapon Fighting
    --------------------
    +40 on the First Attack!


    Damage:
    --------------------
    10 - Strength
    5 - +5 Weapon
    1 - Rage Potion
    3 - Divine Favor
    --------------------
    +19 Damage


    UMD:
    --------------------
    17 - Ranks
    5 - Charisma
    3 - Skill Focus: UMD
    3 - Golden Cartouche
    4 - Greater Heroism
    5 - Human Versatility Skills Boost
    --------------------
    37 UMD - Raise Dead is auto-success. Heal on a 3 or Better.


    Hit Points:
    --------------------
    20 - Heroic Durability
    100 - Paladin 10 Base
    20 - Fighter 2 Base
    12 - Rogue 2 Base
    70 - Con Bonus
    16 - Toughness
    50 - Paladin Toughness 4
    10 - Draconic Vitality
    --------------------
    298 HP without False Life Item


    Saves:
    --------------------
    31 / 29 / 21 - Using Greater Heroism & Resistance +4 Item
    --------------------


    Spell Points:
    --------------------
    142 SP without Items or Enhancements
    --------------------


    AC:
    --------------------
    10 - KDS
    6 - Dex
    4 - Shield of Faith / Shield Clicky
    3 - Spectacular Optics
    2 - Ring of Balance
    2 - Chaosguarde
    3 - Chattering Ring
    1 - Paladin Aura
    2 - Bulwark of Good 2
    --------------------
    43 AC in TWF Mode using Shield/Shield of Faith Spell/Potion/Clicky
    --------------------
    3 - Ranger's Barkskin
    3 - Shield of Faith from Cleric
    2 - Recitation
    1 - Paladin Aura
    --------------------
    52 AC Buffed in TWF Mode

    The point of the way I posted was not to use raid loot or + 2 tomes, as not everyone has acces to these things. My point here was to build an extremely fun to play/useful in a party build that anyone with 5 days to waste (getting 400 favor) could build.

    Now to critiquing. First, you're more than likely not going to use a +5 weapon as you'll want more damage enhancements on your weapon. You also include boosts in your to-hit, not really adding to your hit all that often. Also your first AC number includes a clicky your not going to have going all the time (would have to be a Shield clicky as SoF doesn't stack with deflection bonus from Spec Ops), and the second number is just wrong as the SoF from a capped cleric currently would only up the total AC by 1, and Recitation isn't exactly an all the time buff (a lot of clerics don't even mem this spell). So more realistic numbers (which is how I post my builds, not with 8 pieces of raid loot and 18 clickys which allow a 3 sec "buffed" period before they start wearing off) would be like 35 AC for first number with spots where you can add your Shield clicky to bring it up to 39, and second number of 40, plus Shield and Recitation would bring you up to 46.
    Last edited by Geonis; 09-05-2007 at 09:49 PM.
    Hi, I play Generic Fantasy RPG Online, formerly known as DDO.

  10. #10
    Community Member Dworkin_of_Amber's Avatar
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    Quote Originally Posted by Geonis View Post
    The point of the way I posted was not to use raid loot or + 2 tomes, as not everyone has acces to these things. My point here was to build an extremely fun to play/useful in a party build that anyone with 5 days to waste (getting 400 favor) could build.

    Now to critiquing. First, you're more than likely not going to use a +5 weapon as you'll want more damage enhancements on your weapon. You also include boosts in your to-hit, not really adding to your hit all that often. Also your first AC number includes a clicky your not going to have going all the time (would have to be a Shield clicky as SoF doesn't stack with deflection bonus from Spec Ops), and the second number is just wrong as the SoF from a capped cleric currently would only up the total AC by 1, and Recitation isn't exactly an all the time buff (a lot of clerics don't even mem this spell). So more realistic numbers (which is how I post my builds, not with 8 pieces of raid loot and 18 clickys which allow a 3 sec "buffed" period before they start wearing off) would be like 35 AC for first number with spots where you can add your Shield clicky to bring it up to 39, and second number of 40, plus Shield and Recitation would bring you up to 46.
    I don't try to 'uberify' by builds, but I try to set them out for the best they can be, and allow people who adopt them to modify as appropriate. As for the Tomes and +6 Stat items, I understand that some people don't have access to them, but +5 Stat Items are VERY easy to come by (I was twice offered +5 Stat Items just last night for running Invaders and BAM on NORMAL!). So take any of the stats with a +1 Tome and a +6 Item, drop the Tome, and the Item to +5, and you have an even number, and perfectly acceptable.

    As for a 1750 Favor Tome, I don't think there is any reason to NOT include that in a build template, as it is really not that hard to get, and with more and more content being added, 1750 is easier and easier to attain.

    As for "8 pieces of Raid Loot", this build contains only 1 Raid Loot Item, and that is the Chattering Ring. Ok, then drop it from the AC Calcs... and the Cleric's Shield of Faith was a simple math error.


    Now, as justification as to why I posted the build the way that I did, in your original post, you talked about at least 3x +6 Stat Items, a +2 Tome, and Mithral Breastplate or Chainshirt. This would imply a higher-end build template that what your last post suggests. If you want a "poor-man's" build, then that's fine, but please be consistant.

    I try to post the build as it "could" look, with the best available items (that are at least somewhat attainable, which is why I avoid +5 MFP and other impossible items). If you can't afford/don't have/don't want that type of build, that's fine... but why not design it for the best, then scale back? If you design for the poor-man's build, then scale up, you will often find that you can't get your stats to even numbers, or other problems that leave you with unused dex bonuses or other wasteful things. I try to design as best as it can be... scaling that back down for more "Reasonable" items, is much easier...


    And finally, that's why I started the entire post with the words "Suggested Build Template". #1 - Suggested, implying my ideas, not hard facts. #3 - Template, implying a starting point to work from, not a set-in-stone build
    Dworkin, Benedict, Gerard, Vialle, Beldin... too many to list
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  11. #11
    Community Member Dworkin_of_Amber's Avatar
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    One other point, I wasn't nitpicking on minor details in your original build as you felt the need to do on mine. For example, in your UMD breakdown, your UMD number of 35 is wrong, it should be 32. Additionally, if it was 35, then you already have auto-success on Raise Dead, as rolling a '1' on your UMD check is *NOT* failure, it adds to the UMD score and checks for success, which 35 UMD would give success on Raise Dead.

    17 - Ranks
    5 - Charisma (20 Charisma using +1 Tome)
    3 - Skill Focus: UMD
    4 - Greater Heroism
    3 - Golden Cartouche
    ------------------------
    32 UMD

    --------------------------------------------------

    Finally, if you are going to critique the way I post my builds, using Action Boosts and Buffs, then you need to take a look around the Forums as a whole to the way that most all the builds are posted. Most all of the "respected" character builders that post on the forums use Action Boosts and Haste Spell/Potions, and other tempoarary buffs for To-Hit and AC calculations. I have tried to start a trend of separating out the "Self-Buffed AC" from the "Party Buffed AC" numbers, by giving the interim AC number that the character can reach on their own, whereas many other builds lump them all into one single AC Calculation. Additionally, many of my other build postings (see my Paladin Build Guide) separate Standing AC, then Self-Buffed AC, then Party-Buffed AC. So please, if you are going to critique the build, please keep in mind the manner in which most of the Forums Community post and define their builds first. I am more than willing to accept errors on my part (such as the Cleric's Shield of Faith error), but not on posting style when it is pretty much the Forums Standard.
    Dworkin, Benedict, Gerard, Vialle, Beldin... too many to list
    Founder: Guild of Amber (Mabar/Argo)
    Now Living on Orien

  12. #12
    Founder Roguewiz's Avatar
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    Quote Originally Posted by Dworkin of Amber View Post
    As for "8 pieces of Raid Loot", this build contains only 1 Raid Loot Item, and that is the Chattering Ring. Ok, then drop it from the AC Calcs... and the Cleric's Shield of Faith was a simple math error.

    AC:
    --------------------
    10 - KDS
    6 - Dex
    4 - Shield of Faith / Shield Clicky
    3 - Spectacular Optics
    2 - Ring of Balance
    2 - Chaosguarde
    3 - Chattering Ring
    1 - Paladin Aura
    2 - Bulwark of Good 2
    --------------------
    43 AC in TWF Mode using Shield/Shield of Faith Spell/Potion/Clicky
    Wow! Where does the KDS drop now?

    /poke tease

    Overall, her build isn't too bad. I personally would have opted at a higher STR than she went, and gone dual Rapiers or shortswords instead of Kopesh. That saves a feat and the DPS Drow can hit with Rapiers/Shortswords is nice.
    Rangers don't die, they just teleport to their bind point.

  13. #13
    Community Member Clawstorm's Avatar
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    For DPS don't forget the Drow melee enhancements for Rapier and shortswords + the 1st rank Drow enhancement for Vulk. It adds to shortswords. Currently making a Paladin/Fighter 2/12 who uses shortswords.
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    **I would definitely like to see things scaled back. A 38 AC being insigificant at level 14 is ridiculous.-Seneca Windforge

  14. #14
    Founder Roguewiz's Avatar
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    Going dual Rapiers (+5 Transmuting)

    16 Starting Strength
    +3 Level Raises
    +2 Favor Tome
    +6 item
    +2 Rage potion
    +1 Fighter Enhancement
    =30 Total Strength

    To Hit
    13 BAB
    +10 Strength Mod
    +5 Weapon
    +3 Divine Favor
    +1 Haste
    +4 Greater Heroism
    +1 Weapon Focus
    +2 Drow Enhancements
    -4 heavy off-hand penalty
    -5 Power Attack
    =30 total to-hit

    Dmg per swing
    1d8
    +10 Strength
    +5 Power Attack
    +2 Drow Enhancement
    +5 Weapon
    +3 Divine Favor
    =1d8 + 25 (Main), 16-20/x2 Crit
    =1d8 + 20 (Off-hand), 16-20/x2 Crit
    Rangers don't die, they just teleport to their bind point.

  15. #15
    Community Member Dworkin_of_Amber's Avatar
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    @Roguewiz - DOE! I forgot about KDS.... Well, sub that for Mithral BP then!


    @Roguewiz/Clawstorm - I know the original build was Drow, but going Drow and then taking Kopesh just really didn't make a whole lot of sense (at least to me). I was suggesting either go Drow with Drow Melee enhancements & Vulkoorim Enhancements, or go Human and Dual Kopesh. The Human advantage is 30 STR possible at all times, not via pots/buffs... and the +1 Feat for Human helps pick up SF:UMD
    Dworkin, Benedict, Gerard, Vialle, Beldin... too many to list
    Founder: Guild of Amber (Mabar/Argo)
    Now Living on Orien

  16. #16
    Founder Roguewiz's Avatar
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    Quote Originally Posted by Dworkin of Amber View Post
    @Roguewiz - DOE! I forgot about KDS.... Well, sub that for Mithral BP then!


    @Roguewiz/Clawstorm - I know the original build was Drow, but going Drow and then taking Kopesh just really didn't make a whole lot of sense (at least to me). I was suggesting either go Drow with Drow Melee enhancements & Vulkoorim Enhancements, or go Human and Dual Kopesh. The Human advantage is 30 STR possible at all times, not via pots/buffs... and the +1 Feat for Human helps pick up SF:UMD
    BAH! And here I was hoping it would drop from "The Low Road"
    Rangers don't die, they just teleport to their bind point.

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