Page 1 of 3 123 LastLast
Results 1 to 20 of 43
  1. #1
    Community Member Rragnaar's Avatar
    Join Date
    Feb 2007
    Posts
    0

    Default Rust monsters vs Warforged

    Not sure if this has been griped about before, but if not here goes.

    Can we please have the auto agro of rust monsters on warforged turned down a bit. At least make the forged not be stunned when the rust monster hits him.

    Rust monsters no more then think they imagined a wf on the field and they ignore all other agro and b-line for the warforged. It's the reason my forged characters don'y go thru threnal anymore, East 3 means that i will almost certainly lose more exp than i gain.

    Not saying i want them removed or the damage taken away, just find it a little biased towards an already misconstrued race.

    Playing a warforged, you have some clerics who outright refuse to heal you (because they think it'll hurt their sp to heal a party member). The chest loot spawns armors for the wf player that they can never use (apart from selling).

    At least if no changes to the rust monsters, make certain creatures that have a specific hatred for each race. For instance, add stirges which make a line directly for the non-forged to drink their blood. Another such suggestion would be to make enemy warforged avoid the pc wf until they do something to agro them (eg. attack them, activate a part of the quest, talk to a runestone, etc. ).
    ---Caffeine---
    Peikel Dwarf Cleric [] BigByrd WF wizard [] Mentau Halfling Barb [] Condoria Human monk

  2. #2
    Community Member bandyman1's Avatar
    Join Date
    Mar 2006
    Posts
    454

    Default

    Quote Originally Posted by Rragnaar View Post
    Not sure if this has been griped about before, but if not here goes.

    Can we please have the auto agro of rust monsters on warforged turned down a bit. At least make the forged not be stunned when the rust monster hits him.

    Rust monsters no more then think they imagined a wf on the field and they ignore all other agro and b-line for the warforged. It's the reason my forged characters don'y go thru threnal anymore, East 3 means that i will almost certainly lose more exp than i gain.

    Not saying i want them removed or the damage taken away, just find it a little biased towards an already misconstrued race.

    Playing a warforged, you have some clerics who outright refuse to heal you (because they think it'll hurt their sp to heal a party member). The chest loot spawns armors for the wf player that they can never use (apart from selling).

    At least if no changes to the rust monsters, make certain creatures that have a specific hatred for each race. For instance, add stirges which make a line directly for the non-forged to drink their blood. Another such suggestion would be to make enemy warforged avoid the pc wf until they do something to agro them (eg. attack them, activate a part of the quest, talk to a runestone, etc. ).
    Sure...I'll sign that....as soon as they give my non-warforged melees all of your blanket immunities.

    Ever read the discription of rust monsters in the MM? What exactly is the material you think a WFd is 50% made of again?
    THE SEXY of ARGONNESSEN ~
    Now bringing the sexy back to AoK!!!
    Ashamed officer of : My Little PWNY
    Proud officer of :Archmagi

  3. #3

    Default

    with regards to a rustie standing in a nice firewall ticking in 50s-60s... and running out to grab some lunch, I agree with you...

    With no AOE damaging spell active... I completely disagree... I have a WF as well so fully understand the frustration, but they don't see the other people in the party because they only see LUNCH!
    Khyber
    R e v e n a n t s Renowned
    Thelanis

  4. #4
    Community Member lostdrow's Avatar
    Join Date
    Mar 2006
    Posts
    84

    Default

    wf you are candy to rushty.

    As for wf attack other wf last that funny. If that the case in bam my dwarf should be attack last. and in TS my drow should be attack last. you see where with is going.

  5. #5
    Community Member Shadowblizmasta's Avatar
    Join Date
    Jul 2007
    Posts
    9

    Default

    Quote Originally Posted by lostdrow View Post
    wf you are candy to rushty.

    As for wf attack other wf last that funny. If that the case in bam my dwarf should be attack last. and in TS my drow should be attack last. you see where with is going.
    Nope, wouldn't work that way. In BAM there are no dwarves, they are duergar, and they despise their dwarven cousins. The drow in TS likely view other drow as traitors, and if they are ANYTHING like the drow from forgotten realms, they would want them dead first.

    Also, why wouldn't the rusties go after the fighters wearing full plate? They would be just as tasty because they have about as much metal on them as warforged.

  6. #6
    Community Member bandyman1's Avatar
    Join Date
    Mar 2006
    Posts
    454

    Default

    Quote Originally Posted by Shadowblizmasta View Post
    Nope, wouldn't work that way. In BAM there are no dwarves, they are duergar, and they despise their dwarven cousins. The drow in TS likely view other drow as traitors, and if they are ANYTHING like the drow from forgotten realms, they would want them dead first.

    Also, why wouldn't the rusties go after the fighters wearing full plate? They would be just as tasty because they have about as much metal on them as warforged.
    Umm...50 pounds for full plate. How much do you think the typical WFd weighs?

    Considering half that weight is metal.......
    THE SEXY of ARGONNESSEN ~
    Now bringing the sexy back to AoK!!!
    Ashamed officer of : My Little PWNY
    Proud officer of :Archmagi

  7. #7
    Community Member Symar-FangofLloth's Avatar
    Join Date
    Oct 2006
    Posts
    3,651

    Default

    Quote Originally Posted by bandyman1 View Post
    What exactly is the material you think a WFd is 50% made of again?
    Wood .
    Former Xoriat-er. Embrace the Madness.

  8. #8
    Hall of Famer
    2016 DDO Players Council
    Impaqt's Avatar
    Join Date
    May 2006
    Posts
    4,142

    Default

    /NOT Signed.

    Look at your Immunities again.... ONE Mob that likes to eat you for Lunch vs Countless Mobs your benefit greatly against.

    Deal With it and be the aggro draw for you Fleshies friend to take out the Rusties.
    °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸A R C H A N G E L S °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸
    Thelanis

    Alandael ~ Allendale ~ iForged ~ Roba ~ Sylon ~ Pokah ~ Keyanu ~ Wreckoning
    Quote Originally Posted by Severlin View Post
    We don't envision starting players with Starter Gear and zero knowledge playing on Hard or Elite.
    Sev~

  9. #9

    Default

    I only play warforged, and I acually like this challenge. It makes sense, and the Rusties will break for the guys that are hurting them if the tanks can do enough before the rustie gets to you. Btw, in case you did not know, you can still Shield Block while stunned and effectively reduce the damage you are taking. This will make the survivability of the WF against a rustie increase dramatically.

    But, I do like the idea of Stirges in a quest that would go for fleshies first because of the blood thing. That is a cool thought for a monster. In addition, forged killed by wraiths should not become wraiths.

    Oh, and according to the Eberron Campaign Setting book, warforged are made of Wood, Metal, and Stone. So it's not 50%, more like 33.333333%.

  10. #10
    Community Member bandyman1's Avatar
    Join Date
    Mar 2006
    Posts
    454

    Default

    Quote Originally Posted by Kalanth View Post
    I only play warforged, and I acually like this challenge. It makes sense, and the Rusties will break for the guys that are hurting them if the tanks can do enough before the rustie gets to you. Btw, in case you did not know, you can still Shield Block while stunned and effectively reduce the damage you are taking. This will make the survivability of the WF against a rustie increase dramatically.

    But, I do like the idea of Stirges in a quest that would go for fleshies first because of the blood thing. That is a cool thought for a monster. In addition, forged killed by wraiths should not become wraiths.

    Oh, and according to the Eberron Campaign Setting book, warforged are made of Wood, Metal, and Stone. So it's not 50%, more like 33.333333%.


    Doesn't really matter when they weigh 300 lbs does it? That's 50 more lbs of tastey metal than the fighter in full plate.
    THE SEXY of ARGONNESSEN ~
    Now bringing the sexy back to AoK!!!
    Ashamed officer of : My Little PWNY
    Proud officer of :Archmagi

  11. #11
    Community Member
    Join Date
    Sep 2006
    Posts
    146

    Default

    This issue was brought up at the DDO party at GenCon and was addressed.
    Rust monsters do not auto aggro on Tin Cans.
    Most times mob's attack the furthest person away (aka normally the caster or cleric or someother squishy)
    No! You can't GREASE a Beholder!!

  12. #12

    Default

    Quote Originally Posted by bandyman1 View Post
    [/COLOR]

    Doesn't really matter when they weigh 300 lbs does it? That's 50 more lbs of tastey metal than the fighter in full plate.
    Woo hoo! Tasty metal! You know what I would give for a pair of Rusty Gauntlets, or maybe a Rust Sword or something.

  13. #13
    Founder Hvymetal's Avatar
    Join Date
    Jan 2006
    Posts
    1,653

    Default

    Quote Originally Posted by teddok View Post
    This issue was brought up at the DDO party at GenCon and was addressed.
    Rust monsters do not auto aggro on Tin Cans.
    Most times mob's attack the furthest person away (aka normally the caster or cleric or someother squishy)
    No way is this true, I don't care if a dev said it I am calling BS on this. Doing Tempest Spine it does not matter if my WF enters the room 1st or last the end result is every rusty making a b-line for him.

    Use it to your advantage run em to the firewall and turtle up. Lead em around. Honestly since I got my fort up to 100% and above I havent been stunned by one. Not an issue with me really my wf pally/ftr does not mind fighting rusties, only means I don't have to worry about someone pulling aggro off me and me having to chase them down.
    R.I.P. E.G.G. 3/4/08

  14. #14
    Hero QuantumFX's Avatar
    Join Date
    Feb 2006
    Posts
    2,079

    Default

    Quote Originally Posted by bandyman1 View Post
    Ever read the discription of rust monsters in the MM? What exactly is the material you think a WFd is 50% made of again?
    Well about 95% of a Warforged is magically animated livewood so I don't see why rust monsters get anything special over the 2d6 damage specified in the Eberron sourcebook...
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  15. #15
    Founder fefnir3284's Avatar
    Join Date
    Feb 2006
    Posts
    1,295

    Default

    Quote Originally Posted by bandyman1 View Post
    Umm...50 pounds for full plate. How much do you think the typical WFd weighs?

    Considering half that weight is metal.......
    ummm no. Ive proven this before and Ill do it again :

    from WoTC :

    Warforged Composition
    Warforged are formed in the creation forges, which channel the powers of Cannith heirs to produce effects similar to major creation and fabricate. The materials of the warforged are not truly natural; this is reflected by the ability of a warforged juggernaut to change its shape over time (growing spikes), or the fact that an armorer can repair a mithral warforged even when he doesn't have any mithral on hand. An important side effect of this is that if material is removed from the body of a warforged, it quickly degrades. As a result, stripping a warforged and selling its metal is impossible; a warforged may have adamantine components, but these will rust and pit when they are pulled from the warforged.
    The warforged are made using a blend of materials. The core of a warforged is a frame formed from wood, stone, or metal. Bundles of rootlike fibers surround the core and serve as the muscles of the construct. Plates of steel and wood are fused over this layer of tendrils, forming the hard outer shell of the warforged. The precise appearance and construction of the body depends on the model of the warforged, as represented by its initial feats. This also affects the weight of the warforged, as shown below.

    Composite Plating: A warforged with the default composite plating has a base height of 5'10", with a +2d6 height modifier, base weight of 270 pounds, and weight modifier of x4.

    Adamantine Body: Its base weight is 320 pounds, with a weight modifier of x6. While adamantine itself is no heavier than steel, a warforged with this feat is typically more massive than other models, with more steel and stone in its construction.

    Darkwood Body or Mithral Body: Its base weight is 180 pounds, with a weight modifier of x2. These materials are unusually light, and these warforged tend to be lean and flexible. *edit* base weight is 255 pounds , with a weight modifier of x2.

    Unarmored Body: Its base weight is 225 pounds, with a weight modifier of x3. A warforged with this feat is covered with composite plating, but these plates are extremely thin and do not interfere with movement or spellcasting.
    and as they have said a warforge is 70% wood, 25% stone, and 5% metal. So even the heaviest wf (addy wf) only have a MAX of 16lbs of metal. WOW!!! Mithril full plate is still 25lbs. Rust Monsters would NEVER got after a wf over anyone wearing full plate. PERIOD!!!! Rust monsters already get a boost on wf cause when they eat the mearer metal on a wf they are essentially eating their skin, this stun thing is way to much and unneeded...
    Server - Argonessen
    Drakes Grim Repears

  16. #16
    Community Member Lorien_the_First_One's Avatar
    Join Date
    Dec 2006
    Posts
    0

    Default

    The problem is that the folks at Turbine seem to think WF are robots...when they are not.

    Why else have us healed by "oil"

  17. #17
    Community Member bandyman1's Avatar
    Join Date
    Mar 2006
    Posts
    454

    Default

    Quote Originally Posted by fefnir3284 View Post
    ummm no. Ive proven this before and Ill do it again :

    from WoTC :



    and as they have said a warforge is 70% wood, 25% stone, and 5% metal. So even the heaviest wf (addy wf) only have a MAX of 16lbs of metal. WOW!!! Mithril full plate is still 25lbs. Rust Monsters would NEVER got after a wf over anyone wearing full plate. PERIOD!!!! Rust monsters already get a boost on wf cause when they eat the mearer metal on a wf they are essentially eating their skin, this stun thing is way to much and unneeded...
    Ummm....where is that in your quote again?
    THE SEXY of ARGONNESSEN ~
    Now bringing the sexy back to AoK!!!
    Ashamed officer of : My Little PWNY
    Proud officer of :Archmagi

  18. #18
    Community Member Knightrose's Avatar
    Join Date
    Feb 2006
    Posts
    541

    Default

    ...I'll be honest. I'm too afraid to actually say anything. I'm not sure if Rusties read this forum.
    "The proper office of a friend is to side with you when you are in the wrong. Nearly anybody will side with you when you are in the right."

    The Burning Hand ~ Sarlona
    (\/)annaz ~ (\/)annox ~ (\/)anny ~ (\/)annfred

  19. #19
    Community Member zipster's Avatar
    Join Date
    Mar 2006
    Posts
    94

    Default

    ok pretend you're a monster that eats metal for lunch. would you pick some mundane armor or some tasty gourmet magically animated super red bull warforged drink hehe. but i dunno i think mithral would be pretty tasty too

  20. #20
    Community Member
    Join Date
    Jul 2006
    Posts
    276

    Default

    Quote Originally Posted by Lorien the First One View Post
    The problem is that the folks at Turbine seem to think WF are robots...when they are not.

    Why else have us healed by "oil"
    Technically speaking, any potion in the game could instead be an oil, and vice versa. The DMG has a section for "Potions and Oils" which are functionally identical except that you drink a potion while you rub an oil.

    The 'Oil of Light Repair' is a legit item, but I do agree that Turbine seems to think of Warforged as robots.

Page 1 of 3 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload