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  1. #1
    Community Member Rragnaar's Avatar
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    Default Rust monsters vs Warforged

    Not sure if this has been griped about before, but if not here goes.

    Can we please have the auto agro of rust monsters on warforged turned down a bit. At least make the forged not be stunned when the rust monster hits him.

    Rust monsters no more then think they imagined a wf on the field and they ignore all other agro and b-line for the warforged. It's the reason my forged characters don'y go thru threnal anymore, East 3 means that i will almost certainly lose more exp than i gain.

    Not saying i want them removed or the damage taken away, just find it a little biased towards an already misconstrued race.

    Playing a warforged, you have some clerics who outright refuse to heal you (because they think it'll hurt their sp to heal a party member). The chest loot spawns armors for the wf player that they can never use (apart from selling).

    At least if no changes to the rust monsters, make certain creatures that have a specific hatred for each race. For instance, add stirges which make a line directly for the non-forged to drink their blood. Another such suggestion would be to make enemy warforged avoid the pc wf until they do something to agro them (eg. attack them, activate a part of the quest, talk to a runestone, etc. ).
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  2. #2
    Community Member bandyman1's Avatar
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    Quote Originally Posted by Rragnaar View Post
    Not sure if this has been griped about before, but if not here goes.

    Can we please have the auto agro of rust monsters on warforged turned down a bit. At least make the forged not be stunned when the rust monster hits him.

    Rust monsters no more then think they imagined a wf on the field and they ignore all other agro and b-line for the warforged. It's the reason my forged characters don'y go thru threnal anymore, East 3 means that i will almost certainly lose more exp than i gain.

    Not saying i want them removed or the damage taken away, just find it a little biased towards an already misconstrued race.

    Playing a warforged, you have some clerics who outright refuse to heal you (because they think it'll hurt their sp to heal a party member). The chest loot spawns armors for the wf player that they can never use (apart from selling).

    At least if no changes to the rust monsters, make certain creatures that have a specific hatred for each race. For instance, add stirges which make a line directly for the non-forged to drink their blood. Another such suggestion would be to make enemy warforged avoid the pc wf until they do something to agro them (eg. attack them, activate a part of the quest, talk to a runestone, etc. ).
    Sure...I'll sign that....as soon as they give my non-warforged melees all of your blanket immunities.

    Ever read the discription of rust monsters in the MM? What exactly is the material you think a WFd is 50% made of again?
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  3. #3
    Community Member Symar-FangofLloth's Avatar
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    Quote Originally Posted by bandyman1 View Post
    What exactly is the material you think a WFd is 50% made of again?
    Wood .
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  4. #4
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    /NOT Signed.

    Look at your Immunities again.... ONE Mob that likes to eat you for Lunch vs Countless Mobs your benefit greatly against.

    Deal With it and be the aggro draw for you Fleshies friend to take out the Rusties.
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  5. #5

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    I only play warforged, and I acually like this challenge. It makes sense, and the Rusties will break for the guys that are hurting them if the tanks can do enough before the rustie gets to you. Btw, in case you did not know, you can still Shield Block while stunned and effectively reduce the damage you are taking. This will make the survivability of the WF against a rustie increase dramatically.

    But, I do like the idea of Stirges in a quest that would go for fleshies first because of the blood thing. That is a cool thought for a monster. In addition, forged killed by wraiths should not become wraiths.

    Oh, and according to the Eberron Campaign Setting book, warforged are made of Wood, Metal, and Stone. So it's not 50%, more like 33.333333%.

  6. #6
    Community Member bandyman1's Avatar
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    Quote Originally Posted by Kalanth View Post
    I only play warforged, and I acually like this challenge. It makes sense, and the Rusties will break for the guys that are hurting them if the tanks can do enough before the rustie gets to you. Btw, in case you did not know, you can still Shield Block while stunned and effectively reduce the damage you are taking. This will make the survivability of the WF against a rustie increase dramatically.

    But, I do like the idea of Stirges in a quest that would go for fleshies first because of the blood thing. That is a cool thought for a monster. In addition, forged killed by wraiths should not become wraiths.

    Oh, and according to the Eberron Campaign Setting book, warforged are made of Wood, Metal, and Stone. So it's not 50%, more like 33.333333%.


    Doesn't really matter when they weigh 300 lbs does it? That's 50 more lbs of tastey metal than the fighter in full plate.
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  7. #7
    Hero QuantumFX's Avatar
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    Quote Originally Posted by bandyman1 View Post
    Ever read the discription of rust monsters in the MM? What exactly is the material you think a WFd is 50% made of again?
    Well about 95% of a Warforged is magically animated livewood so I don't see why rust monsters get anything special over the 2d6 damage specified in the Eberron sourcebook...
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  8. #8
    Founder fefnir3284's Avatar
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    as Ive stated 1 million times before, a wf is ONLY 5% metal, as per wotc own site states and as such EVERY humaniod in ANY full metal plate armor has more metal on them, period.

    dont know why people cant read and understand that what rusties to with wf right now is total bs...
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  9. #9
    Community Member Kalari's Avatar
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    Default stradegy can be a wf friend rusty's nightmare

    I feel the WF's plight honestly, but rusties can be abit annoying to anyone. Heck I mainly play an elf caster but for some reason when I run Ataraxia's haven those darn things make a beeline for Kalari and I hardly wear any metal save my bracers. Heck the other night one ran right past the cleric who was in metal armor and went straight for Kalari and I was like um what the heck? (Ive made jokes about wearing a mithral chastity belt but that was ridiculous). It maybe could be because I tend to have the spells that roast them alive. That could help WF's to, playing with smart casters who know that holding a rust monster in a firewall, or scorching them till they end up sizzled husks tends to get the job done. I also try to cast stone skin on my WF buddies as well, I didnt know this did anything till one guy I ran with asked for it and helped him abit. With proper support in a group setting a WF can handle a rusty np from what Ive seen. Solo maybe not so much unless they are a caster type, then once again holding them in a firewall works wonders. I dont know if this helps lower level groups but with good stradegy a rusty can be taken down before it gets to the unfortunate WF it wants to snack on.

    And I agree with the Stirges it would give me the willies but so do spiders and other critters so bring on the scare, my guildies think its funny when I run around screaming for dear life as it is.
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  10. #10

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    with regards to a rustie standing in a nice firewall ticking in 50s-60s... and running out to grab some lunch, I agree with you...

    With no AOE damaging spell active... I completely disagree... I have a WF as well so fully understand the frustration, but they don't see the other people in the party because they only see LUNCH!
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  11. #11
    Community Member lostdrow's Avatar
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    wf you are candy to rushty.

    As for wf attack other wf last that funny. If that the case in bam my dwarf should be attack last. and in TS my drow should be attack last. you see where with is going.

  12. #12
    Community Member Shadowblizmasta's Avatar
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    Quote Originally Posted by lostdrow View Post
    wf you are candy to rushty.

    As for wf attack other wf last that funny. If that the case in bam my dwarf should be attack last. and in TS my drow should be attack last. you see where with is going.
    Nope, wouldn't work that way. In BAM there are no dwarves, they are duergar, and they despise their dwarven cousins. The drow in TS likely view other drow as traitors, and if they are ANYTHING like the drow from forgotten realms, they would want them dead first.

    Also, why wouldn't the rusties go after the fighters wearing full plate? They would be just as tasty because they have about as much metal on them as warforged.

  13. #13
    Community Member bandyman1's Avatar
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    Quote Originally Posted by Shadowblizmasta View Post
    Nope, wouldn't work that way. In BAM there are no dwarves, they are duergar, and they despise their dwarven cousins. The drow in TS likely view other drow as traitors, and if they are ANYTHING like the drow from forgotten realms, they would want them dead first.

    Also, why wouldn't the rusties go after the fighters wearing full plate? They would be just as tasty because they have about as much metal on them as warforged.
    Umm...50 pounds for full plate. How much do you think the typical WFd weighs?

    Considering half that weight is metal.......
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  14. #14
    Founder fefnir3284's Avatar
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    Quote Originally Posted by bandyman1 View Post
    Umm...50 pounds for full plate. How much do you think the typical WFd weighs?

    Considering half that weight is metal.......
    ummm no. Ive proven this before and Ill do it again :

    from WoTC :

    Warforged Composition
    Warforged are formed in the creation forges, which channel the powers of Cannith heirs to produce effects similar to major creation and fabricate. The materials of the warforged are not truly natural; this is reflected by the ability of a warforged juggernaut to change its shape over time (growing spikes), or the fact that an armorer can repair a mithral warforged even when he doesn't have any mithral on hand. An important side effect of this is that if material is removed from the body of a warforged, it quickly degrades. As a result, stripping a warforged and selling its metal is impossible; a warforged may have adamantine components, but these will rust and pit when they are pulled from the warforged.
    The warforged are made using a blend of materials. The core of a warforged is a frame formed from wood, stone, or metal. Bundles of rootlike fibers surround the core and serve as the muscles of the construct. Plates of steel and wood are fused over this layer of tendrils, forming the hard outer shell of the warforged. The precise appearance and construction of the body depends on the model of the warforged, as represented by its initial feats. This also affects the weight of the warforged, as shown below.

    Composite Plating: A warforged with the default composite plating has a base height of 5'10", with a +2d6 height modifier, base weight of 270 pounds, and weight modifier of x4.

    Adamantine Body: Its base weight is 320 pounds, with a weight modifier of x6. While adamantine itself is no heavier than steel, a warforged with this feat is typically more massive than other models, with more steel and stone in its construction.

    Darkwood Body or Mithral Body: Its base weight is 180 pounds, with a weight modifier of x2. These materials are unusually light, and these warforged tend to be lean and flexible. *edit* base weight is 255 pounds , with a weight modifier of x2.

    Unarmored Body: Its base weight is 225 pounds, with a weight modifier of x3. A warforged with this feat is covered with composite plating, but these plates are extremely thin and do not interfere with movement or spellcasting.
    and as they have said a warforge is 70% wood, 25% stone, and 5% metal. So even the heaviest wf (addy wf) only have a MAX of 16lbs of metal. WOW!!! Mithril full plate is still 25lbs. Rust Monsters would NEVER got after a wf over anyone wearing full plate. PERIOD!!!! Rust monsters already get a boost on wf cause when they eat the mearer metal on a wf they are essentially eating their skin, this stun thing is way to much and unneeded...
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  15. #15
    Community Member Lorien_the_First_One's Avatar
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    The problem is that the folks at Turbine seem to think WF are robots...when they are not.

    Why else have us healed by "oil"

  16. #16
    Community Member bandyman1's Avatar
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    Quote Originally Posted by fefnir3284 View Post
    ummm no. Ive proven this before and Ill do it again :

    from WoTC :



    and as they have said a warforge is 70% wood, 25% stone, and 5% metal. So even the heaviest wf (addy wf) only have a MAX of 16lbs of metal. WOW!!! Mithril full plate is still 25lbs. Rust Monsters would NEVER got after a wf over anyone wearing full plate. PERIOD!!!! Rust monsters already get a boost on wf cause when they eat the mearer metal on a wf they are essentially eating their skin, this stun thing is way to much and unneeded...
    Ummm....where is that in your quote again?
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  17. #17
    Founder Riggs's Avatar
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    long standing gripe.

    As many other have mentioned every time it comes up....wf are maybe 5-10% metal tops. Wood, leather, fiber, liquids, some metal.

    If a 250 pound wf that is 5% metal, so 12 pounds, is super duper agro magnet for a rust monster, then I want to see a tank in 50 pounds of plate armor attract rust monsters from across the horizon and chase them down the moment they enter a quest.

    And no where in any paper rules exists a stun attack vs warforged. It was made up because it seemed that warforged should be pretty much killed outright by elite rust monsters.

    If rust monsters can stun any wf, I want to see flesh characters get the same stun effect from ANY monster that eats humanoids. So like say....50% of everything out there. Same logic, just turn the tables.

    That would be fun too right?

  18. #18
    Community Member Emili's Avatar
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    While am not sure why they stun the WF, unless it's from the shock of being 33% corroded ... I can understand them chasing them down. In all general sense when playing DnD I melee'd once early on and learned to never come close to one ever again- and back then WF was not even a twinkle in the eye of DnD. I've highlighted some clear points why these bloody critter's should be the scorn of all who have any metal about them.


    Rust Monster

    The hide of these creatures varies in color from a yellowish tan underside to a rust-red upper back. A rust monster’s prehensile antennae can rust metals on contact.

    The typical rust monster measures 5 feet long and 3 feet high, weighing 200 pounds.

    Combat
    A rust monster can scent a metal object from up to 90 feet away. When it detects one, it dashes toward the source and attempts to strike it with its antennae. The creature is relentless, chasing characters over long distances if they still possess intact metal objects but usually ceasing its attacks to devour a freshly rusted meal.

    The creature targets the largest metal object available, striking first at armor, then at shields and smaller items. It prefers ferrous metals (steel or iron) over precious metals (such as gold or silver) but will devour the latter if given the opportunity.

    Rust (Ex)
    A rust monster that makes a successful touch attack with its antennae causes the target metal to corrode, falling to pieces and becoming useless immediately. The touch can destroy up to a 10-foot cube of metal instantly. Magic armor and weapons, and other magic items made of metal, must succeed on a DC 17 Reflex save or be dissolved. The save DC is Constitution-based and includes a +4 racial bonus.

    A metal weapon that deals damage to a rust monster corrodes immediately. Wooden, stone, and other nonmetallic weapons are unaffected.


    If it makes you feel any better... I did an elite run of rainbow a couple of weeks ago, where the casters just were not helping out with the rusties and eles as much as they could... was just past the shrine where I was just down to playing naked from it - on my human - only because I wanted to get the dang thing over with and of course could not let them beat up on the WF in the group.
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  19. #19
    Founder Seedyman's Avatar
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    You know, if you think about it, the touch of a rust monster should just kill humans instantly. Well, anyone with iron in their blood, really. Imagine if your blood stopped being able to carry oxygen, maybe not instant death, but you'll wish it was...
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  20. #20
    Community Member Snoggy's Avatar
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    Quote Originally Posted by Rragnaar View Post
    Another such suggestion would be to make enemy warforged avoid the pc wf until they do something to agro them (eg. attack them, activate a part of the quest, talk to a runestone, etc. ).

    That's an interesting idea. I'm not sure it'll ever get implemented, because there may be potential for abuse, but it's a really interesting idea that I like.

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