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Thread: WoW Solo Zones.

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    Default WoW Solo Zones.

    The best way I can describe them would be as "WoW" zones. They would be zones where the mechanics of the game would shift in such a way that characters would regen health and mana rather rapidly, rather than require a rez shrine. Further, the once every 60 seconds or so mechanic that heals you of various debillitating damage would function once every four minutes or so.

    Finally, each mob slain would provide XP.

    These zones would be exclusively solo. You could not enter them with teams. You would find solo level bosses that would still provide decent, at least sellable loot.


    The most important aspect of this is that you would regen. Even if they incorporated this into the current zones I'd be pretty happy...

    but regen is extremely useful for solo play, especially for Caster types.

    The regen would be percentage based, regening a portion of your HP and SP every tick... such as 10% or 15% or whatever. You would only regen when not in combat.

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    As long as this would offer a limited XP amount (ie. current wilderness areas), I guess I wouldn't be opposed to it. I certainly wouldn't find it all that exciting/challenging, but as long as it does not effect anything else I don't see what the harm is...except for it being like WoW. I think it is in DDOs best interest to avoid WoWey things. From what I can tell by a lot of posters and people I've played with; they like this game because it is NOT WoW. From what I've heard about WoW, I have to say there is little there that sounds appealing to me.

    Anyway, back to your point. To retierate; if it didn't become a place to farm XP/loot over and over (after all, it does not sound very challenging) I really couldn't have a problem or care if this came to be.

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    Community Member BUpcott's Avatar
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    Quote Originally Posted by Dingo123 View Post
    The best way I can describe them would be as "WoW" zones. They would be zones where the mechanics of the game would shift in such a way that characters would regen health and mana rather rapidly, rather than require a rez shrine. Further, the once every 60 seconds or so mechanic that heals you of various debillitating damage would function once every four minutes or so.

    Finally, each mob slain would provide XP.

    These zones would be exclusively solo. You could not enter them with teams. You would find solo level bosses that would still provide decent, at least sellable loot.


    The most important aspect of this is that you would regen. Even if they incorporated this into the current zones I'd be pretty happy...

    but regen is extremely useful for solo play, especially for Caster types.

    The regen would be percentage based, regening a portion of your HP and SP every tick... such as 10% or 15% or whatever. You would only regen when not in combat.
    Sorry but yet again I hae to disagree with you. We have cerelean hills, searing height, the desert, and GH. This are great zones. I understand your idea is for regen but if that were the case people would simply fight wait till full health fight again rinse and repeat. If you really want this "WoW zome" experience I would suggest playing WoW.
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    Quote Originally Posted by JelloMold View Post
    As long as this would offer a limited XP amount (ie. current wilderness areas), I guess I wouldn't be opposed to it. I certainly wouldn't find it all that exciting/challenging, but as long as it does not effect anything else I don't see what the harm is...except for it being like WoW. I think it is in DDOs best interest to avoid WoWey things. From what I can tell by a lot of posters and people I've played with; they like this game because it is NOT WoW. From what I've heard about WoW, I have to say there is little there that sounds appealing to me.

    Anyway, back to your point. To retierate; if it didn't become a place to farm XP/loot over and over (after all, it does not sound very challenging) I really couldn't have a problem or care if this came to be.

    It would be a place to gain XP, but not to the degree you find in most quests.

    The essence of it is I'd like a place where I could roam around and kill stuff when teams just aren't available or I don't have a whole lot of time.

    With the current implementation it can actually be pretty rough on a solo character unless you're pretty well stocked, and it can be downright dreadful for the Mages.

    It'd be a place to run around and get xp and loot, but it's solo nature bars it from being a huge XP or Loot resource.

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    Quote Originally Posted by BUpcott View Post
    Sorry but yet again I hae to disagree with you. We have cerelean hills, searing height, the desert, and GH. This are great zones. I understand your idea is for regen but if that were the case people would simply fight wait till full health fight again rinse and repeat. If you really want this "WoW zome" experience I would suggest playing WoW.

    Those places aren't really balanced so much for solo play, adding regen would help that. Even if it was regen added in solo only I'd be all for it.

    Are you kidding me? I would LOVE to take my assassin rogue throughout searing heights... but every other fight becomes an exercise in drinking potions, using wands, or whatever.

    Adding regen for solo play would do wonders.

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    Quote Originally Posted by Dingo123 View Post
    The best way I can describe them would be as "WoW" zones. They would be zones where the mechanics of the game would shift in such a way that characters would regen health and mana rather rapidly, rather than require a rez shrine. Further, the once every 60 seconds or so mechanic that heals you of various debillitating damage would function once every four minutes or so.

    Finally, each mob slain would provide XP.

    These zones would be exclusively solo. You could not enter them with teams. You would find solo level bosses that would still provide decent, at least sellable loot.


    The most important aspect of this is that you would regen. Even if they incorporated this into the current zones I'd be pretty happy...

    but regen is extremely useful for solo play, especially for Caster types.

    The regen would be percentage based, regening a portion of your HP and SP every tick... such as 10% or 15% or whatever. You would only regen when not in combat.
    I hear there are games that already do this... Amazingly enough you could go play them. Why is it every new idea/suggestion you post smacks of, "I need an easy way to gain XP." ? Trust me, you can get XP fairly easily just doing quests at appropriate levels.

    I know you say you are not new to the game, but really the things you ask for make people wonder. Endless SPs for Cure spells? Unneeded. XP Potions? Exploitable & unwanted. Solo areas you regen in? Why? It is a game built around grouping. Some solo content is ok, but very limited. This is coming from a person who usually solos up to level 3 and prefers soloing in other games like CoH.
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    Quote Originally Posted by Dingo123 View Post
    Those places aren't really balanced so much for solo play, adding regen would help that. Even if it was regen added in solo only I'd be all for it.

    Are you kidding me? I would LOVE to take my assassin rogue throughout searing heights... but every other fight becomes an exercise in drinking potions, using wands, or whatever.

    Adding regen for solo play would do wonders.
    Seriously, go back to playing CoX where you can take a moment after a fight to regen your End/Health. I do like that game, but I would not like it in my DDO.
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    I think a bit more solo options would not be a bad idea. Why not just let shrines in the outdoor zone be usable more than once (the rest shrines)? You can still die and it is the same as going outside the zone for 5 minutes and then running it again.

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    WoW zones? Ok, I've read your reasons, and here's my answer:

    Absolutely disagree.
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    Quote Originally Posted by Dingo123 View Post
    Those places aren't really balanced so much for solo play, adding regen would help that. Even if it was regen added in solo only I'd be all for it.

    Are you kidding me? I would LOVE to take my assassin rogue throughout searing heights... but every other fight becomes an exercise in drinking potions, using wands, or whatever.

    Adding regen for solo play would do wonders.
    DDO isn't meant to be solo'd though. It is just something people do for added challenge.
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    Quote Originally Posted by Mercules View Post
    I hear there are games that already do this... Amazingly enough you could go play them. Why is it every new idea/suggestion you post smacks of, "I need an easy way to gain XP." ? Trust me, you can get XP fairly easily just doing quests at appropriate levels.

    I know you say you are not new to the game, but really the things you ask for make people wonder.
    Ok.

    Endless SPs for Cure spells? Unneeded.
    I disagree.

    XP Potions? Exploitable & unwanted.
    So is the mail system, and a great deal of the mail we get.


    [/QUOTE]Solo areas you regen in? Why? It is a game built around grouping.[/QUOTE]

    Which it would still be.

    Some solo content is ok, but very limited. This is coming from a person who usually solos up to level 3 and prefers soloing in other games like CoH.
    And I'd like to solo sometimes at level 7, or level 9, or 13, solo with the expectation of reasonable benefit.

    I do not understand this desire to limit how other people play their characters when not even in teams...

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    Quote Originally Posted by BUpcott View Post
    DDO isn't meant to be solo'd though. It is just something people do for added challenge.

    And why not? Why limit options? Why not expand play for all gamers?

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    I personally don't want the devs spending any time on stuff like this. There is so much that could be done in the way of REAL content and challenges, and that should come first rather than trying to transform parts of DDO into WoW.

    And by the way, soloing through the currently existing outdoor areas works very well, the new wilderness tech already fills the function these "WoW zones" would serve, and there's no penalty for recalling out for more mana/health out there, so theres really no reason to have regen.

    If its too hard, look up a solo build on the forums, there are a ton of excellent designs for players that want to solo that can easily handle anything you'd find in the wilderness areas. Or get better items. Or both.
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    I like the explore zones and quest setups. Each suggestion that you have made thus far, Dingo, has been a bad one that would change DDO to some other game. I like my DDO the way it is and would hate and boycott Turbine if they did any of the things you have been sugesting.

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    Quote Originally Posted by Dingo123 View Post
    It would be a place to gain XP, but not to the degree you find in most quests.

    The essence of it is I'd like a place where I could roam around and kill stuff when teams just aren't available or I don't have a whole lot of time.

    With the current implementation it can actually be pretty rough on a solo character unless you're pretty well stocked, and it can be downright dreadful for the Mages.

    It'd be a place to run around and get xp and loot, but it's solo nature bars it from being a huge XP or Loot resource.
    Really bad idea.... nothing wrong with the current system and as for solo'ing...its EASIST to solo this stuff on a mage.

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    Quote Originally Posted by Dingo123 View Post
    The best way I can describe them would be as "WoW" zones. They would be zones where the mechanics of the game would shift in such a way that characters would regen health and mana rather rapidly, rather than require a rez shrine. Further, the once every 60 seconds or so mechanic that heals you of various debillitating damage would function once every four minutes or so.

    Finally, each mob slain would provide XP.

    These zones would be exclusively solo. You could not enter them with teams. You would find solo level bosses that would still provide decent, at least sellable loot.


    The most important aspect of this is that you would regen. Even if they incorporated this into the current zones I'd be pretty happy...

    but regen is extremely useful for solo play, especially for Caster types.

    The regen would be percentage based, regening a portion of your HP and SP every tick... such as 10% or 15% or whatever. You would only regen when not in combat.
    NO... NO and NO... nope not going to hapen.. and Dingo123 way are you posting all this stuff 1st healing shod not cost spell points and now this... i think you would be happer playing WoW or something the game is just fine the way it is Ok man...
    Last edited by Belfalcon; 08-31-2007 at 03:12 PM.

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    Quote Originally Posted by Dingo123 View Post
    The best way I can describe them would be as "WoW" zones. They would be zones where the mechanics of the game would shift in such a way that characters would regen health and mana rather rapidly, rather than require a rez shrine. Further, the once every 60 seconds or so mechanic that heals you of various debillitating damage would function once every four minutes or so.

    Finally, each mob slain would provide XP.

    These zones would be exclusively solo. You could not enter them with teams. You would find solo level bosses that would still provide decent, at least sellable loot.


    The most important aspect of this is that you would regen. Even if they incorporated this into the current zones I'd be pretty happy...

    but regen is extremely useful for solo play, especially for Caster types.

    The regen would be percentage based, regening a portion of your HP and SP every tick... such as 10% or 15% or whatever. You would only regen when not in combat.
    Can you please just rename all your threads 'How to make DDO into a completely different game: Part X of Y" ?
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    Every thread you create involves changing the nature of the entire game, so any rational explanation you could dream up is moot.

    Just give it up.
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    I had wished for a long time that there would be zones where we regen health and mobs respawn. The current wilderness areas do a pretty good job of this. I enjoy jumping into Gianthold solo and killing all those Fearsome Kittens to see if there is a chest there. I just wish some named items dropped from Gianthold like they do in the Sands so I would have something to try for.

    I think DDO is doing it mostly right though. I really only wish now that there were other towns we could go to, only accessible by going out into a wilderness area and fighting your way to.

    Think about this for a second, if the only way to get to the Gianthold was to walk through the Sands... it would make the game seem bigger and more indepth. Right now, with our piddly little town of podunk, everything is jammed packed into one small area. Sure travel times are low, but sometimes finding your way somewhere brings a whole new level of excitement. This is why I loved EQ so much in its early days... making your way from the human town (Quenos?) to the barbarian town (Snowey) was fun, dangerous and exciting at low levels.

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    So, from my understanding of this. . .

    Let's say a new player joins the game. He goes into one of these solo areas, and slowly begins to play by himself. He likes this zone, because his HP and SP comes back, so he doesn't want to group with other people because he may die.

    With patience, he gets to. . . Let's say, level 4? He doesn't like this zone anymore. He's sick of it. . . Soooo, he moves to the next highest solo zone, and starts the cycle again.

    After awhile, we now have a level 14 player that solo'd the whole way there, and because of the HP and SP regeneration, doesn't really understand the basics of the game? Mmm. . . Not to mention that because of this zone, he doesn't have loot that most would have. He would be terribly gimped because he did not learn group skills as well, and then eventually get frustrated. Probably leave the game. . .

    . . . While that's a bit of a stretch of an example, it IS still possible. . .

    . . . Plus, you meet a lot of cool people when grouping. And no groups to join? Well. . . While it may be hard on some characters to solo out in, say, Cerulean Hills, they ARE there, and it IS possible, even if it costs you loads of potions and plat. . .

    So. . . Can't say I would support this.

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