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  1. #1
    Community Member Lyletuba's Avatar
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    Default Troll's Ring Coming Back?

    The main reason given for removing the Troll's Ring of Regen from the loot tables was that the Devs didn't want people waiting up to 10 minutes for one incap-ed party memeber to heal up to consciousness instead of everyone just finishing out and jumping back into the quest.

    Now it seems that is exactly what they are going to encourage:
    Quote Originally Posted by Eladrin View Post
    Plans for the future to address the negative gameplay experience of being permanently incapacitated include a slow auto-heal for stabilized characters to bring them back to 1 hp. (Yes, even Warforged will get to "repair up" over time.)
    Quote Originally Posted by Eladrin View Post
    If you're unconscious, you can still /death to get to that shrine, and in the future you'll naturally heal up to consciousness.
    It actually encourages waiting more than the Ring because every one will get back up, not just one person.

    So ... does this mean the Troll's Ring might be back sometime soon?
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  2. #2
    Community Member liamfrancais's Avatar
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    Yes that would be nice if it did.
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  3. #3
    Community Member Laith's Avatar
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    not quite the same thing, as the troll ring increased your odds of stabilizing.

    remember: the auto-heal thing only applies to people who have already stabilized.

    you definately have a point though...

  4. #4
    Developer Eladrin's Avatar
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    Quote Originally Posted by Lyletuba View Post
    The main reason given for removing the Troll's Ring of Regen from the loot tables was that the Devs didn't want people waiting up to 10 minutes for one incap-ed party memeber to heal up to consciousness instead of everyone just finishing out and jumping back into the quest.
    Actually, we don't really want you to sit there waiting for that party member to heal up from 1 hp to 496 hp. -9 to 1 we probably wouldn't have had much of a problem with.

  5. #5
    Community Member NameisToad's Avatar
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    Quote Originally Posted by Eladrin View Post
    Actually, we don't really want you to sit there waiting for that party member to heal up from 1 hp to 496 hp. -9 to 1 we probably wouldn't have had much of a problem with.
    Eh... One Heal with Empower Healing and a Crit... I hit a guy for over 500hp the other day from a 53 sp Heal. I don't think the group could convince me waiting for the ring to heal him is worthwhile. I'd rather just drop group and go gain some experience. (My cleric is still only level 12...)

  6. #6
    Founder Epitome's Avatar
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    As if any group is going to wait for someone to regen back up to full. I know I wouldn't.
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  7. #7
    Founder The_Silver_Griffon's Avatar
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    Quote Originally Posted by Laith View Post
    not quite the same thing, as the troll ring increased your odds of stabilizing.

    remember: the auto-heal thing only applies to people who have already stabilized.

    you definately have a point though...
    That's really a pretty big difference since any amount of magical healing, even a single point, automatically stabilizes a dying character.

    What I think could be acceptable to the devs might be a new version of the troll ring that sped up the auto-recovery of already stabilized characters. And maybe gave a really really slow hp recovery to conscious wounded characters. Say 1 hp every 3 minutes. Really only useful to avoid topping off the last few points after a fight.
    "Not only are you wrong, but I even created an Excel spreadsheet to show how wrong you are." - James Wyatt, WotC

  8. #8
    Community Member Lyletuba's Avatar
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    Quote Originally Posted by Lyletuba View Post
    ...the Devs didn't want people waiting up to 10 minutes for one incap-ed party memeber to heal up to consciousness...
    Quote Originally Posted by Eladrin View Post
    Actually, we don't really want you to sit there waiting for that party member to heal up from 1 hp to 496 hp. -9 to 1 we probably wouldn't have had much of a problem with.
    Um, where did you get 'heal to full' from? I never said it and the Devs never said it back when they removed the Ring from the loot tables.

    It was the -9 to 1 that caused the Ring to be removed. Now that you admit it isn't a problem, there is no reason for the Ring to be out of the loot tables anymore. Hence my original post.

    So does this mean it IS coming back, Eladrin?
    Last edited by Lyletuba; 08-31-2007 at 10:23 AM.
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  9. #9

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    This change would never affect anyone but people who solo, it gives them a choice of not having to recall out if they stabilize, or those incapped in a place that a group is unable to get to them. The case is very specific you will only regen if you stabilize. If not you still count down to -10. No group if they can help it will watch an incapped player to see if he stabilizes so that they do not have to spend mana or use a wand.Rangers, paladins, clerics and bards can use a cure light wand at level 1 with 100% success, a rogue usually has a 40% shot or better if he is specced for UMD. So only a solo party or a party made up of arcane casters, fighter and barbarians would not be able to revive an incapped character, and even they can use healers kits to make an attempt.
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  10. #10
    Community Member Lyletuba's Avatar
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    Quote Originally Posted by ArkoHighStar View Post
    This change would never affect anyone but people who solo...or those incapped in a place that a group is unable to get to them.
    I guess you never had a full party wipe with all dead except 1 incap-ed?
    Last edited by Lyletuba; 08-31-2007 at 10:38 AM.
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  11. #11

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    If it was truly a regeneration ring that it should restore your HP no matter if they are at 90 /100, -1 / 100, or -40 / 100. Afterall, a troll can technically come back to life unless you burn it after it is "dead."

  12. #12
    Community Member Beherit_Baphomar's Avatar
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    Quote Originally Posted by Eladrin View Post
    Actually, we don't really want you to sit there waiting for that party member to heal up from 1 hp to 496 hp. -9 to 1 we probably wouldn't have had much of a problem with.
    I think what Eladrin is saying the reason the Troll ring was removed and wont be back is because they dont want something that can heal you, over time albeit, from -9 to 496 HP's...he's telling you why the ring wont be back.
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  13. #13
    Developer Eladrin's Avatar
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    Quote Originally Posted by Lyletuba View Post
    Um, where did you get 'heal to full' from? I never said it and the Devs never said it back when they removed the Ring from the loot tables.

    It was the -9 to 1 that caused the Ring to be removed. Now that you admit it isn't a problem, there is no reason for the Ring to be out of the loot tables anymore. Hence my original post.
    It was "sit around for 20+ minutes waiting to heal to full" that got the ring removed, not incap-regen. Incap-regen was actually sort of neat - do you wear a more effective ring, or the Troll Regen ring since it might save the party from a wipe?

    Much worse was "sit around for 20+ minutes waiting to heal to full, and then pass the ring off to the next injured party member for another 20+ minute afk". There's no way we wanted to see that become "normal", or worse "required".

    So does this mean it IS coming back, Eladrin?
    I doubt it will ever make a reappearance in its original form due to the problems outlined above. It was sort of neat though, as if you were only down a handful hp, you could tell the cleric "Don't bother topping me off, I'll heal as we run through the dungeon".

    Quote Originally Posted by Epitome
    As if any group is going to wait for someone to regen back up to full.
    You might be surprised.

  14. #14
    Community Member Mad_Bombardier's Avatar
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    Quote Originally Posted by Lyletuba View Post
    It was the -9 to 1 that caused the Ring to be removed. Now that you admit it isn't a problem, there is no reason for the Ring to be out of the loot tables anymore. Hence my original post.

    So does this mean it IS coming back, Eladrin?
    There is still no need for a low level, farmable regen ring. They are adding the -9 to 1 stabilized regen for all players as a game mechanic with no gear. If you want the 1+ regen, you need to get raid loot Pouch of Jerky from the DQ.

    I can actually see this being a bigger problem than boon. I can't tell you the number of times I've had players incapped, then wand whipped once to 1-10 HP by an overzealous non-cleric, only to have that player smacked dead in 1 hit by mobs that are still aggro'd on him. But, that'll be a new party mechanic challenge to overcome.
    Last edited by Mad_Bombardier; 09-01-2007 at 09:37 AM.

  15. #15
    Community Member Lyletuba's Avatar
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    Quote Originally Posted by Eladrin View Post
    It was "sit around for 20+ minutes waiting to heal to full" that got the ring removed, not incap-regen.

    Much worse was "sit around for 20+ minutes waiting to heal to full, and then pass the ring off to the next injured party member for another 20+ minute afk". There's no way we wanted to see that become "normal", or worse "required".
    Thanks for answering this one. I guess I was mistaken as to the original reason. Hard to check since there's no archive.
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  16. #16
    Community Member jkm's Avatar
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    can't you tweak the ring to where it has a contingency effect? if your hit points fall below zero it hits you with a "eat jerky" type action that lasts for 2 minutes?

  17. #17
    Community Member Riddikulus's Avatar
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    Quote Originally Posted by Eladrin View Post
    It was "sit around for 20+ minutes waiting to heal to full" that got the ring removed, not incap-regen. Incap-regen was actually sort of neat - do you wear a more effective ring, or the Troll Regen ring since it might save the party from a wipe?

    Much worse was "sit around for 20+ minutes waiting to heal to full, and then pass the ring off to the next injured party member for another 20+ minute afk". There's no way we wanted to see that become "normal", or worse "required".
    And if the party is in such dire straits that it needs to do that, why not?

    IMO that's better than a party wipe with the standard everyone but one recall out and regen at the tavern BS.

    With enough regen rings in existance DDO could go to a model where once you leave a quest you can't come back in... that would fix a lot of the exploit problems you guys are having.

    A cleric with a regen ring is a party XP saver...
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  18. #18
    Community Member Naso24's Avatar
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    Please bring a regen ring of some sort back. It could be min level 9 so nobody would ever, under reasonable conditions, use it to regen to full. Most would start drinking potions once they hit 1 HP, and might use the ring to top off the last 10%

    Either that, or add a trolls regen spell that lasts 5 min, and has the same effect as the old ring.
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  19. #19
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    Quote Originally Posted by Eladrin View Post
    You might be surprised.
    It definitely isn't worth it anymore. It will cost your pp/minute production ratio and your boss will fire you for bad job productivity. No, no, no, that isn't right, I mean it isn't fun.

  20. #20
    Community Member Mad_Bombardier's Avatar
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    Quote Originally Posted by Naso24 View Post
    Either that, or add a trolls regen spell that lasts 5 min, and has the same effect as the old ring.
    That one is called Divine Healing.

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