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  1. #1
    Community Member
    Join Date
    Jun 2007
    Posts
    49

    Default Greatest benfit to the game?

    When the developers sit down and decide to work on something, they usually go "What will have the greatest benefit to the number of accounts that'll be subscribed?" In other words, they have to choose stuff that takes the least amount of time for the greatest number of subscriptions. Now, of course, this is an idealistic account. In reality, the developers sit down and pull things from a hat, and some jerk replaced half the pieces of paper with stupid and pointless things, like /death fix...

    Anyways... I'd say that if the developers simply added monks and druids and gnomes and artificers... etc. It'd have a far greater impact on accounts than adding 11 more high end dungeons or putting in 4 enhancements that only a portion of 10% of the players will ever take. Pretty much all players, new and vet alike would like tinkering around with the new stuff. Every time you add a new race or class, ALL of the content that has come before becomes relevant again. A few more dungeons? Most players will be tired of them in no time at all. Look at WoW:TBC. Most hardcore players got through the enormity of that content in 10 days...

  2. #2
    Founder Kyly's Avatar
    Join Date
    Feb 2006
    Posts
    6

    Default Also

    Better customer service.

    I have 4 friends that were trying to get back on after months of not playing. They had to reload the game and had forgot thier passwords. It has been a week since they requested their password so the ywent back to WOW. The really sad part is that thier guild of about 75 people was looking at all starting DDO as a second game now they won't.

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