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  1. #41
    Founder Guildmaster_Kadish's Avatar
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    Quote Originally Posted by Dingo123 View Post
    This game doesn't seem to be attracting ANYONE lately...
    Well, it seems to have attracted YOU lately (Join Date: 8-19-2007). Despite the fact that clerics' heals cost mana, the devs don't give us free xp, sorcerors can kill things, and Druids/Monks really will be added.

    Master Kadish
    Last edited by Guildmaster Kadish; 08-30-2007 at 04:17 PM.
    "Perhaps the end has not yet been written…”
    The Hand of the Black Tower Officer
    Najdorf, Assassin :: Keres, Vindicator :: Alekhine, Augur

    "It's not 'Zerging.' It's an armed reconnaissance."

  2. #42
    Founder Guildmaster_Kadish's Avatar
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    Quote Originally Posted by Dingo123 View Post
    This provides you with a description of the nature of the people who post against my ideas. In a way, it comforts me. As children do they feel the desire to mock and denigrate.
    Flame #1. Assumed immaturity of others without any logical basis.

    Quote Originally Posted by Dingo123 View Post
    If they feel the idea is wrong they're welcome to say so, I enjoy good debate.
    Then I'm glad to know that if you actually read through others' responses to your threads and see what they have to say, you'll be enjoying yourself.

    Quote Originally Posted by Dingo123 View Post
    This isn't, however, debate. This is a group of people banded together sneering at someone they disagree with. It's Herd.
    Flame #2. Hmmm... last I heard debate was a serious discussion of the logical benefits/drawbacks of different proposals.

    Quote Originally Posted by Dingo123 View Post
    Seriously... if you think it's anything else. If you think it's anything better, pick through the discussion to find a logical argument.
    Ya know what? This makes me think that the only posts in this thread you're reading are your own...

    Quote Originally Posted by Dingo123 View Post
    Such as the comment about a level 14 character who makes ridiculous posts on the net. That was actually a quotation of sorts from another post.

    However, even the basis of that argument is silly. Devs wouldn't be handing the things out enough for that to occur. Based on 10% per level the devs would have to hand out potions 140 times, the devs have so far as I know handed out dragonshards only a handful of times. So yes, Silly.

    Yet this 'argument' is used to demean me. That is the nature of the Herd mentality. Those are the people I deal with when I present discussion out of the norm. It comforts me because I get to goto sleep at night knowing I'm not one of them else I'd be hiding in their little clique sneering at someone who was different right along with them.
    Flame #3. I'm glad that you're comfortable when you go to sleep at night because you know that I'm laughing at the absolutely imbecilic suggestions that you've made recently.

    Master Kadish
    "Perhaps the end has not yet been written…”
    The Hand of the Black Tower Officer
    Najdorf, Assassin :: Keres, Vindicator :: Alekhine, Augur

    "It's not 'Zerging.' It's an armed reconnaissance."

  3. #43
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    IMHO in times of development mistakes, the Devs should tell us to suck it up and live with it. I don't ask for anything from them other than to keep the game up and running.

  4. #44
    Community Member MasterofDungeons's Avatar
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    Quote Originally Posted by Aspenor View Post
    IMHO in times of development mistakes, the Devs should tell us to suck it up and live with it. I don't ask for anything from them other than to keep the game up and running.
    AMEN!
    /clap

    To amend the original posters idea, I like the idea of a pot that gives a negative level 95% of the time and a level the other 5%... might make it exciting to drink said potion. Pink-bolt!

  5. #45
    Community Member Oran_Lathor's Avatar
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    Default Hrmmmm

    Is it just me, or are these forums over-run with absolutely terrible development ideas since, oh, about 08-19-2007?

  6. #46
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    Quote Originally Posted by Girevik View Post
    Let me try and come up with an "actual" reason then.

    This is a game. We are supposed to be playing it to have fun.

    Venturing into the dungeons and besting the opposition presented therein should be fun. Or at least, cracking open the chests to see the pretties inside should constitute fun for the player.

    By providing "free" experience some of that fun is being bypassed.

    Now, I'll grant you, your free experience potions are not a great deal different than the 10% experience bonus (+50% bonus?) on the "Loot" weekends. But, did you notice how I described the weekends? As the "Loot" weekends, because the vast majority of players are more excited about the increased quality of loot than the extra experience.

    I don't have ANY capped characters, and I can't even tell you what the exact experience bonus is on those weekends. I can tell you that it is +1 to level for the loot though.

    Providing "free" experience is taking from our gaming experience. Why should that be a good thing?


    So then you'd like to do away with free dragonshards...?? As part of the game experience is to go out and acquire items that we desire, such as Dragonshards... which can have a very dramatic impact on a characters development... far more so than say, a few hundred Xp.

  7. #47
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    Quote Originally Posted by Guildmaster Kadish View Post
    Well, it seems to have attracted YOU lately (Join Date: 8-19-2007). Despite the fact that clerics' heals cost mana, the devs don't give us free xp, sorcerors can kill things, and Druids/Monks really will be added.

    Master Kadish

    *sigh*

    Forum Registration is not the same as character creation....

  8. #48
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    Quote Originally Posted by ArkoHighStar View Post
    Alright if you want us to be logical, then really the impediment is how much XP do you give people in one of these potions is 5000 enough, maybe for a low level that is massive, but for those already capped it is meaningless as the potion does them no good and even if they aren't capped the amount is so small at that level that one short quest will give you more. So do you make them scale like dragonshards.
    Now you are spending resources on building an item which will never drop in regular gameplay and only when the servers are down and they want to give us a gift. I for one could think of better things they could be doing with their time, but that is just me. Like it or not the ability for them to give us free dragonshards has already been programmed and tested(it was done when they first introduced free respecs).

    Just like dragonshards could be catered to level (as seen in the last release of them) so too XP Pots could be.

    Further, "spending resources" on the creation of a single potion doesn't seem too much of an 'expenditure'. I think they can handle it. Further, if they give out free items en masse, chances are they thought ahead that maybe.. just maybe... they would want to give oru other free items en masse.

  9. #49
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    Quote Originally Posted by Ghoste View Post
    So you play on Argo, and you dont think there are many new people playing the game. Roll up a new character and start grouping. Your jaw will hit the ground when you notice how many people are asking where such and such a quest is and say they are new to the game.

    Considering what you have said in this thread though, I still find it hard to believe you do in fact play on Argo.

    And the reason you're not getting the deep level of logical banter you are hoping for is not necessarily a reflection of the capacity of those responding to do so; a lot of people think your suggestion is extremely ridiculous and little effort needs to be put into discrediting it. That's my reaction. This thread is not a serious discussion topic, it's good for a laugh or two. So dont be so surprised, big thinker.
    What you see as "more new people" influx is really more likely the consequence of fewer servers.

  10. #50
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    Quote Originally Posted by Talson View Post
    Well if you're looking for a logical reason... You could say the concept of handing out an Item to gain EXP would inhertantly break the metagaming rules for DnD. You could look at the mechanic of increased exp weekends being more along the lines of a DM's roleplaying or on time bonuses for players yet in all those cases the character is not given exp in the form of an (imaginary) tangible item. Granted I'm not of the camp that the game has to be as true to PnP as possible but I'd be against gaining exp from potions...

    Take it easy
    -Tal
    You do realize there are tomes that increase your XP and are consumed in the process? They're part of the game structure already. In fact these Tomes as I recall give you enough Xp to level up halfway to the next level no less. As in you level, and then gain enough XP to be halfway to the next one.

  11. #51
    Community Member Scipio's Avatar
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    Quote Originally Posted by Dingo123 View Post
    *sigh*

    Forum Registration is not the same as character creation....
    This is your best post dingo... percise to the point and actually true!
    Last edited by Scipio; 08-30-2007 at 05:29 PM.

  12. #52
    Community Member Arnya's Avatar
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    The major loss in power levelling is the LOOT!

    So many players at lvl14 do not have heavy fort, bane weapons, any decent clickies...

    Most of this stuff is the offset to the 'grind' of levelling - you find useful stuff in chests and as end rewards.

    I got sniffed at for taking the visor over the bracers (TR rewards) with my lvl4 WF fighter. What do I need +3 dex for? The visor will have pride of place on my toolbar until he is capped.

    How many players don't even have a lesser restore clickie?

    How about expeditious retreat or haste?

    Nope, easier to mooch off the cleric.

    Same goes for pots - I get so annoyed when melees leave pots from broken crates, then ask for resists or heals... sigh
    BLACK MANTIS - Sarlona
    A r n y a - T o r c h e - S l i m m - D e b t - E p o x y - R e t r o g r a d e - P i n e t r e e
    NOW YOU WILL KNOW TRUE POWER

  13. #53
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    Quote Originally Posted by Arnya View Post
    The major loss in power levelling is the LOOT!

    So many players at lvl14 do not have heavy fort, bane weapons, any decent clickies...

    Most of this stuff is the offset to the 'grind' of levelling - you find useful stuff in chests and as end rewards.

    I got sniffed at for taking the visor over the bracers (TR rewards) with my lvl4 WF fighter. What do I need +3 dex for? The visor will have pride of place on my toolbar until he is capped.

    How many players don't even have a lesser restore clickie?

    How about expeditious retreat or haste?

    Nope, easier to mooch off the cleric.

    Same goes for pots - I get so annoyed when melees leave pots from broken crates, then ask for resists or heals... sigh
    Well I can see the point. But most Resist Pots are 10 pointers.. not really all that useful.

    On other matters though... Your dead on, be somewhat self reliant, either that or hand the cleric a wand or two and some Mnemonic potions if your not gonna stock some generic stuff!

  14. #54
    Community Member FoxOne's Avatar
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    Default which tomes gives you xp?

    Quote Originally Posted by Dingo123 View Post
    You do realize there are tomes that increase your XP and are consumed in the process? They're part of the game structure already. In fact these Tomes as I recall give you enough Xp to level up halfway to the next level no less. As in you level, and then gain enough XP to be halfway to the next one.
    LOL

  15. #55
    Community Member captain1z's Avatar
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    certain people have been asking for feat and full character respects for a while now. I think the many dragonshards they have given out (because this is not the 1st time) go a long way toward full filling that request.

    Free mana for healing spells /disagree

    Free xp in a bottle /disagree

    but Im a little old-school and afraid to think outside the box sometimes, but maybe their is a Dev out there who agrees with you on these two ideas, is writting them down and will pitch it to his lead developer tomorrow.


    Hey, you never know...crazier things have happened.


    /points at the strange but tasty looking ham thats been sitting in a dungeon for who knows how long

  16. #56
    Founder Cinwulf's Avatar
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    Just what we need an experience potion so the farmers can dupe the heck out of them lol Ever see those stacks of 99 mana potions? Wonder where they come from?

    Bones Combat Brigade

  17. #57
    Founder Cinwulf's Avatar
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    Quote Originally Posted by Dingo123 View Post
    You do realize there are tomes that increase your XP and are consumed in the process? They're part of the game structure already. In fact these Tomes as I recall give you enough Xp to level up halfway to the next level no less. As in you level, and then gain enough XP to be halfway to the next one.

    I don't know what game you are playing. Have you used one of these tomes in DDO?

    Bones Combat Brigade

  18. #58
    Community Member Arnya's Avatar
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    Quote Originally Posted by Protagoras View Post
    Well I can see the point. But most Resist Pots are 10 pointers.. not really all that useful.

    10 > 0

    Ok what about cloaks? 10/20/30 resists there, one second to switch out... got all my greater resist cloaks as end rewards... OMG I had to do a quest to earn it!!!
    Last edited by Arnya; 08-30-2007 at 05:59 PM.
    BLACK MANTIS - Sarlona
    A r n y a - T o r c h e - S l i m m - D e b t - E p o x y - R e t r o g r a d e - P i n e t r e e
    NOW YOU WILL KNOW TRUE POWER

  19. #59
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    Quote Originally Posted by Protagoras View Post
    Well I can see the point. But most Resist Pots are 10 pointers.. not really all that useful.
    I've seen plenty of 20s drop from barrels/crates/etc and 30s drop from chests (barrels too? I think so, but not 100% sure).

  20. #60
    Community Member Tanka's Avatar
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    Quote Originally Posted by Arnya View Post
    The major loss in power levelling is the LOOT!

    So many players at lvl14 do not have [...]bane weapons[...]
    Point of interest, some people get by without Bane weapons by having the proper weapons to bypass DR.

    The only two Greater Banes I have are an Adamantine Greater Construct Bane Greatsword and Greater Aberration Bane Falchion. Everything else gets hit with one of the following: Paralyzer, Cloudburst, Sword of Shadows, or other specialty weapons as the quest calls for (Vorpal for Vampire in POPE, Disruptor for all undead that can be Disrupted, clubs for Rusties, etc).

    So, no, not everyone has a high assortment of banes. I don't see the need for them in most instances.
    Person Æ, Sarlona
    Tanka (Elf Tempest Trapper) .:. Darani (Aasimar Inquisileric) .:. Raelyth (Elf Artifonk)

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