Hi all,
It is clear that certain decisions have been made during content development for DDO that were more about giving players something exciting because it was needed at the time and was possible... NOT because it made good long term sense.
For example, the addition of the first Dragon Raid when the level cap was 10. So, the adult Red Dragon had to be nerfed enough that level 10 tunes could succeed, and the overall quest level had to be designed as a level 10 quest.
That was a GOOD decision, because the game needed that kind of excitement, and it couldn't wait for a year or two higher level toons were supported.
But everyone runs the same quests many times over anyway... And it must be a lot quicker and easier to take an existing quest and revise it. So what if Turbine added a new level 10 content that made more sense for level 10 toons, and revised the dragon raid into a new Level 16 replacement for it?
It seems that by doing this kind of thing, the storyline and level appropriateness could be improved. And new content would still be coming in. And people repeating the dragon quest for the Nth time would get a new challenge, albeit not an entirely new experience.
FYI, I am not saying we shouldn't ALSO get some brand new higher level content. Just that if you were planning to make 5 new high level quests, maybe a little of that development should get shifted to making a lower level quest and revicing an existing lower level quest to be more difficult (and also rated more difficult in level to compensate for the change).