Since the fighter forums were silent on the issue....

I can't imagine it's not a good build.

People tell me it's not.

But I wanna see for myself.

So I'm working on a dwarven TWF.

Main Hand, Dwarven Axe, off hand, Hand Axe.

1d10/1d6 damage (on par with Bastard sword/short sword, lose a human feat, gain EWP (Dwarven Axe)).

And then do the dwarven axe bonii.

Based on the char planner, I came up with this:

Code:
Character Plan by DDO Character Planner Version 2.65
DDO Character Planner Home Page

Bjornen Bjornenson
Level 14 Chaotic Good Dwarf Male
(12 Fighter \ 2 Barbarian) 
Hit Points: 270
Spell Points: 0 
BAB: 14\14\19\24
Fortitude: 16
Reflex: 6
Will: 3

                  Starting          Feat/Enhancement
                 Base Stats          Modified Stats
Abilities        (Level 1)             (Level 14)
Strength             16                    22
Dexterity            15                    19 (+4 dex item)
Constitution         17                    20
Intelligence         10                    10
Wisdom                8                     8
Charisma              6                     6

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 14)
Balance               4                     9
Bluff                -2                    -2
Concentration         3                     5
Diplomacy            -2                    -2
Disable Device        n/a                   n/a
Haggle               -2                    -2
Heal                 -1                    -1
Hide                  2                     2
Intimidate           -2                    -2
Jump                  7                    12
Listen               -1                    -1
Move Silently         2                     2
Open Lock             n/a                   n/a
Perform              n/a                   n/a
Repair                0                     0
Search                0                     2
Spot                 -1                    -1
Swim                  3                     6
Tumble                4                    10
Use Magic Device      0                     6

Level 1 (Barbarian)
Feat: (Selected) Toughness
Enhancement: Dwarven Armor Mastery I

Level 2 (Fighter)
Feat: (Fighter Bonus) Two Weapon Fighting
Enhancement: Dwarven Axe Damage I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Toughness I

Level 3 (Barbarian)
Feat: (Selected) Weapon Focus: Slashing Weapons
Enhancement: Barbarian Extend Rage I
Enhancement: Barbarian Extra Rage I
Enhancement: Dwarven Constitution I

Level 4 (Fighter)
Feat: (Fighter Bonus) Power Critical: Slashing Weapons
Enhancement: Dwarven Axe Attack I
Enhancement: Dwarven Tactics I

Level 5 (Fighter)
Enhancement: Dwarven Toughness I
Enhancement: Barbarian Constitution I
Enhancement: Fighter Strength I

Level 6 (Fighter)
Feat: (Selected) Power Attack
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Enhancement: Barbarian Power Attack I
Enhancement: Dwarven Toughness II

Level 7 (Fighter)
Enhancement: Fighter Toughness II

Level 8 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Enhancement: Dwarven Axe Damage II
Enhancement: Fighter Strength II

Level 9 (Fighter)
Feat: (Selected) ITWF
Enhancement: Dwarven Constitution II

Level 10 (Fighter)
Feat: (Fighter Bonus) GTWF
Enhancement: Dwarven Axe Attack II

Level 11 (Fighter)
Enhancement: Fighter Critical Accuracy II

Level 12 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Feat: (Selected) Improved Sunder
Enhancement: Dwarven Armor Mastery II

Level 13 (Fighter)
Enhancement: Fighter Strength III

Level 14 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
Enhancement: Barbarian Damage Reduction Boost I
Enhancement: Fighter Critical Accuracy III
At the end of the day, I have +22/+22/+17/+17/+12/+12 attacks (with the TWF penalty) base.

With an Axe, I get +8 damage (from Dwarven + IWS) and +4 to hit (From Dwarven + IWF).

So assuming a +5 weapon in each hand at level 14, that's +31/+31/+26/+26/+21/+21 for 1d10+19 main hand and 1d6+16 off hand.

I can wear Mithril Full Plate and get all my dex bonus.

That seems pretty nice.

Is my math off?

Will I regret my enhancements?

Any comments?