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  1. #21
    Founder TreknaQudane's Avatar
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    I don't think it should be changed.

    The "spontaneous casting" isn't the speed at which they can do it, it just refers that instead of memorizing a heal spell to cast they just CAN when needed (which is why I smack anyone playing a good cleric that actually memorizes a cure in pnp)
    [REDACTED]

  2. #22
    Community Member Belfalcon's Avatar
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    ya just let the healing casting times stay the way it is i don't think this is something that is needed

  3. #23
    Community Member Lorien_the_First_One's Avatar
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    If they fix quicken so that it works as it is supposed to (ie - lets you cast 2 spells in the time you can otherwise cast 1) then the problem is somewhat solved.

    The other issue that should be addressed is there is absolutely no reaosn why a L1 spell should cast slower than a L9 spell. All spells with a 1 action duration shoudl take the same time.

  4. #24
    Community Member Mad_Bombardier's Avatar
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    Quote Originally Posted by In Like Flynn View Post
    Spontaneous casting means the ability to spontaneously convert a non-healing spell into a healing spell. It does not speed up the casting of the converted spell. Nor should it.
    Yes, but Turbine gave Sorcerors (one of 4 spontaneous casters) the ability to "fastcast." It's not in D&D and is their own creation as the DM. It serves as the difference between prepared casters and spontaneous casters in a SP system (where everyone casts 'spontaneously'). I was asking for Cleric cures, and as later noted, Bard spells (and even Druid Summons some day) to also be "fast cast."

    The bigger issue is certainly casting times. 1 standard action does not apply in DDO. Different spells have short, medium, and long cast animations depending on spell level, persistence of the spell, and spell type. It unnecessarily slows down spell casting when we already have a cooldown system to regulate spells per "round"/time.

    At any rate, good discussion so far. Keep the thoughts and comments coming!

  5. #25
    Community Member Zenako's Avatar
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    Lets turn the table slightly here.

    Change the casting time for Healing spells. mmm Works for the characters.

    how about those mobs who heal themselves too or have their allies do it. It can be hard enough even now to get ahead of the healing on some of them, imagine if their allies could heal them twice as fast. Will make things a LOT more challenging in some encounters.

    If it were in place, it really only should be the "Cure" spells, ie the ones locked in place. Being able to spam HEAL would be overpowering in my opinion. You can get to a nice sweet spot with healing cycles, HEAL, CCW, Scroll, HEAL, CSW, CMW, HEAL, etc. with a little practice.
    Sarlona - The Ko Brotherhood :Jareko-Elf Ranger12Rogue8+4E; Hennako-Human Cleric22; Rukio-Human Paladin18; Taellya-Halfling Rogue16; Zenako-Dwarf Fighter10Cleric1; Daniko-Drow Bard20; Kerriganko-Human Cleric18; Buket-WF Fighter6; Xenophilia-Human Wiz20; Zenakotwo-Dwarf Cleric16; Yadnomko-Halfling Ftr12; Gabiko-Human Bard15; lots more

  6. #26
    Community Member Mad_Bombardier's Avatar
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    Quote Originally Posted by Zenako View Post
    Lets turn the table slightly here.

    Change the casting time for Healing spells. mmm Works for the characters.

    how about those mobs who heal themselves too or have their allies do it. It can be hard enough even now to get ahead of the healing on some of them, imagine if their allies could heal them twice as fast. Will make things a LOT more challenging in some encounters.
    Challenging is good. But, I'm not talking about the cooldowns, just the casting animations. And since enemies don't make concentration checks (but can be interrupted by extreme damage), it won't change that aspect of the game.

    If it were in place, it really only should be the "Cure" spells, ie the ones locked in place. Being able to spam HEAL would be overpowering in my opinion. You can get to a nice sweet spot with healing cycles, HEAL, CCW, Scroll, HEAL, CSW, CMW, HEAL, etc. with a little practice.
    Yup, that is what I proposed to begin with.

  7. #27
    Community Member MtnLion's Avatar
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    Quote Originally Posted by Dirac View Post
    I think this is an excellent idea. Fast casting for the healing spells required to bring along. Some may feel they don't need it, but is that not because they have already worked out a speed-dial system on their keyboard for a set of healing spells?

    This is a very good, reasonable idea.
    Yep, I have to agree that casting/cooldown for cure xxx spells should be halved, since they are a natural spell for clerics, but only for clerics (not bards, etc.). On the other hand, I have always resorted to the "speed-dial" method to overcome the cooldowns.
    MtnLion

  8. #28
    Community Member Zenako's Avatar
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    So you would prefer to see the healing effect from a CURE spell act more like the Lay on Hands from a Paladin does. Click it...do it. Then recover. More of a change to how Quick the first spell goes off, not the overall rate of healing since if the cooldown remains the same the rate will not be changed much at all.

    I know there have been many times I had a party member go down while I was "casting the CURE" on them (and then HEAL myself again...sigh...yah I might have been hurt a little, but more likely CLW level of hurt not HEAL level of hurt so those extra 300+ points of healing were a waste...)
    Sarlona - The Ko Brotherhood :Jareko-Elf Ranger12Rogue8+4E; Hennako-Human Cleric22; Rukio-Human Paladin18; Taellya-Halfling Rogue16; Zenako-Dwarf Fighter10Cleric1; Daniko-Drow Bard20; Kerriganko-Human Cleric18; Buket-WF Fighter6; Xenophilia-Human Wiz20; Zenakotwo-Dwarf Cleric16; Yadnomko-Halfling Ftr12; Gabiko-Human Bard15; lots more

  9. #29
    Community Member Mad_Bombardier's Avatar
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    Quote Originally Posted by Zenako View Post
    So you would prefer to see the healing effect from a CURE spell act more like the Lay on Hands from a Paladin does. Click it...do it. Then recover. More of a change to how Quick the first spell goes off, not the overall rate of healing since if the cooldown remains the same the rate will not be changed much at all.

    I know there have been many times I had a party member go down while I was "casting the CURE" on them (and then HEAL myself again...sigh...yah I might have been hurt a little, but more likely CLW level of hurt not HEAL level of hurt so those extra 300+ points of healing were a waste...)
    Yes, exactly. I would like Cures to be the "less than 1 second-snap my fingers-boom-done" animation.

  10. #30
    Community Member parvo's Avatar
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    Quote Originally Posted by Mad_Bombardier View Post
    No, this is not a snarky reply to the other thread in DevDiscussion today. This is different proposal. But, that thread got me thinking about spontaneous casting.

    I would like for Clerics to get "sorcerer fast-cast" animations for their 7 Cure x Wounds spells. Reason? Those spells are automatically memorized and supposed to represent spontaneous casting ability. The slow casting animation on Cure spells in DDO is far from spontaneous. I suggest treating that one spell per level as a Sorceror spell for casting animation speed. Note, that this would not apply to Heal as Heal is a memorized/chosen spell. It would only apply to automatically memorized Cure x Wounds and Cure x Wounds:mass spells.

    Thoughts, comments?
    Clerics are already an incredible class. They don't need free quick casting. Besides, there is already a feat for that. And yes, if you ever bother to try it, you will find it can be useful. Uniteruptable fast healing via quicken spell is sometimes > empowered healing. The changes to metamagic make a combo feasible.
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