Again, a good idea.
Very good idea, actually.
But its far easier for Turbine to change /death and have a blanket "fix" than to target what the /death exploits.
Shame really, cause you have a very good idea here.
Again, a good idea.
Very good idea, actually.
But its far easier for Turbine to change /death and have a blanket "fix" than to target what the /death exploits.
Shame really, cause you have a very good idea here.
Binding is Admitting Defeat ~ YndrofianPlook~Squidgie~Eyern~Irnbru~Grotesque
Of The O.S.D, Argonnessen
The problems with /death that they are addressing with this changa has nothing to do with removing negative effects. It has everything to do with party members using /death to bypass things, being rezzed on the other side, and thus 'exploiting' the way certain instances were meant to be run.
Obviously I cannot go into details, but I think most of you have heard of ways that /death was used to make something 'easier' or to do something in a manner that is not intended. Think VoN5 or TF.
The changes they are making will eliminate those exploits. Sure they could have put lots of time into creating other fixes to these problems, but this fix nips it in the bud, and was probably much faster to implement than changing every dungeon where said exploit was possible.
My 2 platinums.
[Founder/Leader of the Bloodlords of Argonnesen]
[Davey•Khealer•Acapella•Parlospi•Godith•Gearey Gygax]
This change will only affect valid attempts to get out of a bugged instance, since the people who exploit /death would stop typing it but are going to kill themselves on a more creative way.
Even if they put a full AP loss of xp for typing death it would not change the exploits.
Again they are taking a quick route to try to fix something, that will not actually fix it and they will take away maybe the only tool that we have to correct problems besides waiting for the fast response tech support to help.
On the other hand i can see how a pug group or a casual gamer one (the people that will not make the run to a quest alone or the ones that actually care about xp since they have a limited time to play) waiting 20 min to recover from a stone to flesh spell or 10 min for psionic domination, (wasn´t that the official version for deleting the troll reg ring from the loot tables? people just waiting around?).
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Tawnie/Raquelle/Saysha/Staycie
Namesake of The Lava Divers, Khyber
Server Sarlona / MST / Guild Enslaved / Characters Ionos, Cydekik, Xalavan, Rodessa, Hethrow, Ramsteen
And again, the change to /death doesnt fix the real problem at hand:
there is virtually no penalty for dying
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Tawnie/Raquelle/Saysha/Staycie
Namesake of The Lava Divers, Khyber
Hmmm.....
how about making making some kind of fortitude save upon /death while conscious and if you fail..........
lose 1 point of CON.......hahahahahahahaha
The threat of losing an important stat could just maybe could slow that down a little.![]()
Just an idea,
Borr.
Ghallanda - The a team
Borrigain Gnollslayer : Lorraidyn Terrakaen : Philonius Purge
"Never argue with an idiot; they'll drag you down to their level and beat you with experience." ~ Anonymous