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  1. #21
    Community Member Beherit_Baphomar's Avatar
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    Again, a good idea.

    Very good idea, actually.

    But its far easier for Turbine to change /death and have a blanket "fix" than to target what the /death exploits.

    Shame really, cause you have a very good idea here.
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  2. #22
    Founder Braddock_Tharmwell's Avatar
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    Quote Originally Posted by tihocan View Post
    Not sure I understand. You realize that if you get killed in action, you don't have to release to tavern, right?
    Yes, but part of the /Death issue was doing it to remove negative effects and the like and staying put to be rezzed and refreshed in the instance. Doing so with the change no longer allows that right?

    The accidental release click issue may be more troublesome though.

  3. #23

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    The problems with /death that they are addressing with this changa has nothing to do with removing negative effects. It has everything to do with party members using /death to bypass things, being rezzed on the other side, and thus 'exploiting' the way certain instances were meant to be run.

    Obviously I cannot go into details, but I think most of you have heard of ways that /death was used to make something 'easier' or to do something in a manner that is not intended. Think VoN5 or TF.

    The changes they are making will eliminate those exploits. Sure they could have put lots of time into creating other fixes to these problems, but this fix nips it in the bud, and was probably much faster to implement than changing every dungeon where said exploit was possible.

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  4. #24
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    This change will only affect valid attempts to get out of a bugged instance, since the people who exploit /death would stop typing it but are going to kill themselves on a more creative way.
    Even if they put a full AP loss of xp for typing death it would not change the exploits.
    Again they are taking a quick route to try to fix something, that will not actually fix it and they will take away maybe the only tool that we have to correct problems besides waiting for the fast response tech support to help.
    On the other hand i can see how a pug group or a casual gamer one (the people that will not make the run to a quest alone or the ones that actually care about xp since they have a limited time to play) waiting 20 min to recover from a stone to flesh spell or 10 min for psionic domination, (wasn´t that the official version for deleting the troll reg ring from the loot tables? people just waiting around?).

  5. #25
    Community Member Jaysensen's Avatar
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    Quote Originally Posted by DaveyCrockett View Post
    The changes they are making will eliminate those exploits. Sure they could have put lots of time into creating other fixes to these problems, but this fix nips it in the bud, and was probably much faster to implement than changing every dungeon where said exploit was possible.
    I dont doubt that it was the easiest solution. Too bad its not the best solution.

    PS, I cant take credit for the idea, just the post. Someone else suggested REz Sickness before.
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  6. #26
    The Hatchery GeneralDiomedes's Avatar
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    Quote Originally Posted by Citymorg View Post
    I'm a big fan of the KISS approach on this one. Turbine did effectively make death mean something in the Level 12 cap raise. What'd they do?

    Increase the XP penalty. When you are losing three, five or ten thousand XP per death, even capped characters will start to notice when they begin to lose levels.
    Except they don't seem to really. /death is not used that frequently, and the Gianthold quests give stupid amounts of XP.

    One could argue that XP is meaningless in this game as well.
    Server Sarlona / MST / Guild Enslaved / Characters Ionos, Cydekik, Xalavan, Rodessa, Hethrow, Ramsteen

  7. #27
    Community Member Jaysensen's Avatar
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    And again, the change to /death doesnt fix the real problem at hand:

    there is virtually no penalty for dying
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  8. #28

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    Hmmm.....

    how about making making some kind of fortitude save upon /death while conscious and if you fail..........





















    lose 1 point of CON.... ...hahahahahahahaha

    The threat of losing an important stat could just maybe could slow that down a little.

    Just an idea,
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