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  1. #1
    Community Member KoboldKiller's Avatar
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    Default My basic Barb build

    Ok he won't be anything special just your average Barb but I thought I would post it anyway to see what kind of feedback I could get. Standard 28pt build no equip.

    Code:
    Character Plan by DDO Character Planner Version 2.70
    DDO Character Planner Home Page
    Level 14 Chaotic Good Dwarf Male
    (14 Barbarian) 
    Hit Points: 325
    Spell Points: 0 
    BAB: 14\14\19\24
    Fortitude: 13
    Reflex: 5
    Will: 4
                     Starting          Feat/Enhancement
                    Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 14)
    Strength             18                    21
    Dexterity            12                    12
    Constitution         16                    18
    Intelligence          8                     8
    Wisdom               10                    10
    Charisma              6                     6
                     Starting          Feat/Enhancement
                    Base Skills         Modified Skills
    Skills           (Level 1)            (Level 14)
    Balance               1                     5
    Bluff                -2                    -2
    Concentration         3                     4
    Diplomacy            -2                    -2
    Disable Device       n/a                   n/a
    Haggle               -2                    -2
    Heal                  0                     0
    Hide                  1                     1
    Intimidate            2                    15
    Jump                  8                    22
    Listen                0                     0
    Move Silently         1                     1
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair               -1                    -1
    Search               -1                     1
    Spot                  2                     8.5
    Swim                  4                     5
    Tumble                n/a                   n/a
    Use Magic Device     n/a                   n/a
     
    Level 1 (Barbarian)
    Feat: (Selected) Two Handed Fighting
    Enhancement: Barbarian Sprint Boost I
    Enhancement: Dwarven Axe Damage I
    Level 2 (Barbarian)
    Enhancement: Barbarian Extend Rage I
    Enhancement: Barbarian Extra Rage I
    Enhancement: Barbarian Constitution I
    Level 3 (Barbarian)
    Feat: (Selected) Toughness
    Enhancement: Barbarian Power Rage I
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Toughness I
    Enhancement: Barbarian Toughness I
    Level 4 (Barbarian)
    Enhancement: Dwarven Axe Attack I
    Enhancement: Barbarian Toughness II
    Level 5 (Barbarian)
    Enhancement: Barbarian Extend Rage II
    Level 6 (Barbarian)
    Feat: (Selected) Improved Two Handed Fighting
    Enhancement: Barbarian Extra Rage II
    Enhancement: Barbarian Power Rage II
    Enhancement: Dwarven Toughness II
    Level 7 (Barbarian)
    Enhancement: Dwarven Axe Damage II
    Level 8 (Barbarian)
    Enhancement: Barbarian Extend Rage III
    Level 9 (Barbarian)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Enhancement: Barbarian Power Rage III
    Level 10 (Barbarian)
    Enhancement: Barbarian Extra Rage III
    Enhancement: Barbarian Toughness III
    Level 11 (Barbarian)
    Enhancement: Barbarian Critical Rage I
    Level 12 (Barbarian)
    Feat: (Selected) Greater Two Handed Fighting
    Enhancement: Barbarian Power Rage IV
    Level 13 (Barbarian)
    Enhancement: Barbarian Toughness IV
    Level 14 (Barbarian)
    Enhancement: Barbarian Critical Rage II
    Enhancement: Barbarian Improved Damage Reduction I
    To crush your enemies, see them driven before you, and to hear the lamentation of the women!
    Go for the eyes Boo!

  2. #2
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    Default

    That should work
    Personally I'd take stunning blow instead of toughness, but it's a matter of preference.

  3. #3
    Community Member Shade's Avatar
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    Why make a build.

    Why not just ask. "should I take toughness or power attack?"

    The answer would be:
    If you even have to ask, do your server a favor and don't make a barbarian.

  4. #4
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    Default

    Power Attack instead of Toughness, please please please.

  5. #5
    Community Member KoboldKiller's Avatar
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    Quote Originally Posted by Shade View Post
    Why make a build.

    Why not just ask. "should I take toughness or power attack?"

    The answer would be:
    If you even have to ask, do your server a favor and don't make a barbarian.
    I appreciate your candor however until someone can show me how to get high HP without Toughness and a bunch of equip I do not posess then this is the build.
    Last edited by KoboldKiller; 08-29-2007 at 01:50 PM.
    To crush your enemies, see them driven before you, and to hear the lamentation of the women!
    Go for the eyes Boo!

  6. #6
    Community Member KoboldKiller's Avatar
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    Default Barb sans Toughness

    As you can see HP is considerably lower now. So with the exception of doing more damage explain how dropping toughness for Power attack is better? Toughness=longer life, Power attack=more damage less to hit and less life. Please explain and I am serious as I would like to know how this is better.

    Code:
    Character Plan by DDO Character Planner Version 2.70
    DDO Character Planner Home Page
    Level 14 Chaotic Good Dwarf Male
    (14 Barbarian) 
    Hit Points: 258
    Spell Points: 0 
    BAB: 14\14\19\24
    Fortitude: 14
    Reflex: 5
    Will: 4
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 14)
    Strength             18                    21
    Dexterity            12                    12
    Constitution         16                    20
    Intelligence          8                     8
    Wisdom               10                    10
    Charisma              6                     6
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 14)
    Balance               1                     5
    Bluff                -2                    -2
    Concentration         3                     5
    Diplomacy            -2                    -2
    Disable Device       n/a                   n/a
    Haggle               -2                    -2
    Heal                  0                     0
    Hide                  1                     1
    Intimidate            2                    15
    Jump                  8                    22
    Listen                0                     0
    Move Silently         1                     1
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair               -1                    -1
    Search               -1                     1
    Spot                  2                     8.5
    Swim                  4                     5
    Tumble                n/a                   n/a
    Use Magic Device     n/a                   n/a
    
    Level 1 (Barbarian)
    Feat: (Selected) Two Handed Fighting
    Enhancement: Barbarian Sprint Boost I
    Enhancement: Dwarven Axe Damage I
    Level 2 (Barbarian)
    Enhancement: Barbarian Extend Rage I
    Enhancement: Barbarian Extra Rage I
    Enhancement: Barbarian Constitution I
    Level 3 (Barbarian)
    Feat: (Selected) Power Attack
    Enhancement: Barbarian Power Attack I
    Enhancement: Barbarian Power Rage I
    Enhancement: Dwarven Constitution I
    Level 4 (Barbarian)
    Enhancement: Barbarian Hardy Rage I
    Enhancement: Dwarven Axe Attack I
    Level 5 (Barbarian)
    Enhancement: Barbarian Extend Rage II
    Enhancement: Barbarian Power Attack II
    Level 6 (Barbarian)
    Feat: (Selected) Improved Two Handed Fighting
    Enhancement: Barbarian Extra Rage II
    Enhancement: Barbarian Power Rage II
    Level 7 (Barbarian)
    Enhancement: Dwarven Axe Damage II
    Level 8 (Barbarian)
    Enhancement: Dwarven Constitution II
    Level 9 (Barbarian)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Enhancement: Barbarian Power Attack III
    Enhancement: Barbarian Power Rage III
    Level 10 (Barbarian)
    Enhancement: Barbarian Extend Rage III
    Level 11 (Barbarian)
    Enhancement: Barbarian Critical Rage I
    Enhancement: Barbarian Extra Rage III
    Level 12 (Barbarian)
    Feat: (Selected) Greater Two Handed Fighting
    Enhancement: Barbarian Power Rage IV
    Level 13 (Barbarian)
    Enhancement: Barbarian Critical Rage II
    Level 14 (Barbarian)
    Enhancement: Barbarian Constitution II
    To crush your enemies, see them driven before you, and to hear the lamentation of the women!
    Go for the eyes Boo!

  7. #7
    Community Member bandyman1's Avatar
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    Quote Originally Posted by KoboldKiller View Post
    As you can see HP is considerably lower now. So with the exception of doing more damage explain how dropping toughness for Power attack is better? Toughness=longer life, Power attack=more damage less to hit and less life. Please explain and I am serious as I would like to know how this is better.

    Code:
    Character Plan by DDO Character Planner Version 2.70
    DDO Character Planner Home Page
    Level 14 Chaotic Good Dwarf Male
    (14 Barbarian) 
    Hit Points: 258
    Spell Points: 0 
    BAB: 14\14\19\24
    Fortitude: 14
    Reflex: 5
    Will: 4
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 14)
    Strength             18                    21
    Dexterity            12                    12
    Constitution         16                    20
    Intelligence          8                     8
    Wisdom               10                    10
    Charisma              6                     6
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 14)
    Balance               1                     5
    Bluff                -2                    -2
    Concentration         3                     5
    Diplomacy            -2                    -2
    Disable Device       n/a                   n/a
    Haggle               -2                    -2
    Heal                  0                     0
    Hide                  1                     1
    Intimidate            2                    15
    Jump                  8                    22
    Listen                0                     0
    Move Silently         1                     1
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair               -1                    -1
    Search               -1                     1
    Spot                  2                     8.5
    Swim                  4                     5
    Tumble                n/a                   n/a
    Use Magic Device     n/a                   n/a
    
    Level 1 (Barbarian)
    Feat: (Selected) Two Handed Fighting
    Enhancement: Barbarian Sprint Boost I
    Enhancement: Dwarven Axe Damage I
    Level 2 (Barbarian)
    Enhancement: Barbarian Extend Rage I
    Enhancement: Barbarian Extra Rage I
    Enhancement: Barbarian Constitution I
    Level 3 (Barbarian)
    Feat: (Selected) Power Attack
    Enhancement: Barbarian Power Attack I
    Enhancement: Barbarian Power Rage I
    Enhancement: Dwarven Constitution I
    Level 4 (Barbarian)
    Enhancement: Barbarian Hardy Rage I
    Enhancement: Dwarven Axe Attack I
    Level 5 (Barbarian)
    Enhancement: Barbarian Extend Rage II
    Enhancement: Barbarian Power Attack II
    Level 6 (Barbarian)
    Feat: (Selected) Improved Two Handed Fighting
    Enhancement: Barbarian Extra Rage II
    Enhancement: Barbarian Power Rage II
    Level 7 (Barbarian)
    Enhancement: Dwarven Axe Damage II
    Level 8 (Barbarian)
    Enhancement: Dwarven Constitution II
    Level 9 (Barbarian)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Enhancement: Barbarian Power Attack III
    Enhancement: Barbarian Power Rage III
    Level 10 (Barbarian)
    Enhancement: Barbarian Extend Rage III
    Level 11 (Barbarian)
    Enhancement: Barbarian Critical Rage I
    Enhancement: Barbarian Extra Rage III
    Level 12 (Barbarian)
    Feat: (Selected) Greater Two Handed Fighting
    Enhancement: Barbarian Power Rage IV
    Level 13 (Barbarian)
    Enhancement: Barbarian Critical Rage II
    Level 14 (Barbarian)
    Enhancement: Barbarian Constitution II
    Because at lvl 14 you'll be running around constantly 2x raged. A barbarian not raged is a gimped fighter. So that's an increase of 6 Con or ( 3x14) 48 Hps. That's 300 Hps on a melee without toughness. No extra gear that you don't have ( no stat item to Con of any kind either in that figure I might add ).

    If you can't survive with only 300 ( lol, can't belive I said that ) hps, then I guess the benifits of Hps over the +16 damage every swing ( that get's multiplied on crits ) is the right choice for you.
    Last edited by bandyman1; 08-29-2007 at 02:18 PM.
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  8. #8
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    All those extra HP from Toughness won't make much of a difference if it takes you longer to have stuff get killed. More DPS via Power Attack means stuff dies faster, making the HP you have last longer. With just a +4 CON item, you'll be at 24 CON in that 2nd build, which, when including your base of 168, the 20 from Heroic Durability, and the 10 from the Gianthold favor puts you at 296 HP. The key here is that is pre-rage. With the rage levels you'll take via enhancements - not to mention rage potions or the spell - you'll easily top over 400 HP while raging. That will be more than enough considering you're going to be pumping out a hell of a lot of damage with Power Attack.
    Last edited by Blazer; 08-29-2007 at 02:15 PM.

  9. #9
    Community Member Beergut's Avatar
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    Default Barbarian Build feedback

    OK - my 2 cents worth

    My experience has been there is no ideal build. Some builds can be real crappy but it's difficult to say what is best. The best build for you should be the build you enjoy playing. There can be several real good builds.

    Here's where I stick my pencil thin neck out a bit.

    I like to play a Barbarian with high HP's. This means taking the toughness feats. I haven't been playing long enough to to know the excrutiating minutia of splashing levels and so on but I do know it's nice to hit level 14 with about 460 hp's and to rage and clear 500. Why? - I can take a real beating and still survive. I can swing my greataxe and not have to worry too much about my lack of a shield. I can act like a freakin Barbarian.

    Regarding the Rages - you can put 1 pt in extra rage at all and maybe just 1 in extended rage. You won't need more than 4 or 5 rages between shrines usually and the rage period will be long enough. Instead focus on Hardy rage and whatever the one is that sives you strength (power rage?). You will be stronger and tougher - thus able to deal out and take more damage - albeit for a shorter period of time.

    Focus on strength when leveling to balance out your constitution. You won't be able to exactly balance out your strength and constitution scores but if they are the primary things you focus on with skill points you won't be disappointed.

    Again - I'm not an extremely experienced player and I'm sure others have much more to offer but this is how I built Beerkeg and he turned out to be a fun and simple Barb to play - no regrets.
    Partywype - lvl 8 Cleric / Beerwench - lvl 5 Wizard
    Beerkeg - lvl 14 Dwarf Barb

  10. #10
    Community Member KoboldKiller's Avatar
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    Quote Originally Posted by Beergut View Post
    OK - my 2 cents worth

    My experience has been there is no ideal build. Some builds can be real crappy but it's difficult to say what is best. The best build for you should be the build you enjoy playing. There can be several real good builds.

    Here's where I stick my pencil thin neck out a bit.

    I like to play a Barbarian with high HP's. This means taking the toughness feats. I haven't been playing long enough to to know the excrutiating minutia of splashing levels and so on but I do know it's nice to hit level 14 with about 460 hp's and to rage and clear 500. Why? - I can take a real beating and still survive. I can swing my greataxe and not have to worry too much about my lack of a shield. I can act like a freakin Barbarian.

    Regarding the Rages - you can put 1 pt in extra rage at all and maybe just 1 in extended rage. You won't need more than 4 or 5 rages between shrines usually and the rage period will be long enough. Instead focus on Hardy rage and whatever the one is that sives you strength (power rage?). You will be stronger and tougher - thus able to deal out and take more damage - albeit for a shorter period of time.

    Focus on strength when leveling to balance out your constitution. You won't be able to exactly balance out your strength and constitution scores but if they are the primary things you focus on with skill points you won't be disappointed.

    Again - I'm not an extremely experienced player and I'm sure others have much more to offer but this is how I built Beerkeg and he turned out to be a fun Barb to play - no regrets.
    I apreciate your straight forward approach. I will take all this into consideration.
    To crush your enemies, see them driven before you, and to hear the lamentation of the women!
    Go for the eyes Boo!

  11. #11
    Community Member Shade's Avatar
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    Quote Originally Posted by KoboldKiller View Post
    I appreciate your candor however until someone can show me how to get high HP without Toughness and a bunch of equip I do not posess then this is the build.
    Here's my build
    http://forums.ddo.com/showthread.php?t=116814

    Here's my hitpoints
    http://img183.imageshack.us/img183/9...ot01530zp6.jpg

    Hitpoints are important, up to a point. That point is basicly the maximum a cleric can heal for, reliably. That is currrently 399, for a maximum empowered heal. My build has that all the time, and quite often allot more. As such having toughness would hold no benefit.

    The thing is, in the end game, you can take 1000s of damage in under a minuit. The way to survive is to have enough of a buffer for the cleric to keep you alive. The maximum damage you can reasonable take in the hardest fight in the game - elite tor blue dragon is about 150 (you could take 300 vs the white one but hes easier overall).. As such having 400 or 500 won't make any notable difference to the cleric healing you.

    Power attack adds 10 to 16 damage.. That is an incredible amount, and can mean the difference between whiping on a quest or easily beating it. DPS is important in DDO, and having it high as possible is the best way to do it on a barbarian.

    16 dmg also means +48 dmg on a crit with a greataxe... Massive increase.

    Power attack is the best feat a barbarian can take.
    Toughness is the worst.

  12. #12
    Community Member KoboldKiller's Avatar
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    Quote Originally Posted by Shade View Post
    Here's my build
    http://forums.ddo.com/showthread.php?t=116814

    Here's my hitpoints
    http://img183.imageshack.us/img183/9...ot01530zp6.jpg

    Hitpoints are important, up to a point. That point is basicly the maximum a cleric can heal for, reliably. That is currrently 399, for a maximum empowered heal. My build has that all the time, and quite often allot more. As such having toughness would hold no benefit.

    The thing is, in the end game, you can take 1000s of damage in under a minuit. The way to survive is to have enough of a buffer for the cleric to keep you alive. The maximum damage you can reasonable take in the hardest fight in the game - elite tor blue dragon is about 150 (you could take 300 vs the white one but hes easier overall).. As such having 400 or 500 won't make any notable difference to the cleric healing you.

    Power attack adds 10 to 16 damage.. That is an incredible amount, and can mean the difference between whiping on a quest or easily beating it. DPS is important in DDO, and having it high as possible is the best way to do it on a barbarian.

    16 dmg also means +48 dmg on a crit with a greataxe... Massive increase.

    Power attack is the best feat a barbarian can take.
    Toughness is the worst.
    Thank you for laying that out for me.
    To crush your enemies, see them driven before you, and to hear the lamentation of the women!
    Go for the eyes Boo!

  13. #13
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    Quote Originally Posted by tihocan View Post
    Personally I'd take stunning blow instead of toughness, but it's a matter of preference.
    **** I hadn't even noticed you didn't have power attack, sorry about that Luckily others have pointed it out...

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