Code:Sil - Human Paladin 14 Lava Divers Tad - Drow Wizard 14 Semolina - Elf Rog 13/Ftr 1 on Rava - Drow Sorceror 7 Riddikulus - Human Cleric 14 Khyber Clamor - Warforged Barb 7 Durum - Dwarf Ftr 10/Pal 3/Rng 1 Ridd - Dwarf Ftr 6/Rog 2/Pal 2
or they could put on another save, or they could create a pot to cure this ailment, or they could let a rest shrine cure it.
Listen, I dont want some huge boon here for the gamers. All I want is a secondary way to cure a status ailment that we should have 4 ways to cure, but do not, (and odds are really really good will not get as I do not see the wish or miracle lines making it into game.)
Clerics of Fernia
King of Stormreach
(and if you disagree with me, then you can treat me like a Nintendo Cartridge)
Oh I hope wish spells in any format are never attempted in such a game. Wish spells are nightmares, and as the names imply they can be so varied in their application and use that the game itself can't contimplate every use it may have....that requires a real live, living, human DM to distinguish and judge, which is something a computer simply cannot replicate properly and no matter how it would be implemented people would be crying left and right wanting to know it isnt able to do this or that.
Just as the quoted definition of the limited wish spell states, it can be used to replicate nearly any effect. DDO is already far too limited on the available spells now, yet a limited wish could even produce effects not even in an avilable spell, which is something the game cannot compensate for.
I can only image the problems even trying to click on such a spell icon would be. It would have to pop up a window, basically showing you every single spell in the game to choose from, and potentially even more options than that, which would just be a window filling up nearly your entire screen of choices, and by the time you choose what you wanted it to do, you probably wouldnt even need it anymore.
Granted I love the wish spells in PnP, but in a computer run gameworld where the rules cannot be questioned, changed, bent or even reconsidered, there is no place for such spells here...not properly, and if you can properly institue a spell like that, it shouldnt be available. Not to mention wish spells are quite often entirely at the DMs discretion on how they work or how they will produce what is wished for, which means the effects of such spells change from game session to game session, from DM to DM, at which point you could hardly create a hardset code of rules for such a spell that is going to suit the desires or understanding of what the spell is to everyone, which in turn will probably just create headaches and nightmares for the Devs later on.
I totally agree with the need for a secondary method. See post #55. I just don't think that method should be a purchased consumable or a shrine.
Why object to changing the shrines?
I think feeblemind not being cleared at shrine is an oversight.
I understand it only removing one "tick" of negative level or stat damage, but it removes all other stat damaging effects completely (enervation, enfeeblement, etc), so what makes feeblemind "special"?
Code:Sil - Human Paladin 14 Lava Divers Tad - Drow Wizard 14 Semolina - Elf Rog 13/Ftr 1 on Rava - Drow Sorceror 7 Riddikulus - Human Cleric 14 Khyber Clamor - Warforged Barb 7 Durum - Dwarf Ftr 10/Pal 3/Rng 1 Ridd - Dwarf Ftr 6/Rog 2/Pal 2
In PnP, Feeblemind requires high level magic to remove; Clr6,9 or Sor/Wiz7,9 spells. Allowing it to be removed with a good night's rest just isn't right. It's not a temporary drain but a permanent enchantment effect. "She turned me into a newt! ...I got better." Curse and Blindness do not go away from a shrine, nor should the higher level Feeblemind.
Heck, I'd love to see integrated voice and type chat automatically turned off for Feebleminded players. "The affected creature is unable to <snip> understand language, or communicate coherently." Ok, maybe it can post an auto message of grunts whenever they try to use type chat.Now that would be fun!
That would actually cause me to quit. Sorry, but while I do think we should stick to PnP as much as possible, that would certainly be a complete wash for a game that (more or less) requires active speech to be able to complete without due frustration.
Funny idea, but not a fun one. And a game needs to be fun in order to be a success.
Person Æ, SarlonaTanka (Elf Tempest Trapper) .:. Darani (Aasimar Inquisileric) .:. Raelyth (Elf Artifonk)
Ok, fair enough. I think it would be fun, though. I use voice, so if I was Feebleminded, I'd lose my green voice indicator. If I tried to type, no matter what I typed, my text would appear to others as, "Ygh. Kfunikapah!" Hopefully, my party would catch on and help me out. (Maybe the Feebleminded icon could stay visible above my head, too.)
I have several guildies that play without voice. They use type chat for normal play. Same thing would happen. Their text would do the same. We'd see unusual chat (think Hobgob and Orc battle cries) from them in Party chat and we'd help out.