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  1. #1
    Founder Cowdenicus's Avatar
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    Default With the change to /death

    I am requesting a potion to cure feeblemind.

    Currently, the only way to cure it is to die, or to have the heal spell cast on you. Well if you are the cleric and get feebleminded in a quest you are basically screwed, because you have to die (xp penalty), get zoned out of the quest (-20% xp), and hope you can make it back to the quest.

    A potion to cure the effect can solve the issue.
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  2. #2
    Founder Hvymetal's Avatar
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    One other way, have a 9th Level or above Pally w/ the 2nd level of the soverign(sp?) host enhancement it cures feeblemind also supposedly haven't had to try it yet.
    R.I.P. E.G.G. 3/4/08

  3. #3
    Community Member BUpcott's Avatar
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    Quote Originally Posted by Hvymetal View Post
    One other way, have a 9th Level or above Pally w/ the 2nd level of the soverign(sp?) host enhancement it cures feeblemind also supposedly haven't had to try it yet.
    I does cure it. And you don't need it on a pally, clerics get the enhancement as well and you can self cast it even with feeblemind
    **Thelanis**The Infamous Flaming Vagabonds**
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  4. #4
    Founder Hvymetal's Avatar
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    Quote Originally Posted by BUpcott View Post
    I does cure it. And you don't need it on a pally, clerics get the enhancement as well and you can self cast it even with feeblemind
    Cool didn't know it worked on yourself when you are feebleminded, my Pally just got a bit more self-sufficient
    R.I.P. E.G.G. 3/4/08

  5. #5
    Community Member BUpcott's Avatar
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    Quote Originally Posted by Eladrin View Post
    Sounds like a good idea to me.

    Edit: Though I'm not entirely sure what the specifics will end up being. Can someone with the intellect of a lizard know which potion to drink, or should someone feed it to them?
    Even lizards eat and drink.

    EDIT: Ninja'd a dev! woot not bad for my first
    Last edited by BUpcott; 08-29-2007 at 09:18 AM. Reason: ninja post
    **Thelanis**The Infamous Flaming Vagabonds**
    **Jameela*Ranger For Hire**Salvadorian*The Immortalized**
    **Dronn*Beefy Sorcerer**Cambel*Raging Pally**Dimah*Evasive Wizard**
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  6. #6
    Developer Eladrin's Avatar
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    Quote Originally Posted by Cowdenicus View Post
    I am requesting a potion to cure feeblemind.

    Currently, the only way to cure it is to die, or to have the heal spell cast on you. Well if you are the cleric and get feebleminded in a quest you are basically screwed, because you have to die (xp penalty), get zoned out of the quest (-20% xp), and hope you can make it back to the quest.

    A potion to cure the effect can solve the issue.
    Sounds like a good idea to me.

    Edit: Though I'm not entirely sure what the specifics will end up being. Can someone with the intellect of a lizard know which potion to drink, or should someone feed it to them?

  7. #7
    Community Member Klattuu's Avatar
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    Quote Originally Posted by Eladrin View Post
    Sounds like a good idea to me.

    Edit: Though I'm not entirely sure what the specifics will end up being. Can someone with the intellect of a lizard know which potion to drink, or should someone feed it to them?
    Ironically though that while feebleminded I can select wands, aim, and shoot without difficulty or drink any other potion without an issue so in the current state of the rules I don't see an issue.

  8. #8
    Community Member bobbryan2's Avatar
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    Quote Originally Posted by Eladrin View Post
    Sounds like a good idea to me.

    Edit: Though I'm not entirely sure what the specifics will end up being. Can someone with the intellect of a lizard know which potion to drink, or should someone feed it to them?
    Or... you could just let us /death.

    But Im' just of the opinion that no effect should be worse than death. Changing this, ceases to allow dominate/flesh to stone/feeblemind, etc to willingly degrade their status to dead.

    So.. if the purpose was to make all these conditions worse than death.... then mission accomplished.

  9. #9
    Community Member Lorien_the_First_One's Avatar
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    Quote Originally Posted by Cowdenicus View Post
    I am requesting a potion to cure feeblemind.

    Currently, the only way to cure it is to die, or to have the heal spell cast on you. Well if you are the cleric and get feebleminded in a quest you are basically screwed, because you have to die (xp penalty), get zoned out of the quest (-20% xp), and hope you can make it back to the quest.

    A potion to cure the effect can solve the issue.
    That's why I loved feebleminding clerics in PnP Usually they made their saves but when they didn't...ouch. You do carry a sword right? Enjoy tanking until you die or hit a shrine


    Quote Originally Posted by Eladrin View Post
    Sounds like a good idea to me.

    Edit: Though I'm not entirely sure what the specifics will end up being. Can someone with the intellect of a lizard know which potion to drink, or should someone feed it to them?
    Eh, you already let them drink every other potion and function fully. In D&D with an Int of 1 most DMs I know would have treated them like retards, kinda like you do with a CHR of 1.

    I don't have a bit problem with my cleric staying stupid until he dies or hits a shrine. If there are no UMD types with a scroll then I should have to wait for a tavern or shrine.

  10. #10
    Community Member Shade's Avatar
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    Quote Originally Posted by Eladrin View Post
    Sounds like a good idea to me.

    Edit: Though I'm not entirely sure what the specifics will end up being. Can someone with the intellect of a lizard know which potion to drink, or should someone feed it to them?
    Quote Originally Posted by d20srd.org
    If the target creature fails a Will saving throw, its Intelligence and Charisma scores each drop to 1. The affected creature is unable to use Intelligence- or Charisma-based skills, cast spells, understand language, or communicate coherently. Still, it knows who its friends are and can follow them and even protect them. The subject remains in this state until a heal, limited wish, miracle, or wish spell is used to cancel the effect of the feeblemind. A creature that can cast arcane spells, such as a sorcerer or a wizard, takes a -4 penalty on its saving throw.
    So out of those, only one we have is heal.
    So another cleric could heal it. If none in the party, someone could use a heal scroll on the cleric to cure it (anyone with 20+ umd can do that, given enough rolls)
    If no one has the spell or enough umd, theres still a way.. Infact the cleric can cure it himself. Simply aquire the black dragonscale armor and activate it to heal youself. Or another party member with said armor can do it.

    While id like potions of heal... Without some serious restrictions they would be very overpowered in the current game. Maybe if they only dropped in stacks of say 5, as ultra rare loot, like +2 tome rare.. And weighed so much that only a 40+ str barbarian could even carry them, perhaps theyd be good... But as a regular potion... would make it a bit too easy for the tanks to stay alive.

    Feeblemind is not currently a big deal, as such time to implement some change because of the /death change is not warranted.

    ivIts not like we can't die. If the cleric has feeblemidn and wants to die to fix it, that really isn't a problem. All the melees have to do is pull over some mobs and let him get the **** beat out of him. Its funnier then /death and just as effective.

  11. #11
    Community Member BUpcott's Avatar
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    Quote Originally Posted by Shade View Post
    So out of those, only one we have is heal.
    So another cleric could heal it. If none in the party, someone could use a heal scroll on the cleric to cure it (anyone with 20+ umd can do that, given enough rolls)
    If no one has the spell or enough umd, theres still a way.. Infact the cleric can cure it himself. Simply aquire the black dragonscale armor and activate it to heal youself. Or another party member with said armor can do it.

    While id like potions of heal... Without some serious restrictions they would be very overpowered in the current game. Maybe if they only dropped in stacks of say 5, as ultra rare loot, like +2 tome rare.. And weighed so much that only a 40+ str barbarian could even carry them, perhaps theyd be good... But as a regular potion... would make it a bit too easy for the tanks to stay alive.

    Feeblemind is not currently a big deal, as such time to implement some change because of the /death change is not warranted.

    ivIts not like we can't die. If the cleric has feeblemidn and wants to die to fix it, that really isn't a problem. All the melees have to do is pull over some mobs and let him get the **** beat out of him. Its funnier then /death and just as effective.
    Not asking for a 'HEAL' potion but rather a 'cure feeblemind potion'. So in theory it wouldn't be over powering if it was restricted to curing feeblemind.
    **Thelanis**The Infamous Flaming Vagabonds**
    **Jameela*Ranger For Hire**Salvadorian*The Immortalized**
    **Dronn*Beefy Sorcerer**Cambel*Raging Pally**Dimah*Evasive Wizard**
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  12. #12
    Community Member BlueLightBandit's Avatar
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    How about a -cleanse- potion... where you receive all of the curative effects of -heal- without all that silly healing.
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  13. #13

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    Hmmm... Feeblemind...

    Support your local dragon marked halfling and ask them for the cure.

  14. #14
    Community Member Riddikulus's Avatar
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    Quote Originally Posted by Eladrin View Post
    Sounds like a good idea to me.

    Edit: Though I'm not entirely sure what the specifics will end up being. Can someone with the intellect of a lizard know which potion to drink, or should someone feed it to them?
    Any particular reason why you can't just make shrines cure feeblemind?

    Edit: I always thought it was goofy that you can get feebleminded in Tempest Spine on Normal, which is below the level that clerics can cure feeblemind.
    Last edited by Riddikulus; 08-29-2007 at 09:47 AM.
    Code:
     Sil - Human Paladin 14              Lava Divers           Tad - Drow Wizard 14
     Semolina - Elf Rog 13/Ftr 1             on              Rava - Drow Sorceror 7
     Riddikulus - Human Cleric 14          Khyber         Clamor - Warforged Barb 7
     Durum - Dwarf Ftr 10/Pal 3/Rng 1                Ridd - Dwarf Ftr 6/Rog 2/Pal 2

  15. #15
    Developer Eladrin's Avatar
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    Quote Originally Posted by Shade View Post
    While id like potions of heal... Without some serious restrictions they would be very overpowered in the current game.
    Whatever does come out of this, it won't be potions of heal.

    I'm not particularly fond of effects that render some characters permanently-until-fixed, not-dead, but unplayable, even if "that's the rules!". Feeblemind may end up with occasional re-saves (Like Flesh to Stone), just so eventually it will go away if you don't have a friendly Cleric, Sov. Host Paladin, or UMD class with you on a long quest.

    How about a -cleanse- potion... where you receive all of the curative effects of -heal- without all that silly healing.
    The effect you're looking for is "Panacea", also too high level to fit into a potion. Certainly a worthwhile spell to put on "the list" though.

  16. #16
    Founder binnsr's Avatar
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    Quote Originally Posted by Shade View Post
    Its not like we can't die. If the cleric has feeblemidn and wants to die to fix it, that really isn't a problem. All the melees have to do is pull over some mobs and let him get the **** beat out of him. Its funnier then /death and just as effective.
    Even this isn't foolproof .. better hope you let your cleric incap while getting the snot beat out of him..
    -=]ArchAngels[=-

  17. #17
    Developer Eladrin's Avatar
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    Quote Originally Posted by Riddikulus View Post
    Any particular reason why you can't just make shrines cure feeblemind?

    Edit: I always thought it was goofy that you can get feebleminded in Tempest Spine on Normal, which is below the level that clerics can cure feeblemind.
    Good question. Maybe that's the simplest solution of them all.

  18. #18
    Community Member Tanka's Avatar
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    Quote Originally Posted by Riddikulus View Post
    Any particular reason why you can't just make shrines cure feeblemind?

    Edit: I always thought it was goofy that you can get feebleminded in Tempest Spine on Normal, which is below the level that clerics can cure feeblemind.
    Well, if you have a Cleric with you, they can make a Caster Level check to use a Heal scroll. Might take a couple of tries, but they'll get it eventually.
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  19. #19
    Stormreach Advisor
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    There is other stuff that makes your character permanently unplayable until he dies: negative levels and blindness. And, to a lesser extent, Bestow Curse (once it can be "cured" by death).
    In these situations, /death seems like a valid tactics to me. It has the same effect as finding a group of mob (or some high enough fall) to kill you, and is less cumbersome. I'd really prefer if it stayed that way.

  20. #20
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    Quote Originally Posted by Tanka View Post
    Well, if you have a Cleric with you, they can make a Caster Level check to use a Heal scroll. Might take a couple of tries, but they'll get it eventually.
    If the cleric is below lvl 9 then he can't even put the scroll in his hand.
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