I shall place this post into the "dubious at best" category.
1) Every project lead (we call them "program managers" here) I have ever worked with has better communication skills than displayed in this post.
2) Every project I have ever worked on has a bug backlog that is addressed in priority order, not a "Hey, Harry has free time! Whee! Glad we don't use a schedule around here or he'd have work to do!" schema.
3) Every project I have ever worked on has a triage process for bugs, not a "Hey, I had a random thought for how to make things better! Bob, go implement this and let's hope that it really is a good idea and is technically feasible and won't cause regressions and won't hork QA's test auotmation and fits into the schedule" schema.
If you are a project lead I can say with a high degree of assurance that you are not a good one.
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Friends don't let friends solo.
I've got no problem with people that do solo, but DDO is not about soloing. Complaining that this change impacts solo players is like complaining that a change impacts PvP players.
Regardless of why the dev's decided to give this enough priority to implement it - how it affects solo players should have pretty much zero bearing on whether or not they do it.
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Thelanis, The Band of the Shifting Sands:
Nen (Barb/Ranger, Founder) / Emeril (Cleric, Founder) / Kraxkit (Dex Ranger) /
Klyde (DPS Barbarian) / Sojourne (Rogue, Trapsmith) / and many others
I have rarely used /death in the last year and a half that I have played DDO, but when I have used it it was nice that it was there. I have used it to get to the shrine when incapped and stabalized, I have used it to get rid of numerous negative levels (could not find a cleric and ran VON3 anyway), and once when I was stuck. If I did not have that option then it would have been a huge pain, but I would have managed.
I would rather the devs spend their time building new content than changing the existing gameplay. If the quests were more random then people would not be able to use exploits to solve them because the quest would not be EXACTLY the same each time. I think this is all about fixing an exploit where /death is involved.
Since I rarely have used /death in the past I don't think this will make much difference to the game except on that rare occasion.
Here is another way to look at it ---- If you were actually out exploring some dungeon on your own, and some caster feebleminded you before you were able to kill him -- Would you really commit suicide just to make yourself feel smarter? (The sad thing, is that in this case committing suicide does make you smarter.....)
The only real semi-legit use for /death is because DDO hasn't implemented a /stuck command (not sure why, but here we are). Every other use is just a secondary effect from the fact that death and xp loss is trivial in this game. The majority of the complaints about the change really boil down to someone saying "I would rather use /death to get out of an inconvenient situation than lose 20% from a re-entry penalty". (I've done it too, so not pointing fingers, just speaking the truth). Aren't you supposed to lose a level in PnP when you die? If they implemented that in DDO - would you use /death to get rid of a level drain or feeblemind?
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Thelanis, The Band of the Shifting Sands:
Nen (Barb/Ranger, Founder) / Emeril (Cleric, Founder) / Kraxkit (Dex Ranger) /
Klyde (DPS Barbarian) / Sojourne (Rogue, Trapsmith) / and many others
In beta my halfling rogue got knocked down to 0 STR by the posion traps in the Sunken Sewers. I couldn't even /death I had to quit the game then when I logged back on I was left laying in the street and had to wait for a helpful cleric to come by and cast a lesser restore on me. At least they fixed that.
See you in Stormreach, Shamguard "I am THE Rogue."
Practice doesn't make Perfect. Practice make Permanent. Patience makes Perfect.
So what you are really saying is that there's really no need to fix /death ... just for some untold reasons you feel like tinkering with it.
If all the reasons we care about are being addressed, we would not need to use it in the future. I think most of us can wait if it means you can work on something that really needs it.
Wow, taking hot showers or washing your hair must be painful. Do you ever creep out the other developers like that? Is it a permanent spell, or just an enchantment you cast every once in a awhile? You must have 'Kargie Baby' Eye from Potp.
Most people would ask how do you sleep....but not me!!! No sir. I want to know how you manage to keep your eyeballs from falling out.
On Thelanis (formerly Xoriat) (All Characters) Poison Squirrels from Hell
Alexio - Level Capped Wizard (Drow) Officer {Main}
Bloodsyn - Level 16 Paladin (Drow) {Alt}
37 Int on my Wizard and climbing.
Ok, let's try a different take on "wasting time". This change was ordered by a designer, not a dev. The designer decided to change something that's been in the game all along. He had to figure out what to change it to then define the rules for the devs. Then there'd be a change meeting and everybody'd discuss it. The devs would go figure out how big a change it is and how to do it. Then, they'd have to actually assign somebody to make the change. That someone would make the change. Then somebody would have to check that the change works as intended. And God forbid they accidentally break something by making this 'minor' change, then there's a whole new cycle of pain.
And, let's see, this change will **** off everybody who's used to the game the way it is and make happy the sick folks who seem to feed off of the pain of the rest of us who're just trying to have some fun in an imperfect universe (and I do mean Turbine's game here). Sweet.
I took my accounts down to monthly and haven't played in over a month. I'm pretty sure I wont be back and learning all the chicken**** changes that have been made since I left sure wont help. But more importantly it's the chicken**** changes in the first place that made me bail. Some dimwit at Turbine clearly thinks there's a "right answer" to how the world's supposed to work and he'll keep screwing with the world until he gets there. But of course there is no right answer and so the screwing will go on and on with increasingly no point - as is happening before our eyes.
Aladon
PS For those who're gonna say, "So what am I doing here?", a thread in my guild lead me here and I'm kinda enjoying the train wreck, now that I'm outta it. Otherwise I'd have never seen it or cared.
Last edited by Aladon; 08-30-2007 at 02:19 AM.
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Britches and Hose kidnapped my dog and are forcing him to farm Shroud ingredients.
I doubt it's nearly that complicated. Developers are not incapible of changing rules regarding something or the other, especially for something as trival as this.
There's a lot of exploits with /death, the biggest example being some of the teleporters and such like in Gianthold. They didn't just say "hey, let's change this for NO REASON".And, let's see, this change will **** off everybody who's used to the game the way it is and make happy the sick folks who seem to feed off of the pain of the rest of us who're just trying to have some fun in an imperfect universe (and I do mean Turbine's game here). Sweet.