
Originally Posted by
Sojourner
Here is another way to look at it ---- If you were actually out exploring some dungeon on your own, and some caster feebleminded you before you were able to kill him -- Would you really commit suicide just to make yourself feel smarter? (The sad thing, is that in this case committing suicide does make you smarter.....)
The only real semi-legit use for /death is because DDO hasn't implemented a /stuck command (not sure why, but here we are). Every other use is just a secondary effect from the fact that death and xp loss is trivial in this game. The majority of the complaints about the change really boil down to someone saying "I would rather use /death to get out of an inconvenient situation than lose 20% from a re-entry penalty". (I've done it too, so not pointing fingers, just speaking the truth). Aren't you supposed to lose a level in PnP when you die? If they implemented that in DDO - would you use /death to get rid of a level drain or feeblemind?
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