Quote Originally Posted by Aspenor View Post
/death is for those who can't actually accomplish their goals without using an exploitable game mechanic.
No. /death is for expediting the inevitable for faster game play.

Player: "I'm at -6 right next to the shrine .............. can I get some help?"
Rest of party: "We are in one hell of a fight at the moment .............. give us about 45 seconds."
Player: "Never mind, I'll /death and catch up."

Quote Originally Posted by Aspenor View Post
I'm soooo sure the developers intended for entire parties to /death and hop in another player's pocket.
Oh yeah I'm sorry, you know exactly what all the dev's intended for each game feature.

btw, /death work around -------------> stand in nearest trap until dead, and then have your soul stone carried to the destination.