Not to be flippent, but that is like saying rocks will be just one more weapon to fight terrorists. The statement will be true, but it leaves out that it wont be effective.
If you want to "cheat" on the crucibal swim, for example, just dive into the water and drown. Just let the spikes kill you. The evasion toon just scoops up your stone and carry's you the chest.
If you are /deathing to stick mobs in the dragon, well that is being fixed in other ways.
The change as planned PRIOR to customer feedback was a poor one, but as you, and others have pointed out, it is improving via the Dev's seeing our concerns.
My problem is, now that those changes are made, there really seems to be NO REASON to change this at all. It could be that I can't think of why, and I am fine with that, but, seems like a waste of time. I very rarely use /Death, and I really don't want people to take a 20% hit when they are STUCK, and don't want to wait 30 min for a GM to take them out of a rock.
Perhaps if they added /stuck (much like City of Heroes) that would move you slightly in a random directon (minimal to avoid exploit) it would address my issue. However, for now, I am glad I saved up 60 beholder cookies.....
Regs,
muffinquagmire.