Quote Originally Posted by Cambo View Post
Level 20.
At level 20 a lot of mobs we face and even in P&P will have immunities, hitpoints and counterspells that make the balance for/against Sorcerers...

The Dev's will not let a level 20 Sorc in DDO walk into high level quest and wipe out the whole dungeon with 1/2 a mana bar left.

And even Melee types will walkthrough low-medium level stuff when they are at 20.

300 HP damage "unavoidable/resistable traps are still pretty nasty to a 200 hp sorcerer when no one has a rogue to disable them cause everyone wants a sorcerer...PS How's your Fortitude save for high level desintegration traps...

Hey what about that anitmagic room that we just wen into....can any of Us sorcerers (imagine a group of 6 sorcerers) take out the 2000 HP Boss with Melee...when he does 400hp damage per hit...

Plenty of room for all classes if the Devs choose to dev that way...
You make me cry.

I want to be capable of clearing a lvl 20 dungeon on Elite with half my mana bar left!

I love that kind of stuff.

NNNNUUUUUUUUUKKKEEEEEE!!! Oh... yeah, that was 70 monsters at once, wasn't it? Yeah, their HP *was* full... isn't anymore... they're all kinda... dead.

Though... Antimagic Room sounds appealing to strategy, would make me think a bit.