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AEsahaettr | AlfredSartan | Botharel | PeterMurphy | Weesham etc.
"My level of not-giving-a-**** is infinate"*FRICK - Level 14 Ftr * Bosco 14 Clr * Kassimar 9 sorc*
Well said!! OMG lets hear this again:
"The problem with this standard D&D concept in DDO is that Turbine has corrupted the game, making it more about individual achievement and item acquisition than about anything else. Even amongst guild groups, the majority of the game seems to be comparing kill counts and uber items."
Just wow. People pay attention here!! I wish this concept would sink into your thick @$$ skulls.
One good way to balance sorcerers with wizards (at least in my opinion) is to make sure that each spell level has at least 7-8 good spells, preferably more. That way, the wizard's additional spell slots and ability to easily switch spells is useful, while the sorcerer is forced to make very painful decisions about what spells to take in exchange for additional SP and a casting time decrease. You already have that to some degree at certain spell levels right now, but some spell levels have only a couple of really good spells (and some, like the 5th level spell list, pretty much just suck).
It is unfortunate that a large portion of the arcane spell list is nearly worthless in most circumstances.
Yes, the level 8 and 9 cleric spells are nice. Mass Cure Critical, Holy Aura, Greater Spell Immunity, Fire Storm, Symbol of Death, Energy Drain, Mass Heal, Implosion, True Resurrection...
How is this relevant to my post (which was about balance between high level sorcerers and wizards)? There are plenty of good Sor/Wiz spells at level 8 and 9, too.
Mass cure and heal, yes.
Holy Aura is a no go, they havent given us any of our aura spells, greater spell immunity is a no go, as you can see we do not have spell immunity now. Heck we dont even have energy immunity yet.
Fire storm may be all right.
Symbol of death will be worthless (read the spell description to figure out why.)
Energy Drain, meh, it might be all right, depends on all mobs immunities by that point.
Implosion I put right there with miracle, it will be a miracle if we see it.
Clerics of Fernia
King of Stormreach
(and if you disagree with me, then you can treat me like a Nintendo Cartridge )
Rule 1: Don't sweat the small stuff
Rule 2: Its all small stuff
Rule 3: People are stupid. You, me everyone... expect it
more rules to come in a different sig
No no no, sorcerers are every bit as human and vulnerable as the rest of you meat shiel.. er, party members. We value and respect every member of the party, even though we know we could make you dance a polka and there would be nothing you could do about it.
Seriously though, sorcerers/wizards have the same vulnerabilities at 20th level that they have at 1st level - they are soft and squishy and don't have many hp.
I guess high AC stops being the differentiator it was at low levels because mob attack bonus has long since outpaced AC bonus, making it virtually certain that even ultra-high AC toons will get hit (at least this is the case in the PnP game, not sure if its as much of a factor in DDO). Their vulnerability is still their crappy hp. 2 or 3 hits and its goodbye birdy.
Last edited by transtemporal; 08-27-2007 at 05:11 PM.
Want to make that Sorc less scary just have less shrines, no ability to recall for mana and have him anger the only cleric in the party with dvs.
Halflings Rule and never irritate anyone that can cast dispell
Not sure which one, but they desribe Epic Level Sorcerors as "Near Mythic Beings". They arn't going to be any more powerful than a necro-specced cleric at that level, or a wizard. Good Golly, "Wail of the Banshee" is going to be a monster if it's ever put in the game. As some one said earlier though, as levels go up so do spell resistances, and saves. DnD PnPis like this as well, Up to level 10 mele's rule the game. After level 10 it's all about the tanks keeping the monsters off the mage so he can kill everything. Right around epic levels though it starts to taper back to the meles again. Don't fret man, this is how it's suppoed to work. DnD is a very balanced game where different classes shine at different levels.
...the eyes of a ghastly white vampire stare back at you...his fangs gleam in the light from your torches and lanterns...In your heart, you know that most who have seen this face never lived to see another
Wow. What will be the difference from a lvl 25 Sorc or a lvl 25 Bard. They will both be killing machines and on the same token they will be up against lvl appropreate foes.
No! You can't GREASE a Beholder!!
*snort* This does seem to be the reason to bring a Wizard isn't it.Anyone familiar with the term CoDzilla? In PnP it is reliant on a broken mechanic called Divine Metamagic. But in DDO with spell points, it shouldn't be too hard to do a CoDzilla.I think LotD series will be hilarious with an all Cleric party spamming Mass Heal!
All of the mobs will be hordes of sorcerers. Hope you don,t mind when they cast dispel magic on your charmed army.
Last edited by spifflove; 08-29-2007 at 12:19 PM.