i belive forthe better of the game they need to nurf SP and got he orriganal way of D&D, u have this many spells per rest and that is it.
i belive forthe better of the game they need to nurf SP and got he orriganal way of D&D, u have this many spells per rest and that is it.
If you are wearing a golden cartouche and giant head, you are sacrificing item slots towards UMD. These item slots are typically for things like extra-spell points, protection, or resistances. You may have these moved to other item spaces, but make no mistake, you are sacrificing something to get those extra points. You have enough to UMD a wand without any worries.
What about your DCs on spells? What's your damage like? These are important things, too. You have average to good spell points, and slightly above average hitpoints. Who can say if anything has been sacrificed.
I'm not saying that it's impossible. I'm not saying that there aren't twinktacular things that can be done.
You got a lot of UMD, I got diplomacy to make mobs forget me. These are all choices we make. What's your concentration skill like? That's another benefit of Wizards: more skill points to sprinkle around. Done right, those "throw away skills" become amazingly useful.
I don't personally think that many casters ever click on that "cower" button.
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Give us better (any) testing tools on Risia and help stop the reign of obvious, and silly, bugs!
Originally Posted by EP_Harlow
Mhykke(Pldn):Mhykkelle(Srcr):Mykkelle(Rngr):Mhykael(Clrc):Mykke(Brbrn):Mhykel(Ftr):Mhykelle(Wzrd):Mhyke(Brd):Mykkael(Rgr/Rog/Barb):Mykkel(Rog):Mhykkaelsan(Mnk):Mhykkael(FVS):Mhykkel(Brd):Markas(Ret.Srcr)
Lets see how well some of those spells work in Mod5 against undead. I love my Sorcerer but there is a reason I also leveled up a Wizard.
As far as level 20, I think some of the creatures we will be fighting by then will also be very powerful. There is always balance. In PnP and even DDO to some extent the caster is very weak at low levels and its the melees doing the killing. At higher levels the balance tilts the other way, at least in PnP. We'll have to wait and see how it works out here.
well if it comes down to it i think my wizzie is the biggies squishy lvl 14 and 76hp hehehe clerics love that it takes one cure serious and im full health lol
Hevanas lvl 15Ranger1rogue,Innovindil lvl 16Wizard,soulstriker lvl 13 fighter/barb,,ghranrul lvl 4 bard, siegrahm lvl 5 cleric
Sun War Academy from Lhazaar, favorite guild
Knights of Tiamat last known members: Chadzz, Gierwin, Hevanas
Why wouldnt a Sorcerer have his 9th level spells? The only reason is if Turbine for some reason only released a 1 level expansion and the cap was at 17th, but as far as I know they do 2 level expansions... 10, 12, 14, see a pattern? So at 18th level a sorcerer will have their 9th level spell slot. AFAIK, they plan to eventually hit 20th level and beyond which by then at 20th level a Sorcerer should have 3 9th level spells to utilize.
Last edited by Kaboth; 09-10-2007 at 10:15 AM.
Sorry if I scared you. It'll be ok so long as you aren't on the other side of the Deathmatch Arena. I'm on your side, REALLY!! Don't be afraid.
Once we of the Caster denomination reach our godlike status you can simply follow closely behind, patching our wounds, rushing forward to gather our enemies into a huge group(so we can nuke them all at once), or just being yourself in a dungeon for comedic value and to have a good time... we'll solo most of the hard parts so you don't have to. As for puzzles... those break us quite easily and we shy away from them. That's(usually) why we bring others along. Puzzle Food.
Biz, thats easy. Time Stop to go with my Haste. Second choice due to elemental spec would likely be Meteor Swarm. Mass Hold would be the 3rd slot.... what does Wish do again?![]()
You are supposed to fear level 20 Sorcs and Wizards too. You can still laugh at Bards though. Ever read a D&D novel? Fireball contests that leave craters in the ground, spells powerful enough to bring down towers and castle walls, obliterate entire units at a time. You should fear a level 20 caster like you would a dragon. That said when the spells run out they've got a robe and a dagger to defend them. Just the way this world works bud.
Dont fear sorcerors, fear my sorceror. She can kill you with your own thoughts and make you dance for her while she does it.
The worst thing to do to a dark hearted evil arcanist with the knowledge of a thousand years behind her is to give her more powers.
The day she logged on and had 2000 SP was the day the monsters just cleared out of the quest and gave her completion rewards.
They still have a sign posted over VON 3 that says CC's sorceror not allowed under any circumstances.
Who's the more foolish, the fool or the one who sends it a res.
Unrestricted free agent
Khyber
Characters - Terrah, Elayne, Shiado, Ranok, Rattchet
Level 20.
At level 20 a lot of mobs we face and even in P&P will have immunities, hitpoints and counterspells that make the balance for/against Sorcerers...
The Dev's will not let a level 20 Sorc in DDO walk into high level quest and wipe out the whole dungeon with 1/2 a mana bar left.
And even Melee types will walkthrough low-medium level stuff when they are at 20.
300 HP damage "unavoidable/resistable traps are still pretty nasty to a 200 hp sorcerer when no one has a rogue to disable them cause everyone wants a sorcerer...PS How's your Fortitude save for high level desintegration traps...
Hey what about that anitmagic room that we just wen into....can any of Us sorcerers (imagine a group of 6 sorcerers) take out the 2000 HP Boss with Melee...when he does 400hp damage per hit...
Plenty of room for all classes if the Devs choose to dev that way...
Cambo Neebong "Waylander of the Stolen Blade", well borrowed really...![]()
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