Mod 5 is obviously set in stone but on the horizon comes Mod 6.
As a player who likes to keep a busy in game schedule this is what I would like to see for Mod 6.
A level cap raise.
The following types of raids:
A level 16 version (not necessarily a duplicate but in type) of Tempest Spine, meaning a quest where 12 people can get into a group and just go killing. No Prereqs, No warded chests, just a nice long zone with lots of little chests and 12 characters. No timer also.
2 small / no pre req raids. How about just a 1 encounter raid fight, in a small instanced zone. You can have long pre-reqs to open this quest the first time, but once that is done, the only thing you have to do is wait out the timer.
1 Raid Zone. Again you can unlock it, and maybe run out the timer, but this raid is somewhere on the length of 1-2 hours. I am thinking of something a bit longer than but on the scale of the reavers pre req quest as something that could have been made into a fun raid zone. Also having multiple "end bosses" with multiple warded chests. You could even make the lockout for something like this every 4-5 days because you put in 3 other raids.