Ok i'm going to get a lot of heat for this idea. How about a raid or quest where instead of the "A" typical end boss, you have to pvp the other party members for the end reward. Winner takes raid loot or quest chest item. The devs could create a whole story plot behind it. I see a lot of problems with this idea. For example, explotation, unfairness, in balances in classes, blah blah blah. I say, who said life was fair? You go in knowing the risks and taking that challenge. Explotation? thats for the devs and you expert ddo'ers to figure out how to make it work. Thought this would be a cool idea to make the game more interactive between players and more challenging. Imagine going into a quest, knowing you have to battle the other players for the end reward.