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Thread: Quest/raid idea

  1. #1
    Community Member Jarlaxel's Avatar
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    Mar 2006
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    Default Quest/raid idea

    Ok i'm going to get a lot of heat for this idea. How about a raid or quest where instead of the "A" typical end boss, you have to pvp the other party members for the end reward. Winner takes raid loot or quest chest item. The devs could create a whole story plot behind it. I see a lot of problems with this idea. For example, explotation, unfairness, in balances in classes, blah blah blah. I say, who said life was fair? You go in knowing the risks and taking that challenge. Explotation? thats for the devs and you expert ddo'ers to figure out how to make it work . Thought this would be a cool idea to make the game more interactive between players and more challenging. Imagine going into a quest, knowing you have to battle the other players for the end reward.

  2. #2
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    Terrible idea. Would completely exclue any new raider to the quest. Casual gamers on first time raid would have no incentive to ever run it again.

  3. #3
    Community Member Citymorg's Avatar
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    Quote Originally Posted by boldarblood View Post
    Terrible idea. Would completely exclue any new raider to the quest. Casual gamers on first time raid would have no incentive to ever run it again.
    I agree with Boldarblood. In addition to have any new player automatically not have a chance and casters getting all the loot, people are lucky there is PvP at all. There is very little or no PvP in D&D. To make it such an intricate part of a raid is a bad idea.
    .

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