I do remember one player who had a habit of hurling poorly-rolling dice out the window, but I'm not sure if that encourages or dissuades the rest (I mean, they are being "set free", aren't they?) - I would estimate somewhere between 10-12 d20's were cast out into the wide world this way to meet their fate, for good or for ill.
I know that there is one thing that will always happen. When your in the worst spot you could be and need to roll anything but a 1, you roll a ******** 1....
Leader of the Guardians of the Horizon.
I hear the next raid loot trinket makes you immune to 1's by automatically upgrading them to 2's. Too bad raid loot will be harder to get next mod! xD
I was getting a little concerned over the number of times I was failing a UMD check on heal scroll. I have a 36 UMD so basically I fail on a 1,2 or 3 (that is about 15%). So just for fun I fired off 100 heal scrolls standing inside the Reaver door (results follow):
1: 26
2: 10
3: 6
4-20: 58
The chances of the d20 UMD check being truly random appear to be low
100 clicks takes the same amount of time - plat is meaninglesscheaper
ps: mod 5 - blah blah - not the point
I have a fellow in my PnP group who rolls only 19s and 20s, and throws in an occasional 1 so that nobody gets suspicious. Oddly, the monsters he fights have equally good rolls for hit points.
H A R A H A R A - H A R A M A K I - H A R A S E K U
<°))))>< S A R L O N A ><((((°>
I guarantee that anyone with a UMD character will absolutely agree with you. I have NO doubt that the dice are rigged as far as UMD rolls... I've got a rogue that fails 50% of the time when I should only be failing about 20% of the time... matter of fact I may start keeping track....
(ps, I can't afford doing a 100 heal scroll test, but I may take off items and such for a lower UMD and work with some lower lvl scrolls...)
It's been obvious to me ever since DDO launched that the dice-rolling functions in DDO are streaky.
The developers claim they tested it over tens of thousands of rolls and came out with the expected probabilities... they refused, IIRC, to even consider the fact that the problem might exist in smaller sample sizes.
I've been keeping track of the number of times my Warforged fails to cast a repair spell, and so far the percentages are around 32%, session over session... but the *actual* chance of spell failure is supposed to be 25%.
Interestingly, he never fails to cast Featherfall.
..______
./....../
/______/...once upon a time, there was a bunny here.
I think this explains everything.
Argue all you want about streaky RNG's in DDO.
Sword smacked that nail right on the head.
DDO is supposed to resemble PnP as closely as possible, so why shouldn't "Hot" dice and "bad" dice exist also?
Got a problem, look into changing your die color. *grin* Might be a silly PnP superstition, but come on, talk to a PnP geek and many will tell you this actually does appear to work.
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Death Waits In The Dark
Hate to mention, but without recording all of the actual numbers rolled, you arent providing an accurate indication of the randomness. Please remember that EACH ROLL has that ~15% failure rate, not 15% of 100 rolls. If you think about it long enough you will understand. Based upon the info you provided, it looks like you expected to see exactly 5 each of rolls 1-3 or some other nonsense.
As another poster mentioned, grab a hundred or so of a lower spell, reduce your UMD to the same level as to have the same success fail NUMBERS on that scroll, strip naked (to remove ANY arcane failure, cause it does affect scrolls as my perma dead bard could attest, were she still alive) and record every roll. By recording all of the actual numbers, you can verify that a 1 and a 20 and everything in between have 5% chance of landing, (which isnt really the case) and you'll also waste more of your time worrying over something that is so trivial as to be a non-issue.
Fyshie the Tasty, of Thelanis
Notit of Khyber
I may not like what you have to say, but I will defend to the death, your right to say it.
Not so much a problem as a desire to understand -DDO is supposed to resemble PnP as closely as possible, so why shouldn't "Hot" dice and "bad" dice exist also?
The chances of my results are less than 1 in a trillion if random
The psuedorandom generator is assuredly reasonably random
Therefore I conclude that I am getting appropriate random rolls that are being translated into the results that I recorded.
Could this be like the 1d4 roll for MM - if they are willing to modify the results (or the base) for one roll - then I am interested in where else they have perhaps intentionally or unintentionally modified the outcomes.
The determination of DDO spell efficiencies was greatly affected by the altering of the underlying math. I am interested if target UMDs are likewise affected?