This build is one of my actual characters so it isn’t intended as a perfect template for a build, just what I decided to make when I made it. Comments are encouraged although I can’t really change too much since they already exist and I’m not much for re-rolling.
Avenos a True Neutral - Elven – Rogue 10 / Barbarian 2 / Ranger 2
Avenos started with the idea of being a rogue that uses two handed weapons for the beefy big damage. Well.. that turns out not to work especially well, and TWF turned out to be quite excellent, so while he still totes a few two handers he mostly runs dual rapiers. None the less I made pretty decent picks for rogue skill stats and he makes as good a trapper as a DPS character. I once though he was fatally flawed but at high level he’s proven to be quite effective in a group.
Starting Statistics (28pts)
STR 15 – DEX 18 – CON 10 – INT 14 – WIS 8 – CHA 8
Feats: Combat Expertise, Oversize Two Weapon Fighting, Weapon Finesse, Improved Two Weapon Fighting, Improved Critical Piercing
Class Abilities: Bow Strength, Two Weapon Fighting, Rapid Shot, Fast Movement, Rage
Skills: Balance 11, Bluff 4, Disable Device 17, Hide 17, Jump 8, Listen 5, Move Silently 17, Open Lock 17, Search 15, Spot 17, UMD 17
Enhancements: Energy resist boost 1, Rogue Skill Boost 2, Extend Rage 1, Extra Rage 1, Elven Dex 2, Melee Attack 2, Melee Damage 1, Elven Search 1, Elven Spot 1, Fire Trap Lore 1, Iron Companion, Subtle Backstabbing 2, Sneak Attack Training 2, Way of the Mechanic, Disable Device 2, Open Lock 2, Rogue Search 2, Rogue Spot 1, Constitution 1, Ranger Dex 1, Trap Sense 1
Commentary
Ultimately the barbarian levels aren’t all that useful, but the fast movement is a lot of fun, and the rages let me hit a lot of strength levers and such that other rogues can not. Skills wise the only thing that is especially weak is UMD. Spot is a bit shaky but generally sufficient.
Future Development
I’m not entirely sure where I’m taking avenos. I’ll likely pick up GTWF at 15 and take as many rogue levels as needed to keep my skills up. I may take another barbarian level at some point but ranger is pretty much dead at 2.
Number Crunching
Typical Statistics (32pts)
STR 24 – DEX 26 – CON 17 – INT 19 – WIS 8 – CHA 8
Attack Profiles (+4 Shocking Burst Rapier of Deception / +1 Flaming Rapier of Backstabbing 5)
+21/21/26/31 1d6 + 12 + 1d6 (15-20 X2 + 1d10) +5d6 + 12 (sneak attack)
+18/23/28 1d6 + 6 + 1d6 (15-20 X2) + 5d6 + 12 (sneak attack)
(+5 Holy Longbow)
+24 (rapid shot) 1d8 + 12 (20 X3)
Best Armor Class: Dex 8, Armor 5, Shield 7, Deflection 4, Expertise 5, Parrying 1, Improved Uncanny Dodge 6 = 46
Hit Points: 178
Fort Save: 16 (Resist 4)
Reflex Save: 21 (Resist 4)
Will Save: 6 (Resist 4)
When sneak attack is going the damage output is quite good, the best of any of my characters. When its not going he’s awfully squishy so I run with a fearsome robe most of the time to deflect agro. He can turtle up pretty well for running past dart traps or disarming in battle, it definitely comes in handy. He isn’t especially well equipped, some nice weapons, and skill items but his armor and stat items are rather poor. His will save is a joke, a really unfunny one but it makes it easy to use beholder cookies.