From Sigtrent's Build Request Thread
Build Name: The Harpist
Author: Sigfried Trent
Requester: Skorchedawakenin
Last Updated: 07/13/10
Key Words [Arcane Archer, Elf, Warchanter, Kensei]
Objectives
The request was for a really good ranged DPS build. I wanted to do something unusual at the time and concocted a bard based warchanter with ranger and fighter splahses for feats. I liked the result quite a bit. For the re-vamp I think arcane archer is a must, but I also want to work in Kensei and make an even more robust final build.
Design
With arcane archer-elf as a base I mixed in the best of ranger, fighter, and bard for a triple prestige 6/6/8 build. Ranged DPS is the watch word so every opportunity was taken to enhance this and the result is quite a powerhouse of ranged damage. All the archer feats are there along with weapon focus and specialization, elven racial bonus, Kensei longbow, arcane effects, high strength, favored enemy, and spell buffs galore.
You also get fairly strong melee dps with full TWF and improved critical slashing backed up by the inspire courage and high strength and ranger buffs etc... It has some self healing and handy if short lived buffs and full UMD as well as a good perform score for fascinate.
Where it falls short are defenses. AC and saves are only middling, and HP are a bit lacking, ending up in the mid to high 300s. Ideally you stay out of trouble and use defensive buffs and fascinate to mitigate contact.
The build develops in chunks so it takes its full life to develop its full potential, gaining a set of abilities every 6 levels or so. It doesn’t get haste as a spell until very late so its pots for you or friendly arcanes.
Code:Character Plan by DDO Character Planner Version 3.5.1 DDO Character Planner Home Page Level 20 True Neutral Elf Male (6 Fighter \ 6 Ranger \ 8 Bard) Hit Points: 216 Spell Points: 341 BAB: 18\18\23\28\28 Fortitude: 14 Reflex: 18 Will: 10 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 17 26 Dexterity 17 21 Constitution 12 14 Intelligence 8 10 Wisdom 8 10 Charisma 13 16 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 7 15 Bluff 1 4 Concentration 5 20 Diplomacy 1 4 Disable Device n/a n/a Haggle 1 3 Heal -1 0 Hide 3 5 Intimidate 1 4 Jump 6 20 Listen -1 2 Move Silently 3 5 Open Lock n/a n/a Perform 5 26 Repair -1 0 Search -1 2 Spot -1 2 Swim 3 8 Tumble 4 6 Use Magic Device 5 26 Level 1 (Bard) Feat: (Selected) Point Blank Shot Spell (1): Cure Light Wounds Enhancement: Bard Extra Song I Enhancement: Bard Inspired Bravery I Enhancement: Elven Ranged Damage I Level 2 (Ranger) Feat: (Favored Enemy) Favored Enemy: Evil Outsider Enhancement: Ranger Sprint Boost I Enhancement: Valenar Elf Melee Damage I Enhancement: Bard Wand Mastery I Level 3 (Ranger) Feat: (Selected) Weapon Focus: Ranged Weapons Enhancement: Elven Dexterity I Enhancement: Bard Song Magic I Enhancement: Bard Energy of the Music I Level 4 (Ranger) Enhancement: Ranger Favored Damage I Enhancement: Ranger Dexterity I Level 5 (Ranger) Spell (1): Camouflage Spell (1): Jump Spell (1): Longstrider Spell (1): Merfolk's Blessing Spell (1): Ram's Might Spell (1): Resist Energy Spell (1): Summon Nature's Ally I Spell (1): Tumble Enhancement: Valenar Elf Melee Attack I Enhancement: Elven Ranged Attack I Level 6 (Ranger) Feat: (Favored Enemy) Favored Enemy: Chaotic Outsider Feat: (Selected) Weapon Focus: Slashing Weapons Enhancement: Ranger Favored Damage II Level 7 (Ranger) Level 8 (Bard) Spell (1): Focusing Chant Enhancement: Elven Arcane Archer: Imbue Force Arrows Enhancement: Bard Inspired Damage I Enhancement: Bard Lingering Song I Enhancement: Elven Arcane Archer I Enhancement: Bard Charisma I Level 9 (Bard) Feat: (Selected) Improved Critical: Ranged Weapons Spell (1): Feather Fall Enhancement: Bard Inspired Attack I Enhancement: Elven Ranged Damage II Level 10 (Bard) Spell (2): Blur Spell (2): Rage Enhancement: Bard Extra Song II Level 11 (Bard) Spell (1): Detect Secret Doors Spell (2): Cure Moderate Wounds Enhancement: Bard Inspired Bravery II Level 12 (Bard) Feat: (Selected) Power Attack Enhancement: Elven Arcane Archer: Imbue Acid Arrows Enhancement: Bard Lingering Song II Enhancement: Bard Warchanter I Enhancement: Elven Arcane Archer: Conjure +2 Arrows Level 13 (Fighter) Feat: (Fighter Bonus) Precise Shot Enhancement: Fighter Attack Boost I Enhancement: Fighter Haste Boost I Enhancement: Fighter Critical Accuracy I Level 14 (Fighter) Feat: (Fighter Bonus) Improved Precise Shot Enhancement: Elven Arcane Archer: Imbue Explosive Arrows Enhancement: Elven Arcane Archer: Conjure +3 Arrows Enhancement: Fighter Strength I Level 15 (Fighter) Feat: (Selected) Greater Two Weapon Fighting Level 16 (Fighter) Feat: (Fighter Bonus) Weapon Specialization: Ranged Weapons Enhancement: Fighter Attack Boost II Enhancement: Fighter Critical Accuracy II Level 17 (Fighter) Level 18 (Fighter) Feat: (Selected) Improved Critical: Slashing Weapons Feat: (Fighter Bonus) Oversized Two Weapon Fighting Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows Enhancement: Elven Arcane Archer: Imbue Terror Arrows Enhancement: Kensei Longbow Mastery I Enhancement: Fighter Kensei I Enhancement: Elven Arcane Archer: Conjure +4 Arrows Enhancement: Fighter Strength II Level 19 (Bard) Spell (3): Haste Spell (3): Displacement Spell (2): Invisibility Enhancement: Valenar Elf Melee Damage II Level 20 (Bard) Spell (3): Cure Serious Wounds Enhancement: Elven Arcane Archer: Imbue Slaying Arrows Enhancement: Bard Inspired Damage II Enhancement: Elven Arcane Archer: Conjure +5 Arrows
Play
All the usual rules of archery apply and in extra measure due to your relative squishyness to DPS ratio. You will pull agro, but you need to ensure you can handle what you pull and kill it quickly. While solo, kiting is your best option against anything you can’t bring down fast.
Variations
You can sacrifice some of the melee combat feats for toughness and better HP or take the bard and fighter in slightly different patterns to get a more even level up experience. I don’t recommend doing this with a 28pt build, although it is possible by tanking strength and charisma some and pumping points into dex on level up.