Rangers tend to do this more often as modern Rangers tend to have UMD. Shield Wands FTW.
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Tawnie/Raquelle/Saysha/Staycie
Namesake of The Lava Divers, Khyber
4th level WF Fighter with a Wizard splash. Every fight that will have MM cast at me and some of the tougher fights where the AC might matter you will see me casting Shield. Because of the 30% spell failure and limited SPs I carry a wand of Shield as a backup.
For big battles my normal routine goes:
Bull's Strength - wand
Barkskin - potion
Shield(extended) - cast
False Life - wand
Shield of Faith - potion
Divine Favor - clicky
"Let's get-it Oooowwwwwnnn!"
"Good judgment comes from experience, and experience comes from bad judgment."
-Barry LePatner
Buffs? Barbs don't need no steenkeen buffs!
I drink harder than you, ride harder than you and if I have spare time I might just play this game too.
Shinarel Arashin, Arishna, Tosshin, Castshin, A warforged named 5u3
Please make "Reading Comprehension" a class skill for all forum posters
The reason there are no shield potions is because per D&D rules, potions can not be created from self only spells.
From the SRD:
CREATING POTIONS
The creator of a potion needs a level working surface and at least a few containers in which to mix liquids, as well as a source of heat to boil the brew. In addition, he needs ingredients. The costs for materials and ingredients are subsumed in the cost for brewing the potion—25 gp x the level of the spell x the level of the caster. All ingredients and materials used to brew a potion must be fresh and unused. The character must pay the full cost for brewing each potion. (Economies of scale do not apply.)
The imbiber of the potion is both the caster and the target. Spells with a range of personal cannot be made into potions.
The creator must have prepared the spell to be placed in the potion (or must know the spell, in the case of a sorcerer or bard) and must provide any material component or focus the spell requires.
If casting the spell would reduce the caster’s XP total, he pays the XP cost upon beginning the brew in addition to the XP cost for making the potion itself. Material components are consumed when he begins working, but a focus is not. (A focus used in brewing a potion can be reused.) The act of brewing triggers the prepared spell, making it unavailable for casting until the character has rested and regained spells. (That is, that spell slot is expended from his currently prepared spells, just as if it had been cast.)
Brewing a potion requires one day.
Last edited by Vyctor; 08-24-2007 at 02:57 AM.