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  1. #21
    Community Member hazur's Avatar
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    I have my new cleric-splashed bard to 9 now, 8 bard/1 cleric. He has around 820 SP on him now with spellsinger, 28 charisma and a pearl of power 6. I have had 13 DV1s on him since I took the cleric level (I took it at 6 I believe so I could take the +turn feat). I know the +turn feat is not super, but I just wanted to maximize the DVs. DV1s do 3d4+10 SP, for a min of 13 (almost never see the min) and a max of 22. I usually see a lot of 18-20s. But taking the real average of 17 (rounded down) and multiplying it by 13 we get around 220. Even going for a lower average of 15 a shot and you are getting around 200. At these lower levels it is colossal let me tell you. Hit someone with 200 SP, hit the shrine, hit them with another 200 SP, they can save that shrine for a while. With the number of shrines in some quests, this just gets silly. I realize at the cap this is not as super, but still, 200+ SP plus the bonus from the cleric level exceeds the sorc level in my opinion. Some casters and clerics especially can do a heck of a lot more with 200+ more SP than a bard can. This will shine a lot more after MOD 5 I think. I will have around 18 or 19 DVs after the change, which averages out to 300+ SP. Factor that in with the new metamagic and spellsong trance, that is quite a few empowered heals a cleric can throw (a lot more healing than you can do with the as the above poster said around 70 more SP you get from sorc?) Plus the novelty of a DVing bard is wonderful. It gets me into more groups and gets me a lot more love in general from groups. I also noticed another neat tidbit. You can use the remove fear spell from the cleric level and it will last 20 minutes with extend. Saves you from grabbing it as a bard spell. Also having Nightshield is fun, especially with the MM changes coming. But sorc gets shield at level 1 I think, so that's not much of a difference. Just my two cents, have any of you also tried this yet?
    Booser McDrunk - 14 Bard

  2. #22

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    Quote Originally Posted by sigtrent View Post
    Ahhh, yes I see in the compendium that there is a Courage bump at 14.. its different than in PnP and not in the DDO Wiki which I generaly find mroe accurate than the compendium :P
    Fixed that! You know that the wiki is well.. a wiki, you can change the wrong information in there. If you mess up in the syntax or whatever, I'll repair. Simply correction th wrong information!

    PS: I'm not directing this to you Sigtrent, but to everyone.
    DDOwiki.com, #1 source for DDO information.

  3. #23
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    I think you are better off sacrificing the double charisma bonus for an extra feat (wizard level). Feats are critical when you are taking full dragonmarks and then the metamagics to maximize them. This is my typical strategy I've done on my other dragonmark builds.

  4. #24
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    Given the tomes are available which for me they are (im very interested in your spec idea sigtrent) i figured to pick up inspired attack, I would give up charisma III and substitute a +2 Charisma tome in instead, giving one extra charisma but also replacing the charisma lost by the enhancement. I also moved sorcerer to level 2 so that healing in groups in the earlier levels would be much easier for people as someone above had stated. I had origionaly put favored soul in there instead of sorc, BUT i found jump and sheild more useful AND in style of a "Bard" (Being supportive and needed at times). All that being said id like feedback on what people think about this. Personnaly i think this build will work out quite nicely as a raid tank healer, and in lower levels a party healer with buffs included which are always well loved. Tell me what ya think about this Sig if you get the time.

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Leilanah The Songstress
    Level 20 True Neutral Halfling Female
    (1 Sorcerer \ 19 Bard) 
    Hit Points: 220
    Spell Points: 1086 
    BAB: 14\14\19\24
    Fortitude: 9
    Reflex: 13
    Will: 13
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (28 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             14                 14                   14
    Dexterity            12                 12                   12
    Constitution         14                 14                   14
    Intelligence          8                  8                    8
    Wisdom                8                  8                    8
    Charisma             16                 23                   25
    
    Tomes Used
    
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               5                    12
    Bluff                 3                     7
    Concentration         6                    29
    Diplomacy             3                     7
    Disable Device       n/a                   n/a
    Haggle                3                    29
    Heal                 -1                     1
    Hide                  1                     5
    Intimidate            3                     7
    Jump                  5                    14
    Listen               -1                     1
    Move Silently         1                     3
    Open Lock             n/a                   n/a
    Perform               7                    29
    Repair               -1                    -1
    Search               -1                    -1
    Spot                 -1                    -1
    Swim                  2                     2
    Tumble                2                     2
    Use Magic Device      7                    32
    
    Level 1 (Bard)
    Skill: Balance (+4)
    Skill: Concentration (+4)
    Skill: Jump (+3)
    Skill: Perform (+4)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Least Dragonmark of Healing
    Spell (1): Cure Light Wounds
    
    
    Level 2 (Sorcerer)
    Skill: Concentration (+1)
    Spell (1): Jump
    Spell (1): Shield
    
    
    Level 3 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Extend Spell
    Spell (1): Hypnotism
    
    
    Level 4 (Bard)
    Ability Raise: CHA
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Spell (1): Charm Person
    
    
    Level 5 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Spell (2): Blur
    Spell (2): Cure Moderate Wounds
    
    
    Level 6 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Lesser Dragonmark of Healing
    Spell (1): Expeditious Retreat
    Spell (2): Heroism
    
    
    Level 7 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 8 (Bard)
    Ability Raise: CHA
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+2)
    Spell (2): Rage
    Spell (3): Cure Serious Wounds
    Spell (3): Haste
    
    
    Level 9 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Greater Dragonmark of Healing
    Spell (3): Good Hope
    
    
    Level 10 (Bard)
    Skill: Concentration (+1)
    Skill: Haggle (+2)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 11 (Bard)
    Skill: Concentration (+1)
    Skill: Haggle (+2)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Spell (3): Displacement
    Spell (4): Otto's Sphere of Dancing
    Spell (4): Neutralize Poison
    
    
    Level 12 (Bard)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Haggle (+2)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Empower Healing Spell
    Spell (4): Cure Critical Wounds
    
    
    Level 13 (Bard)
    Skill: Concentration (+1)
    Skill: Haggle (+2)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 14 (Bard)
    Skill: Concentration (+1)
    Skill: Haggle (+2)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Spell (4): Hold Monster
    Spell (5): Greater Heroism
    Spell (5): Mass Cure Light Wounds
    
    
    Level 15 (Bard)
    Skill: Concentration (+1)
    Skill: Haggle (+2)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Quicken Spell
    Spell (5): Summon Monster V
    
    
    Level 16 (Bard)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Haggle (+2)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 17 (Bard)
    Skill: Concentration (+1)
    Skill: Haggle (+2)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Spell (1): Detect Secret Doors
    Spell (5): Mass Suggestion
    Spell (6): Mass Cure Moderate Wounds
    Spell (6): Otto's Irresistable Dance
    
    
    Level 18 (Bard)
    Skill: Concentration (+1)
    Skill: Haggle (+2)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Toughness
    Spell (2): Glitterdust
    Spell (6): Greater Shout
    
    
    Level 19 (Bard)
    Skill: Concentration (+1)
    Skill: Haggle (+2)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Spell (3): Remove Curse
    
    
    Level 20 (Bard)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Haggle (+2)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Spell (6): Mass Charm Monster
    Spell (4): Freedom of Movement
    Enhancement: Bard Extra Song I
    Enhancement: Bard Inspired Attack I
    Enhancement: Bard Inspired Attack II
    Enhancement: Bard Inspired Attack III
    Enhancement: Bard Inspired Damage I
    Enhancement: Bard Inspired Damage II
    Enhancement: Bard Inspired Damage III
    Enhancement: Bard Lingering Song I
    Enhancement: Bard Lingering Song II
    Enhancement: Bard Lingering Song III
    Enhancement: Bard Spellsinger I
    Enhancement: Extra Dragonmark Use I
    Enhancement: Extra Dragonmark Use II
    Enhancement: Extra Dragonmark Use III
    Enhancement: Extra Dragonmark Use IV
    Enhancement: Halfling Hero's Companion I
    Enhancement: Halfling Hero's Companion II
    Enhancement: Halfling Hero's Companion III
    Enhancement: Halfling Hero's Companion IV
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Bard Concentration I
    Enhancement: Bard Concentration II
    Enhancement: Bard Perform I
    Enhancement: Bard Lyric of Song I
    Enhancement: Bard Lyric of Song II
    Enhancement: Bard Lyric of Incredible Song I
    Enhancement: Bard Song Magic I
    Enhancement: Bard Song Magic II
    Enhancement: Bard Song Magic III
    Enhancement: Bard Improved Spell Penetration I
    Enhancement: Bard Energy of the Music I
    Enhancement: Bard Energy of the Music II
    Enhancement: Bard Charisma I
    Enhancement: Bard Charisma II
    Enhancement: Bard Wand Mastery I
    Enhancement: Bard Wand Mastery II
    Last edited by jrex417; 08-24-2010 at 05:39 AM.

  5. #25
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    I would focus more on the buffing part then the enchantment landing spells part, so skip the spell pen from the action points and get another rank of the healing things bards have. Cause quite frankly without spell focus enhenc and the loss of the capstone at the expense of 1 sorc level youre not gonna have a verry high dc on your spells anyways, it's -4 already to a spell specced spellsinger. I can understand the need for it tho.. because noone likes to a buff dog that runs behind the tank 100% of the time while people screaming halfling buff plz halfling buff plz.. and trust me I've been there with a tred halfing bard=> bard..

    the heroic companion is like crack to some people, especially to barbarians with big axes. It takes a special kind of person to play a halfing bard focused on healing and buffing the party, especially cause you lack a feat the human race get or the immunities the warforged get. Sure you got nice saves but theres no investment of ap in that theres only 10 points dumped into looking others look better instead of yourself..

    Oh a question tho why empower healing spell and not maximise? Since you got some free healing spells might as well make the best out of it + i thought that for mass heals maximise was the better option. just wondering tho i could be wrong on that assumption.
    Last edited by bartosy; 08-24-2010 at 08:39 AM.

  6. #26
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    another reason I think that taking the lvl of sorc is valuable.

    This is supposed to be a healing build. Well it is a good healing build for flesh based characters. And with the lvl of sorc you get access to repair wands and scrolls. then you can be a competent healer for warforged too. Then you would be a competent healer for anyone in the party and would be very well rounded.

  7. #27
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    Quote Originally Posted by bartosy View Post
    I would focus more on the buffing part then the enchantment landing spells part, so skip the spell pen from the action points and get another rank of the healing things bards have. Cause quite frankly without spell focus enhenc and the loss of the capstone at the expense of 1 sorc level youre not gonna have a verry high dc on your spells anyways, it's -4 already to a spell specced spellsinger. I can understand the need for it tho.. because noone likes to a buff dog that runs behind the tank 100% of the time while people screaming halfling buff plz halfling buff plz.. and trust me I've been there with a tred halfing bard=> bard..

    the heroic companion is like crack to some people, especially to barbarians with big axes. It takes a special kind of person to play a halfing bard focused on healing and buffing the party, especially cause you lack a feat the human race get or the immunities the warforged get. Sure you got nice saves but theres no investment of ap in that theres only 10 points dumped into looking others look better instead of yourself..

    Oh a question tho why empower healing spell and not maximise? Since you got some free healing spells might as well make the best out of it + i thought that for mass heals maximise was the better option. just wondering tho i could be wrong on that assumption.
    True and i took empower because maximize works with damaging spells and id be using it on my healing spells, as sig had stated empower should work with the dragonmark. worst comes to worst and it doesont work its good if your really need that bigger heal on someone. I may be confusing myself but as far as i know theres only a empower healing not Maximize healing.

  8. #28
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    Quote Originally Posted by brinclhof View Post
    another reason I think that taking the lvl of sorc is valuable.

    This is supposed to be a healing build. Well it is a good healing build for flesh based characters. And with the lvl of sorc you get access to repair wands and scrolls. then you can be a competent healer for warforged too. Then you would be a competent healer for anyone in the party and would be very well rounded.
    You will have high enough UMD to cast reconstructs etc without splashing sorc.
    Server: Thelanis
    Guild: Fallen Immortals
    Toons: Soza, Sozz, Sozza, Sossa (bards)

  9. #29
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    Quote Originally Posted by jrex417 View Post
    True and i took empower because maximize works with damaging spells and id be using it on my healing spells, as sig had stated empower should work with the dragonmark. worst comes to worst and it doesont work its good if your really need that bigger heal on someone. I may be confusing myself but as far as i know theres only a empower healing not Maximize healing.
    Maximise increases the effect of your healing spells - it is better for a healer than Empower Healing.

    However, I'm pretty sure maximise does not work with the 'greater' healing dragon mark.
    Server: Thelanis
    Guild: Fallen Immortals
    Toons: Soza, Sozz, Sozza, Sossa (bards)

  10. #30
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    Quote Originally Posted by BoBoDaClown View Post
    Maximise increases the effect of your healing spells - it is better for a healer than Empower Healing.

    However, I'm pretty sure maximise does not work with the 'greater' healing dragon mark.
    I'm not sure I agree that Maximize is always better than Empower Healing for a bard healer but here's the facts with a strict focus on healing.

    Maximize effects all 'Cure' and 'Mass Cure' spells (including the least and lesser healing dragonmark) but does not affect any 'Heal' or 'Mass Heal' spells (including the greater healing dragonmark). It costs 25 extra sp's and doubles the effect.

    Empower Healing effects all 'Cure' and 'Mass Cure' spells (including the least and lesser healing dragonmark) AND all 'Heal' and 'Mass Heal' spells (including the greater healing dragonmark). It costs 10 extra sp's and adds 50% to the effect.

    If you run the numbers based on the assumptions of 40% amp from enhancements and 75% amp from a pot/clicky (easy to do on a bard) and using the Guide - How boosts to healing stack you come up with some interesting numbers. The average non-crit cure serious wounds with no meta's running would be 61. with a cost of 20sp's that's about 3hp's healed per spell point. The average with empower healing running is 91 and with the cost of 30sp's is still around 3hp's healed per spell point. Maximize pushes that to 122 but the cost leaps to 45sp's which drives the efficiency down to 2.79 hp's/sp.

    I could go on with all the numbers in the spreadsheet but it boils down this way for Bards:
    1) Maximize is never more efficient than empower healing or no meta's. Not until Mass Cure Moderate does Maximize pull even in efficiency with Empower Healing. This is because our level 6 spells only cost 25sp's which is the cost of Maximize.
    2) Maximize works out to 33% more healing than Empower Healing.
    3) For the Mass Cures only, Maximize + Empower Healing is more efficient than either meta alone or no meta's. It's simply the best that you can do both in power of the heals and in efficiency.
    4) If you're using Quicken then the break-even point between the healing efficiency actually moves up to Cure Critical. This means if you always run with Quicken on and only want to have one of them running then Maximize is your choice for most of the heals you'd be using.
    5) If you're using Quicken then running both Maximize and Empower will almost always be the right choice - only Cure Light and Cure Moderate deviate at that point.

    Finally, with regards to the dragonmarks (assuming the healing amp is the same) you'd be getting
    30 x 9, 91 x 7, and 483 x 5 with Empower Healing for a total of 3,097 healing on average. You'd be getting 40 x 9, 122 x 7, and 322 x 5 with Maximize for a total of 2,824 healing on average. Now you can argue about which heals are more useful...that's going to depend a lot on who you're healing and what you're healing them through. But the empower healing provides more total healing from the dragonmarks - just less from the smaller ones. Obviously if you can fit both feats in then the dragonmarks benefit greatly - 51 x 9, 152 x 7, and 483 x 5 for 3938 healing.

  11. #31
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    Its all preferance really, cleric has its plus sides and so does sorc, so far im lvl 4 (3bard,1sorc) using my build and its going great i healed irestone inlet on elite ww elite so on alot of them somewhat challanging to heal things for a low level and it went fine, no sp issues no nothing. Had people saying woah did a bard just main heal us lol. But ya its doing very nicely so far. I know that the splash in sorc for me is nice for wf at lower levels when ppl are jsut working on getting healers friend (wf), i can use repair wands on them. Anywho so far so good.

  12. #32
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    Quote Originally Posted by Darkrok View Post
    I'm not sure I agree that Maximize is always better than Empower Healing for a bard healer but here's the facts with a strict focus on healing.

    Maximize effects all 'Cure' and 'Mass Cure' spells (including the least and lesser healing dragonmark) but does not affect any 'Heal' or 'Mass Heal' spells (including the greater healing dragonmark). It costs 25 extra sp's and doubles the effect.

    Empower Healing effects all 'Cure' and 'Mass Cure' spells (including the least and lesser healing dragonmark) AND all 'Heal' and 'Mass Heal' spells (including the greater healing dragonmark). It costs 10 extra sp's and adds 50% to the effect.

    If you run the numbers based on the assumptions of 40% amp from enhancements and 75% amp from a pot/clicky (easy to do on a bard) and using the Guide - How boosts to healing stack you come up with some interesting numbers. The average non-crit cure serious wounds with no meta's running would be 61. with a cost of 20sp's that's about 3hp's healed per spell point. The average with empower healing running is 91 and with the cost of 30sp's is still around 3hp's healed per spell point. Maximize pushes that to 122 but the cost leaps to 45sp's which drives the efficiency down to 2.79 hp's/sp.

    I could go on with all the numbers in the spreadsheet but it boils down this way for Bards:
    1) Maximize is never more efficient than empower healing or no meta's. Not until Mass Cure Moderate does Maximize pull even in efficiency with Empower Healing. This is because our level 6 spells only cost 25sp's which is the cost of Maximize.
    2) Maximize works out to 33% more healing than Empower Healing.
    3) For the Mass Cures only, Maximize + Empower Healing is more efficient than either meta alone or no meta's. It's simply the best that you can do both in power of the heals and in efficiency.
    4) If you're using Quicken then the break-even point between the healing efficiency actually moves up to Cure Critical. This means if you always run with Quicken on and only want to have one of them running then Maximize is your choice for most of the heals you'd be using.
    5) If you're using Quicken then running both Maximize and Empower will almost always be the right choice - only Cure Light and Cure Moderate deviate at that point.

    Finally, with regards to the dragonmarks (assuming the healing amp is the same) you'd be getting
    30 x 9, 91 x 7, and 483 x 5 with Empower Healing for a total of 3,097 healing on average. You'd be getting 40 x 9, 122 x 7, and 322 x 5 with Maximize for a total of 2,824 healing on average. Now you can argue about which heals are more useful...that's going to depend a lot on who you're healing and what you're healing them through. But the empower healing provides more total healing from the dragonmarks - just less from the smaller ones. Obviously if you can fit both feats in then the dragonmarks benefit greatly - 51 x 9, 152 x 7, and 483 x 5 for 3938 healing.
    Personally on a bard healer (as opposed to a bard who can 'assist' healing), I think you should be trying to punch as hard as possible, due to their lighter healing, and so maximise gives you that ooomph. Now, with DMs thrown into the equation, it probably isn't so clear, but I still think strong mass cures are more valuable than pumped up heals, but that probably depends on the nature of your questing.
    Server: Thelanis
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  13. #33
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    Quote Originally Posted by BoBoDaClown View Post
    Personally on a bard healer (as opposed to a bard who can 'assist' healing), I think you should be trying to punch as hard as possible, due to their lighter healing, and so maximise gives you that ooomph. Now, with DMs thrown into the equation, it probably isn't so clear, but I still think strong mass cures are more valuable than pumped up heals, but that probably depends on the nature of your questing.
    I agree with you as to which is more useful for the most part...it's just that it's not cut and dry about which is more efficient.

    As for the DM's, if I were going to build a toon to use those on a bard I'd go all-out for it. 3 DM feats, 3 casting feats (emp heal/quicken/max), and Toughness. We pump up our Heal and get an even bigger cast from each spell. Stacking all 3 metamagics is also the most efficient sp-wise for the Mass Cure's.

  14. #34
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    Quote Originally Posted by Darkrok View Post
    Stacking all 3 metamagics is also the most efficient sp-wise for the Mass Cure's.
    As long as there is no wasted healing
    Server: Thelanis
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  15. #35
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    It's probably important to note that this build was designed waaaaaay back when 1 level of sorc granted double SP from items and allowed no-UMD usage of all scrolls. Since it no longer works this way, Sorcerer is pretty much a waste of a level (except for a small boost to SP by double-dipping in a casting stat). If you absolutely must multi with sorc/wiz, go with wizard and at least get yourself a free metamagic feat out of it.

    edit: nevermind. I see the build currently up is actually an updated version... I still stand by sorc being a total waste of a level.
    Last edited by richieelias27; 08-27-2010 at 03:12 PM.

  16. #36
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    You sure give up a lot for that sorc splash. +1/+1 attack damage on your song, +1 spell pen, a 5th level spell slot, and the bard capstone, which gives +2 CHA, +20% song duration, and another +2 spell pen (for a total of +3 spell pen).

    How many spell points does the spash give you after you take all that into account? It would have to be a lot of spell points to be worth it.

    Using repair wands is not an issue as a CHA-based bard can UMD anything in the game.
    Last edited by geezee; 08-29-2010 at 04:01 PM.

  17. #37
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    I was wondering, with the upcoming U7 update.. Spellsinger II is going to be released.
    Is there a way to work this into the build? Because the spells given from Spellsinger II would come in handy.

  18. #38
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    Quote Originally Posted by Ramadus View Post
    I was wondering, with the upcoming U7 update.. Spellsinger II is going to be released.
    Is there a way to work this into the build? Because the spells given from Spellsinger II would come in handy.
    Seriously- a sorc level is a waste.

    A build I am considering:

    Halfling (36pt -adjust)
    Con: 18
    Cha: 18

    1) DM
    3) DM
    6) Empower Healing
    9) DM
    12) Maximise
    15) Quicken
    18) Toughness or Heighten or Extend (preference)

    -This guys brings +7/+7 songs plus spellsinger's sp regen song.
    -Can take a healing spot on almost all content.
    -Can cast mediocre CC (-4 compared to a specced SS on a Hold M or Ottos if no Heighten, -2 for decent CC if take Heighten).

    *You could consider yourself primarily a healer, with a CC option.
    *I justify the lack of toughness by taking high con (i.e. no toughness but 18 con = bards that start with 14 con and toughness). However, I might very well take toughness as the last slot - at least until I am happy with my hp. Certainly that last feat is something that could be experimented with.

    I would say that this build is not suitable for new players.
    Server: Thelanis
    Guild: Fallen Immortals
    Toons: Soza, Sozz, Sozza, Sossa (bards)

  19. #39
    Community Member bccorrupt817's Avatar
    Join Date
    May 2010
    Posts
    17

    Default Tric

    I actually started a build a couple weeks ago from scratch mainly because I couldn't find anything similar to what I was looking for and you might consider some of my choices.

    Tric(Cannith server)
    10bard/1wiz Drow

    I was looking for a heal-spec'd bard with some light melee ability, but with little regard for cc(doesn't interest me). Swapping one mental toughness, power attack, and slash crit for the dragonmarks should work fine for you.
    So far feat-wise:
    Toughness
    Extend---already swapped out for Quicken
    Empower healing
    Mental toughness
    Power attack

    Slash Crit(lvl 12)
    Maximize(lvl15)
    Improved mental toughness or THF(undecided)(lvl18)

    I made the decision to go wiz instead of sor for a couple reasons. The 3 lvl 1 spells mostly didn't interest me, plus I keep divine power clickies in my goggle slot, but I also have a set w/ 1 charge and +1 int to swap to if +1 int boat buff has run out and I want to cast shield spell, jump, etc. Wiz gave me the same +80sp as sor and also gave me an extra feat(you are pretty feat strapped w/ using 3 for dragonmarks so this might be a good choice for you, for me it gave 100+sp at cap from mental toughness I probably wouldn't have been able to fit in otherwise). Another thing you might consider just depending on how important crowd control is to you is that 2nd lvl of wiz will add the first enhancements of efficient maximize, quicken, empower, etc which considering I'm not concerned about cc on my build I'll be going 18bard/2wiz.

    So far I've gotten nothing but rave reviews. He was the 2nd healer in a TS run at lvl 8 and handled the blur/haste + backup healing duties w/ sp to spare and solo healed VON 1-4 at lvl 9 with no trouble and considering my lean toward light melee your build should have awesome healing abilities. If you haven't started it already go for it.

    Also, you'll love the abilities the first lvl of wiz or sor will give you in the low lvls before you can UMD items. At 3 lvls total web wands, 7 total lvls you'll have access to stoneskin wands, ice storm wands, good repair wands(you should see the look on the warforged face in VON when you're out of sp and tell him "no bother" and pull out a serious repair wand)---actually got me a rather large TIP and at lvl 10 you'll have access to knock lvl 10 wands FAR before you could UMD any of these things.

    This toon actually was 6bard/2fighter/2rogue when I abandoned him about 4 months ago(I deleted him so I could keep the name and had no intentions of using him ever again). DPS was FAR inferior to the 10 paladin I have and was only going to get worse as only bard lvls were added. This new build...love it....love it....love it.

  20. #40
    Community Member maddmatt70's Avatar
    Join Date
    Mar 2006
    Posts
    5,808

    Default

    Quote Originally Posted by jrex417 View Post
    Given the tomes are available which for me they are (im very interested in your spec idea sigtrent) i figured to pick up inspired attack, I would give up charisma III and substitute a +2 Charisma tome in instead, giving one extra charisma but also replacing the charisma lost by the enhancement. I also moved sorcerer to level 2 so that healing in groups in the earlier levels would be much easier for people as someone above had stated. I had origionaly put favored soul in there instead of sorc, BUT i found jump and sheild more useful AND in style of a "Bard" (Being supportive and needed at times). All that being said id like feedback on what people think about this. Personnaly i think this build will work out quite nicely as a raid tank healer, and in lower levels a party healer with buffs included which are always well loved. Tell me what ya think about this Sig if you get the time.

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Leilanah The Songstress
    Level 20 True Neutral Halfling Female
    (1 Sorcerer \ 19 Bard) 
    Hit Points: 220
    Spell Points: 1086 
    BAB: 14\14\19\24
    Fortitude: 9
    Reflex: 13
    Will: 13
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (28 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             14                 14                   14
    Dexterity            12                 12                   12
    Constitution         14                 14                   14
    Intelligence          8                  8                    8
    Wisdom                8                  8                    8
    Charisma             16                 23                   25
    
    Tomes Used
    
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               5                    12
    Bluff                 3                     7
    Concentration         6                    29
    Diplomacy             3                     7
    Disable Device       n/a                   n/a
    Haggle                3                    29
    Heal                 -1                     1
    Hide                  1                     5
    Intimidate            3                     7
    Jump                  5                    14
    Listen               -1                     1
    Move Silently         1                     3
    Open Lock             n/a                   n/a
    Perform               7                    29
    Repair               -1                    -1
    Search               -1                    -1
    Spot                 -1                    -1
    Swim                  2                     2
    Tumble                2                     2
    Use Magic Device      7                    32
    
    Level 1 (Bard)
    Skill: Balance (+4)
    Skill: Concentration (+4)
    Skill: Jump (+3)
    Skill: Perform (+4)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Least Dragonmark of Healing
    Spell (1): Cure Light Wounds
    
    
    Level 2 (Sorcerer)
    Skill: Concentration (+1)
    Spell (1): Jump
    Spell (1): Shield
    
    
    Level 3 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Extend Spell
    Spell (1): Hypnotism
    
    
    Level 4 (Bard)
    Ability Raise: CHA
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Spell (1): Charm Person
    
    
    Level 5 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Spell (2): Blur
    Spell (2): Cure Moderate Wounds
    
    
    Level 6 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Lesser Dragonmark of Healing
    Spell (1): Expeditious Retreat
    Spell (2): Heroism
    
    
    Level 7 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 8 (Bard)
    Ability Raise: CHA
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+2)
    Spell (2): Rage
    Spell (3): Cure Serious Wounds
    Spell (3): Haste
    
    
    Level 9 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Greater Dragonmark of Healing
    Spell (3): Good Hope
    
    
    Level 10 (Bard)
    Skill: Concentration (+1)
    Skill: Haggle (+2)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 11 (Bard)
    Skill: Concentration (+1)
    Skill: Haggle (+2)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Spell (3): Displacement
    Spell (4): Otto's Sphere of Dancing
    Spell (4): Neutralize Poison
    
    
    Level 12 (Bard)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Haggle (+2)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Empower Healing Spell
    Spell (4): Cure Critical Wounds
    
    
    Level 13 (Bard)
    Skill: Concentration (+1)
    Skill: Haggle (+2)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 14 (Bard)
    Skill: Concentration (+1)
    Skill: Haggle (+2)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Spell (4): Hold Monster
    Spell (5): Greater Heroism
    Spell (5): Mass Cure Light Wounds
    
    
    Level 15 (Bard)
    Skill: Concentration (+1)
    Skill: Haggle (+2)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Quicken Spell
    Spell (5): Summon Monster V
    
    
    Level 16 (Bard)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Haggle (+2)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 17 (Bard)
    Skill: Concentration (+1)
    Skill: Haggle (+2)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Spell (1): Detect Secret Doors
    Spell (5): Mass Suggestion
    Spell (6): Mass Cure Moderate Wounds
    Spell (6): Otto's Irresistable Dance
    
    
    Level 18 (Bard)
    Skill: Concentration (+1)
    Skill: Haggle (+2)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Toughness
    Spell (2): Glitterdust
    Spell (6): Greater Shout
    
    
    Level 19 (Bard)
    Skill: Concentration (+1)
    Skill: Haggle (+2)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Spell (3): Remove Curse
    
    
    Level 20 (Bard)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Haggle (+2)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Spell (6): Mass Charm Monster
    Spell (4): Freedom of Movement
    Enhancement: Bard Extra Song I
    Enhancement: Bard Inspired Attack I
    Enhancement: Bard Inspired Attack II
    Enhancement: Bard Inspired Attack III
    Enhancement: Bard Inspired Damage I
    Enhancement: Bard Inspired Damage II
    Enhancement: Bard Inspired Damage III
    Enhancement: Bard Lingering Song I
    Enhancement: Bard Lingering Song II
    Enhancement: Bard Lingering Song III
    Enhancement: Bard Spellsinger I
    Enhancement: Extra Dragonmark Use I
    Enhancement: Extra Dragonmark Use II
    Enhancement: Extra Dragonmark Use III
    Enhancement: Extra Dragonmark Use IV
    Enhancement: Halfling Hero's Companion I
    Enhancement: Halfling Hero's Companion II
    Enhancement: Halfling Hero's Companion III
    Enhancement: Halfling Hero's Companion IV
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Bard Concentration I
    Enhancement: Bard Concentration II
    Enhancement: Bard Perform I
    Enhancement: Bard Lyric of Song I
    Enhancement: Bard Lyric of Song II
    Enhancement: Bard Lyric of Incredible Song I
    Enhancement: Bard Song Magic I
    Enhancement: Bard Song Magic II
    Enhancement: Bard Song Magic III
    Enhancement: Bard Improved Spell Penetration I
    Enhancement: Bard Energy of the Music I
    Enhancement: Bard Energy of the Music II
    Enhancement: Bard Charisma I
    Enhancement: Bard Charisma II
    Enhancement: Bard Wand Mastery I
    Enhancement: Bard Wand Mastery II
    Facepalm, wow way to necro the 3 year old thread. Splashing a sorc is a bad idea.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

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