Edit: The Pirate says,
In most cases, I'd say +3 or 4 for mob difficulty (occasionally, only +2). And of course, only +2 for loot.
Edit: The Pirate says,
In most cases, I'd say +3 or 4 for mob difficulty (occasionally, only +2). And of course, only +2 for loot.
Last edited by Ziggy; 08-22-2007 at 11:57 AM.
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I like the concept of elite difficulty. I like a challenge, particularly when I am trying to solo/short-man.
BUT. it's very difficult for me to believe that elite difficulty is really quest level plus two. Why not +3?
Last night my level 10 cleric soloed the last part of the Grey Moon arc (before it switches to CO6- the one where you kill the trolls and there's a human priest at the very end), on elite. I died three times- even still felt really glad that I had actually made it.
XP log listed the quest as a level 9 quest (base level 7 +2 for elite). So, for this medium length, level 9 quest, every mob had a CR of at least 10. There were no CR9 mobs whatsoever. All of the trolls were CR10-12. Puddings were similar Scorpions were CR13, End guy was (I think CR13).
is it customary for no mobs whatsoever to be at or below the quest level in terms of CR?
My rule of thumb when doing a LX quest on elite is to get a group in the "X+2 / X+4" range. This usually works ok from L3 to L10, with a few exceptions (quests that are hard, like Proof is in the Poison, or easy, like Stormcleave). You can of course do most of them at lower level too, but I usually try to make sure it will be rather easy even with an everage pug.