Originally Posted by
JayDubya
Heh, I remember when Vault of Night first came out, and people telling me how ridiculously hard they were.
Then, I remember the months of wailing and gnashing of teeth with the Titan, until entire guilds gave up trying to beat it, convinced that it wasn't possible. To the point that Turbine decided to make it easier. And on the last possible day, Bones Combat Brigade of Lhazaar beat the Titan, the only guild to ever beat it with the "original" difficulty.
And I remember people *****ing about the Shadow Tomb raids, same thing - too difficult - in fact people refuse to run them because they're so difficult. "They're just not very much fun." - Which is what happens when you make something difficult.
And now, of course, Proof in the Poison (or whatever it's called) - widely considered to be too hard, people kept *****ing about that as well, and now... they're making it easier.
The ironic thing is that every single one of these players has the power to make the game harder - by constraining themselves in some way. Permadeath, or Bare Bones, or no-AI-exploit runs, even as simple as deliberately not using the "best pratice" way to take down a particular dungeon.
But they don't, generally. They seem to want the devs to make the game hard for people with top-of-the-line gear, without seeming to recognize that this will make it nigh-impossible for people w/out top-of-the-line gear.