Many of us, made earlier characters without knowing the ramifications of aligment in this game. We picked aligment based on role playing and because our PnP characters had such a such alignment. ie; Who knew weapons would be so alignment specific? Who knew a Rez ring couldn't be used by non-good "even" if you have great UMD? As the game changes; we should be allowed to adapt to it, within the confines of D&D rules. Alignment changes and shift are definitely within the rules and are there for a reason. Those that are against any form of alignment change or shift, can ask themselves, why they can acccept D&D rules for some things and abitrarily decide they don't want others.
How can we adjust this and get our beloved older characters in line with re-rolls and new ones? I propose two possible ways:
1) Turbine can use the paid services ($9.95) for an alignment change. In this case, since we're paying, there should be no limit as to the change. (not my first choice, but mentioned here, as an option, since Turbine has taken this route for some things already)
2) Alignment could be changed by use of a dragon shard, plat. , and an appropriate quest. The shift could only be one over. (lawful neutral to either lawgood or true neutral, but not chaotic good; drastic changes would require multiple tries with appropriate waits times, plat, and quest) This, is by far, my preference, as it would stick closer to rolepalying and similar to what paladins need to do to regain theirs.