I would happily support option 1 or option 2, although I believe that option 2 is closer to the ruleset, as others, including Skraus1, have already stated.
People keep misinterpreting my position however.
From a role-playing perspective, alignment change could be implemented. My point, however, is that no matter how you attempt to justify it, alignment change in the context of DDO is a respecification. Alignment is irrelevant in DDO from a role-playing perspective, however it is significant from a gameplay perspective, just as class is significant (the most significant).
I was flamed badly for initially assuming that the desire for alignment change was in order to use certain alignment-restricted items such as the Ring of the Ancestors, this was disputed by somehow twisting my words to suggest that I meant that the OP wanted paladins to be able to use chaotic weapons, which lead to others alleging that I wanted to create lawful barbarians and chaotic paladins.
None of these statements were actually made by me, but when has truth ever been an adequate defense on these forums.
I will reiterate my point (my only point) that alignment change, as suggested in option 1 and even option 2 above, is in fact a respecification.
In option 1 above, available to only some classes. Option 2 makes it available to all classes, but of course with the necessary consequences in the case where a paladin would lose abilities, etc. The consequences, in my opinion, would not be welcome in the case of some players, but I think, at least, if makes alignment change available to everyone, and frankly, if someone doesn't want to change, they don't have to.
We all seem to agree that option 3 is a problem, but here is my point (and this has always been my point from the beginning).
DISCLAIMER: The following argument in no way means I am in favor of a full respecification. It is simply an attempt to show why I am uncomfortable with ALL of the alignment change options presented.
- The proponents of alignment change want to allow players to respecify their alignment in order to access items that did not exist previously or changed after the time many characters were created.
- The game already allows feat respecs because some of them have changed since the game began.
- The game already allows enhancements to respec'd because of the overhaul of the enhancement system.
Haven't class abilities, race abilities and skills also changed in DDO since release? It seems to me that if everyone accepts that alignment should change because of changes in the game since release, doesn't this present an even STRONGER argument that race, class and skills should be able to be respecified?
It is not a slippery slope or a straw man argument. It is using the EXACT same rationale for alignment change to support full respec.
Although my world will not end if alignments are allowed to change, even with option 1 (I prefer option 2 but I'm a purist). I cannot understand how those who argue in favor of alignment change can at the same time argue against full respec.