So here's my own take on a Warforgedchanter. Similar to Daemonis' build, only I've taken a level of Fighter. It's everything I expected from the build and more. I usually come 1st or 2nd on kills with my Carnifex. I boost the effectiveness of the entire party with 5/- DR, +3 hit, +5 damage. My UMD is at a respectable 21 with a Golden Cartouche, allowing me to cast all level 1 wands and usually level 2 wands (it's worth carrying my own repair wands now- I used to just heal wand myself).Code:Character Plan by DDO Character Planner Version 2.70 DDO Character Planner Home Page Level 8 True Neutral Warforged Female (1 Fighter \ 7 Bard) Hit Points: 111 Spell Points: 288 BAB: 6\6\11 Fortitude: 7 Reflex: 5 Will: 3 Starting Ending Feat/Enhancement Base Stats Base Stats Modified Stats Abilities (Level 1) (Level 8) (Level 8) Strength 16 18 18 Dexterity 10 10 10 Constitution 16 16 16 Intelligence 8 8 8 Wisdom 6 6 6 Charisma 14 14 16 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 8) (Level 8) Balance 2 10 10 Bluff 2 3 3 Concentration 7 14 14 Diplomacy 5 6 6 Disable Device n/a n/a n/a Haggle 2 3 3 Heal -2 -2 -2 Hide 0 0 0 Intimidate 2 3 3 Jump 3 6 6 Listen -2 -2 -2 Move Silently 0 0 0 Open Lock n/a n/a n/a Perform 6 14 14 Repair -1 -1 -1 Search -1 -1 -1 Spot -2 -2 -2 Swim 3 4 4 Tumble 3 3 3 Use Magic Device 6 14 14 Level 1 (Bard) Feat: (Selected) Toughness Feat: (Automatic) Attack Feat: (Automatic) Composite Plating Feat: (Automatic) Fascinate Feat: (Automatic) Heroic Durability Feat: (Automatic) Inspire Courage Feat: (Automatic) Light Armor Proficiency Feat: (Automatic) Light Fortification Feat: (Automatic) Martial Weapon Proficiency: Longsword Feat: (Automatic) Martial Weapon Proficiency: Rapier Feat: (Automatic) Martial Weapon Proficiency: Shortsword Feat: (Automatic) Martial Weapon Proficiency: Shortbow Feat: (Automatic) Shield Proficiency (General) Feat: (Automatic) Simple Weapon Proficiency (ALL) Feat: (Automatic) Sneak Feat: (Automatic) Warforged Resistances Feat: (Automatic) Wild Empathy Spell (1): Cure Light Wounds Level 2 (Fighter) Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons Feat: (Automatic) Defensive Fighting Feat: (Automatic) Heavy Armor Proficiency Feat: (Automatic) Martial Weapon Proficiency (ALL) Feat: (Automatic) Medium Armor Proficiency Feat: (Automatic) Sunder Feat: (Automatic) Tower Shield Proficiency Feat: (Automatic) Trip Level 3 (Bard) Feat: (Selected) Extend Spell Spell (1): Focusing Chant Level 4 (Bard) Ability Raise: STR Feat: (Automatic) Inspire Competence Spell (1): Expeditious Retreat Level 5 (Bard) Spell (2): Rage Spell (2): Blur Level 6 (Bard) Feat: (Selected) Power Attack Spell (1): Remove Fear Spell (2): Heroism Level 7 (Bard) Feat: (Automatic) Suggestion Enhancement: Bard Extra Song I Enhancement: Bard Extra Song II Enhancement: Bard Inspired Attack I Enhancement: Bard Inspired Bravery I Enhancement: Bard Inspired Bravery II Enhancement: Bard Inspired Damage I Enhancement: Bard Lingering Song I Enhancement: Warchanter I Enhancement: Bard Energy of the Music I Enhancement: Bard Energy of the Music II Enhancement: Bard Charisma I Enhancement: Bard Charisma II Enhancement: Fighter Toughness I Enhancement: Warforged Healer's Friend I Level 8 (Bard) Ability Raise: STR Spell (2): Cure Moderate Wounds Spell (3): Displacement Spell (3): Haste Enhancement: Bard Inspired Damage II Enhancement: Bard Lingering Song II
I have a couple of questions, though- I'm seriously wondering if I should worry too much about getting 13 Bard for GH. Given that I'll end up with higher +hit and +damage from Inspire Courage, what exactly is GH giving (+2 saves and +2 skills over Heroism)? And on the same topic, does Good Hope give anything that isn't covered in my songs or GH/ Heroism?
Secondly- I was originally planning on taking Stunning Blow at level 9, and being blunt focused. I'd have to switch out my WF, but is that still a worthwhile idea? My Carnifex is really effective, and I know how good the SoS is. Would I be able to find a weapon that can compete with SoS by 14? I guess I could take Stunning Blow WITHOUT a Weighted Maul, or just switch the Maul on for the Stunning Blow, then switch back to a Slashing weapon (a lot of micro-management for 1 combat tactic). What do you guys recommend? If I do take Stunning Blow I'll pick up a Fighter Enhancement and at least 1 WF Enhancement, so I'll get +2 to the DC from 3 AP alone.
If I don't take Stunning Blow other options are SF:UMD (considering it's not a max UMD build not sure about this one), Mental Toughness (for more buffage), Toughness (obviously) or something else entirely?
So help me out here, with level split, spells and feats. Obviously the latter two can change. But if I decide to take a second level of Fighter instead of 13 Bard, picking feats becomes even harder! I now await y'alls advice (especially from other Tactical WF and/ or Warchanters).