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  1. #21
    Community Member Dylos_Moon's Avatar
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    Quote Originally Posted by Freeman View Post
    Remember, he's going out of town, so he posted it ahead of time. Someone else just made it visible.
    ah that makes sence now that i see the very bottom part of the post

    Last edited by Patience : 08-20-2007 at 09:14 AM.
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  2. #22
    Community Member Beherit_Baphomar's Avatar
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    20 times. So 60 days to get a raid loot as an end reward choice. Thats pretty harsh. Although, remember now thats an END reward, its giving you a CHOICE in what raid item you want. Not a random roll, but a choice in raid loot.

    Actually, 20 sounds just right now.
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  3. #23
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    Quote Originally Posted by Beherit Baphomar View Post
    20 times. So 60 days to get a raid loot as an end reward choice. Thats pretty harsh. Although, remember now thats an END reward, its giving you a CHOICE in what raid item you want. Not a random roll, but a choice in raid loot.

    Actually, 20 sounds just right now.
    Not the whole table though.. only about half of it.. So its still posible to not get the item you really want/need even after raiding every chance you get for 3 months straight. If your gona make us grind a raid for 2 months.. (And this may truely be the first "Grind" in the game) we should at least get the whole table.
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  4. #24
    Community Member Aeneas's Avatar
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    Default umm

    The whole comlplete a raid a bunch of times and then at some point just get a choice thing sounds really good, but 20 is soooo much. I have been playing since the first week of march 2006 and don't think i've run any[ raid more than 11 or 12 times total. The only one i might be close to 20 on is Reaver and that's because the keying process was done in what i consider to be the correct way. If the other raids are changed to act like the stormreaver does, i'd be all for the 20.

    And also, would this be 20 starting now, or 20 including all the times we've already run these raids?

    Rekeying the demon queen alone takes about 3 hours in an average group, then you have to kill her, so another 25-30 minutes. SOOO, reset timers aside, we're spending 70 Hours just doing those quests so we get a 50/50 shot at the raid loot we've been grinding for?
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  5. #25
    Community Member Turial's Avatar
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    Perhaps one of the other devs would be able to comment if previous raids will count towards the 20 needed to get a raid loot end reward. In other words, will Someone with 20 or more of a particular raid would get a raid loot choice upon completing that raid for the first time after mod 5 goes live or will they have to start over at 0?
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  6. #26
    Founder Dariuss's Avatar
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    Good stuff all around.

    I like the raid stuff.

    Getting cursed is really only a hassle for low level characters, or characters who are actually new to the game. I remember back in the day when getting cursed was a HUGE deal (although that was before the tavern brothers). Higher level characters are not goign to have to /death to get rid of it, and lower levels will find life a little easier. Good all aorund.
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  7. #27
    Community Member The_Cataclysm's Avatar
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    Quote Originally Posted by popltree2 View Post
    NEW - +2 Tomes and Manuals will no longer drop as Raid loot in the Stormreaver raid. Any +2 tomes found in the warded chest will have been generated as normal treasure. The drop rate for +3 tomes has been increased to compensate for this change to the raid treasure table.
    Nice... Does this mean +2 TOmes have been added to the L14-16ish quest tables? Or wil +2 Tomes only drop nthe other 3 raids?


    I agree. Are the +2 tomes being brought back into loot tables for atleast 16+ quests??
    Pretty sure it is just raid chests (since it has been stated they will have higher level loot than a standard chest of their level).

  8. #28
    Community Member popltree2's Avatar
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    NEW - +2 Tomes and Manuals will no longer drop as Raid loot in the Stormreaver raid. Any +2 tomes found in the warded chest will have been generated as normal treasure. The drop rate for +3 tomes has been increased to compensate for this change to the raid treasure table.
    Nice... Does this mean +2 TOmes have been added to the L14-16ish quest tables? Or wil +2 Tomes only drop nthe other 3 raids?


    I agree. Are the +2 tomes being brought back into loot tables for atleast 16+ quests??

  9. #29
    Community Member Mad_Bombardier's Avatar
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    Quote Originally Posted by Impaqt View Post
    If your gonna make us grind a raid for 2 months.. (And this may truely be the first "Grind" in the game) we should at least get the whole table.
    I don't agree. You will still have a 1/6 chance during each of the 20 raids of getting raid loot along the way (or 1/4 if you run each time on Elite). So, there are plenty of opportunities for loot.

  10. #30
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    Default And my question is ... raid sizes

    NEW - The chance for raid items to drop is increased when the raid dungeon is run on higher difficulty levels.The actual increase in drop rate is dependent on the actual increase in danger of the raid as the Difficulty Level is increased. The maximum drop rate of raid items from any raid on Elite is 25%


    NEW - Every 20th time you finish a raid quest your end quest rewards will be selected from the raid loot table instead of being randomly generated. The number of items to choose from will be just under half of the total number of raid items without any duplicates. This is in addition to the normal chance of raid loot dropping for each player during the raid.

    I like the changes. IF one of the goals of the changes was to increase raid party sizes, however, this seems to partially offset or negate that effect. With this change I think you will continue to have a lot of reaver solos.
    Last edited by Hafeal; 08-20-2007 at 01:19 PM.
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  11. #31
    Community Member Rindalathar's Avatar
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    Of the 4 prereq. raids out there, two are quite different than the other two. We all know that once you're flagged for Titan and Reaver, you can get right into it and run them relatively quickly. Flagging for Velah and DQ must be re-done everytime.

    Is there anyone out there that thinks the raid loot for Velah and DQ is that much better than the other two? I'd say probably not in an overall sense.

    Now with this new 20 times thing and comparing the four, you can run three Reavers to one DQ, IMHO. Titan is longer, but still can be done much quicker than Velah and DQ (with prereqs.)

    The question begs answering, why have it seemingly easier and faster for two out of four, especially when people will be sprinting to hit twenty when this goes live?

    I see many Titan and Reaver LFMs in our near future, which is a shame for the other two, since I feel all raids should have the same relative amount of difficulty and time to accomplish successfully.
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  12. #32
    Community Member Laith's Avatar
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    Quote Originally Posted by Mad_Bombardier View Post
    Please do not add ways for ill-prepared adventurers to escape the consequences of their actions. Make Bestow Curse a 30 minute timer if you don't want it to be a permanent effect. But, for the love of all things D&D, don't promote /death.
    you're right: there are so many ways to remove curses, only a newb would be troubled by having one.

    down with newbs!


    ...then again, i like it when new players don't leave because of low level frustrations. a remove curse potion is a pittance for anyone with a lvl6+ alt. Those first few levels can be rough when your over-zealous party leader insists you can take elite, and you don't know any better.

    this change has no effect on a character lvl5+ or able to afford remove curse potions. Please consider who's left.
    Last edited by Laith; 08-20-2007 at 01:22 PM.

  13. #33
    Community Member Riddikulus's Avatar
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    Quote Originally Posted by Mad_Bombardier View Post
    Overall, fantastic updates! This one caught my eye and gets a hearty, "Boooooooo!!!"I suppose DDO is now Dwarves and /Death Online. Seriously, you've already given us TONS of options for removing curses. This is entirely unnecessary and promotes /death as a strategy.

    Silver Flame Brother/Sister (400gp, 200gp with 75 SF favor)
    Potion of Remove Curse (750gp)
    Crimson Nightshade Infusion (free from collectables)
    Wand of Remove Curse (11,250gp/50 uses = 225gp per use, level 5+)
    Cleric's Remove Curse (20 SP, level 5+)
    Wizard's Remove Curse (25 SP, level 7+)
    Scroll of Remove Curse (700gp, usable at level 5)
    Clicky items of Remove Curse (varies, ml:4-5)

    We don't need:
    /death at a Shrine (a few XP, half of which is regained from the shrine)

    Please do not add ways for ill-prepared adventurers to escape the consequences of their actions. Make Bestow Curse a 30 minute timer if you don't want it to be a permanent effect. But, for the love of all things D&D, don't promote /death.
    /death is one of the best ways to remove Feeblemind.

    Also /death in a tavern is completely free... doesn't even cost any XP.
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  14. #34
    Founder dragonofsteel2's Avatar
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    Like the new raid changes , it incourage groups to bring more. Although does not force them to.

  15. #35
    Community Member Tanka's Avatar
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    Quote Originally Posted by tmdag4 View Post
    I like the changes. IF one of the goals of the changes was to increase raid party sizes, however, this seems to partially offset or negate that effect. With this change I think you will continue to have a lot of reaver solos.
    Yeah, but why would you? You've got a 1/6 chance to get a raid item as a solo. 12-man, statistically, means you'll get two items, and after your 20th completion, you get half the raid loot list as an end reward to pick from.

    So two items, twenty raids, means fourty items in total, which you can probably guess at getting, say, three if you run in the same group each time.
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  16. #36
    Community Member Aeneas's Avatar
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    Quote Originally Posted by Quarion View Post
    [*]NEW - Hobgoblins with pikes will now only trip if they first successfully roll to hit.[*]NEW - Black wolves, such as those in the Searing Heights, now use their trip ability much more rarely.[/LIST]Quests
    OMG thank you.
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  17. #37
    Founder Ziggy's Avatar
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    Quote Originally Posted by tmdag4 View Post
    I like the changes. IF one of the goals of the changes was to increase raid party sizes, however, this seems to partially offset or negate that effect. With this change I think you will continue to have a lot of reaver solos.
    soloing the reaver on normal, will get you on average 3 pieces of raid loot before you hit 20.

    Hard will net you an average of 4 pieces.

    Elite will net you an average of 6 pieces.

    Still alot les then if you were to run 20 reaver raids now.
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  18. #38
    Community Member Mad_Bombardier's Avatar
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    Quote Originally Posted by Laith View Post
    you're right: there are so many ways to remove curses, only a newb would be troubled by having one.

    down with newbs!


    ...then again, i like it when new players don't leave because of low level frustrations. a remove curse potion is a pittance for anyone with a lvl6+ alt. Those first few levels can be rough when your over-zealous party leader insists you can take elite, and you don't know any better.

    this change has no effect on a character lvl5+ or able to afford remove curse potions. Please consider who's left.
    Bestow Curse is only cast on Elite difficulty for most Harbor quests, levels 4-6. And no, newbies have no business running most Elite quests before level 5. So, they are largely unaffected. This change primarily helps the n00bs.

  19. #39
    Founder The_Old_Sage's Avatar
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    Quote Originally Posted by Quarion View Post
    NEW - Every 20th time you finish a raid quest your end quest rewards will be selected from the raid loot table instead of being randomly generated. The number of items to choose from will be just under half of the total number of raid items without any duplicates. This is in addition to the normal chance of raid loot dropping for each player during the raid.
    I want to add myself to the list of people dying to know whether everyone's raid count is set to 0 upon release of this mod, or whether raids completed prior to release count.

    Hm... can you guess what my wish is?
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  20. #40
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    Here's hoping the new cloudkill immunity on demons/devils will eliminate the cheesy cloudkill the door maneuver I have seen performed in PoP.

    Just fight the mobs. SHEESH!!!

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