Paladin version of the halfling medic:
http://forums.ddo.com/showthread.php?t=120314
Paladin version of the halfling medic:
http://forums.ddo.com/showthread.php?t=120314
I'm working on a halfling rogue/ranger. Don't have the entire thing worked out, but he's only level 3 right now. I plan on taking the full dragon mark line. It's a 32 point build, so plenty of intel and strength for skill points and melee. (He also ate an intel tome at level 1 to get up to 16) I think the rogue/ranger mix works well cause you really don't HAVE TO HAVE any feats at all to make them workable. That allows you to splurge on the full heal mark without gimping the build. I won't have extend. I won't have both improved crits (i usually take both ranged and piercing with a ranger build). But no biggie. I'll be able to pop paladin sized heals to help keep the melee's on their feet. (and occasionally myself, as well)
Here is one that I put together in game on a whim. In game the character is about lvl 5 right now, but this is the progression I am planning on taking.
The concept is one that I present Sigtrent with for his Request a Build thread. Difference here vs. there is that I am going to take some Dragonmark feats cause I think they are kind of cool. I debated going all the way up to Greater, but since the build is not finese based there was a blank feat in there and figured what the heck. Every now and then you need to shield block a door with casters on the other side, afterall.
The original concept was a Fighter / Paladin / Ranger that uses both longswords and piercing weapons while two weapon fighting. Because I wanted that +1 for the Faith Enhancement, the longsword is required here.
If 20 was available the character would be a Fighter 6 / Paladin 3 / Ranger 11. Giving the character GTWF along with additional feats for Improved Critical Slashing and Piercing.
Code:Character Plan by DDO Character Planner Version 2.70 DDO Character Planner Home Page Level 14 Lawful Good Human Male (5 Fighter \ 3 Paladin \ 6 Ranger) Hit Points: 162 Spell Points: 72 BAB: 14\14\19\24 Fortitude: 16 Reflex: 15 Will: 8 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 14) Strength 16 22 Dexterity 16 20 Constitution 12 12 Intelligence 8 8 Wisdom 12 12 Charisma 12 14 Tomes Used +2 Tome of Strength used at level 14 +1 Tome of Dexterity used at level 14 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 14) Balance 3 5 Bluff 1 2 Concentration 5 7 Diplomacy 1 2 Disable Device n/a n/a Haggle 1 2 Heal 5 14 Hide 3 5 Intimidate 1 2 Jump 3 6 Listen 1 1 Move Silently 3 5 Open Lock n/a n/a Perform n/a n/a Repair -1 -1 Search -1 11 Spot 1 13 Swim 3 24 Tumble n/a n/a Use Magic Device n/a n/a Level 1 (Paladin) Feat: (Selected) Weapon Focus: Piercing Weapons Feat: (Human Bonus) Weapon Focus: Slashing Weapons Level 2 (Paladin) Level 3 (Ranger) Feat: (Favored Enemy) Favored Enemy: Undead Feat: (Selected) Least Dragonmark of Sentinel Level 4 (Ranger) Level 5 (Paladin) Level 6 (Fighter) Feat: (Selected) Lesser Dragonmark of Sentinel Feat: (Fighter Bonus) Two Weapon Defense Level 7 (Fighter) Feat: (Fighter Bonus) Dodge Level 8 (Fighter) Level 9 (Fighter) Feat: (Selected) Greater Dragonmark of Sentinel Feat: (Fighter Bonus) Weapon Specialization: Piercing Weapons Level 10 (Ranger) Level 11 (Ranger) Level 12 (Ranger) Feat: (Favored Enemy) Favored Enemy: Construct Feat: (Selected) Weapon Specialization: Slashing Weapons Level 13 (Ranger) Level 14 (Fighter) Enhancement: Extra Dragonmark I Enhancement: Extra Dragonmark II Enhancement: Extra Dragonmark III Enhancement: Extra Dragonmark IV Enhancement: Follower of the Sovereign Host Enhancement: Fighter Armor Mastery I Enhancement: Fighter Armored Agility I Enhancement: Fighter Armored Agility II Enhancement: Fighter Critical Accuracy I Enhancement: Fighter Critical Accuracy II Enhancement: Fighter Flanking Mastery I Enhancement: Human Adaptability Charisma I Enhancement: Human Adaptability Strength II Enhancement: Paladin Extra Lay on Hands I Enhancement: Paladin Extra Smite Evil I Enhancement: Ranger Favored Attack I Enhancement: Ranger Favored Damage I Enhancement: Ranger Favored Damage II Enhancement: Ranger Favored Defense I Enhancement: Ranger Favored Resistance I Enhancement: Paladin Heal I Enhancement: Ranger Swim I Enhancement: Ranger Swim II Enhancement: Ranger Devotion I Enhancement: Ranger Devotion II Enhancement: Ranger Energy of the Wild I Enhancement: Paladin Charisma I Enhancement: Ranger Dexterity I Enhancement: Ranger Dexterity II Enhancement: Fighter Strength I
Last edited by Kalanth; 09-05-2007 at 09:40 PM.
Here is my try at this. Ignore the skills, after level 4 I was sick of wasting time with all the clicking, and the skills aren't really important to this build. This build gives a fully functional Wizard, with the ability to easily step in as a healer if things go wrong, or you're just sick of waiting on a cleric to start the adventure. You even have a few DVs to boot.
Code:Character Plan by DDO Character Planner Version 2.70 DDO Character Planner Home Page Level 14 Lawful Good Halfling Male (1 Cleric \ 13 Wizard) Hit Points: 108 Spell Points: 904 BAB: 6\6\11 Fortitude: 9 Reflex: 7 Will: 12 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 14) Strength 6 6 Dexterity 14 14 Constitution 14 14 Intelligence 18 24 Wisdom 12 12 Charisma 10 10 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 14) Balance 4 5.5 Bluff 0 0 Concentration 6 9 Diplomacy 0 0 Disable Device n/a n/a Haggle 2 3.5 Heal 5 5 Hide 2 4 Intimidate 0 0 Jump -2 3 Listen 1 3 Move Silently 2 4 Open Lock n/a n/a Perform n/a n/a Repair 4 7 Search 4 7 Spot 3 3 Swim -2 -2 Tumble n/a n/a Use Magic Device 2 3.5 Level 1 (Cleric) Feat: (Selected) Empower Healing Spell Level 2 (Wizard) Feat: (Wizard Bonus) Empower Spell Level 3 (Wizard) Feat: (Selected) Least Dragonmark of Healing Level 4 (Wizard) Level 5 (Wizard) Level 6 (Wizard) Feat: (Selected) Lesser Dragonmark of Healing Feat: (Wizard Bonus) Maximize Spell Level 7 (Wizard) Level 8 (Wizard) Level 9 (Wizard) Feat: (Selected) Greater Dragonmark of Healing Level 10 (Wizard) Level 11 (Wizard) Feat: (Wizard Bonus) Extend Spell Level 12 (Wizard) Feat: (Selected) Empower Healing Level 13 (Wizard) Level 14 (Wizard) Enhancement: Extra Dragonmark I Enhancement: Extra Dragonmark II Enhancement: Extra Dragonmark III Enhancement: Extra Dragonmark IV Enhancement: Wizard Improved Maximize I Enhancement: Wizard Lineage of Elements I Enhancement: Wizard Lineage of Elements II Enhancement: Wizard Lineage of Elements III Enhancement: Wizard Lineage of Deadly Elements I Enhancement: Wizard Lineage of Deadly Elements II Enhancement: Wizard Elemental Manipulation I Enhancement: Wizard Elemental Manipulation II Enhancement: Wizard Elemental Manipulation III Enhancement: Wizard Elemental Manipulation IV Enhancement: Cleric Life Magic I Enhancement: Wizard Energy of the Scholar I Enhancement: Wizard Energy of the Scholar II Enhancement: Wizard Energy of the Scholar III Enhancement: Wizard Intelligence I Enhancement: Wizard Intelligence II Enhancement: Wizard Intelligence III Enhancement: Cleric Divine Vitality I Enhancement: Cleric Extra Turning I Enhancement: Wizard Wand Mastery I Enhancement: Wizard Wand Mastery II
Last edited by Geonis; 09-05-2007 at 11:47 PM.
Hi, I play Generic Fantasy RPG Online, formerly known as DDO.
For a halfling ranger/rogue I'd throw in a wiz level to triple your cure spells (has to be done at level 3). You also get a significant amount of extra mana for your buffs.
For the halfling wizard I'd take bard instead of cleric so that you can have max UMD.
High Elf - 1Rogue/13Cleric
Starting Stats (32):
Str - 8
Dex - 10
Con - 12
Int - 18
Wis - 16
Cha - 8
Rogue at level 1. 18 Intelligence will let you keep Disable Device, Open Locks, and Search maxed as you level. Also take Elven enhancement-line for Search since this can be the "toughest" area for rogues.
Feats:
All 3 Dragonmarks
Empower Healing
Mental Toughness
Shadowalk and Invis yourself throughout the quest to remain unnoticed and untouchable to the mobs while healing and buffing your party. The ultimate support class, you can easily take care of any traps/locks besides the Cabal trap as well. Be 95% cleric and solve the need for a trap-monkey easily. Can take 2nd lvl of rogue and get evasion + max spot; but would recommend more points into Dex to take advantage of evasion if this is the case.
sravana, kirtana, smarana, dasya, atma-nivedana
...NAMASTE...