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  1. #21
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    Paladin version of the halfling medic:
    http://forums.ddo.com/showthread.php?t=120314

  2. #22
    Community Member Club'in's Avatar
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    I'm working on a halfling rogue/ranger. Don't have the entire thing worked out, but he's only level 3 right now. I plan on taking the full dragon mark line. It's a 32 point build, so plenty of intel and strength for skill points and melee. (He also ate an intel tome at level 1 to get up to 16) I think the rogue/ranger mix works well cause you really don't HAVE TO HAVE any feats at all to make them workable. That allows you to splurge on the full heal mark without gimping the build. I won't have extend. I won't have both improved crits (i usually take both ranged and piercing with a ranger build). But no biggie. I'll be able to pop paladin sized heals to help keep the melee's on their feet. (and occasionally myself, as well)

  3. #23

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    Here is one that I put together in game on a whim. In game the character is about lvl 5 right now, but this is the progression I am planning on taking.

    The concept is one that I present Sigtrent with for his Request a Build thread. Difference here vs. there is that I am going to take some Dragonmark feats cause I think they are kind of cool. I debated going all the way up to Greater, but since the build is not finese based there was a blank feat in there and figured what the heck. Every now and then you need to shield block a door with casters on the other side, afterall.

    The original concept was a Fighter / Paladin / Ranger that uses both longswords and piercing weapons while two weapon fighting. Because I wanted that +1 for the Faith Enhancement, the longsword is required here.

    If 20 was available the character would be a Fighter 6 / Paladin 3 / Ranger 11. Giving the character GTWF along with additional feats for Improved Critical Slashing and Piercing.

    Code:
    Character Plan by DDO Character Planner Version 2.70
    DDO Character Planner Home Page
    
    Level 14 Lawful Good Human Male
    (5 Fighter \ 3 Paladin \ 6 Ranger) 
    Hit Points: 162
    Spell Points: 72 
    BAB: 14\14\19\24
    Fortitude: 16
    Reflex: 15
    Will: 8
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 14)
    Strength             16                    22
    Dexterity            16                    20
    Constitution         12                    12
    Intelligence          8                     8
    Wisdom               12                    12
    Charisma             12                    14
    
    Tomes Used
    +2 Tome of Strength used at level 14
    +1 Tome of Dexterity used at level 14
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 14)
    Balance               3                     5
    Bluff                 1                     2
    Concentration         5                     7
    Diplomacy             1                     2
    Disable Device       n/a                   n/a
    Haggle                1                     2
    Heal                  5                    14
    Hide                  3                     5
    Intimidate            1                     2
    Jump                  3                     6
    Listen                1                     1
    Move Silently         3                     5
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair               -1                    -1
    Search               -1                    11
    Spot                  1                    13
    Swim                  3                    24
    Tumble                n/a                   n/a
    Use Magic Device      n/a                   n/a
    
    Level 1 (Paladin)
    Feat: (Selected) Weapon Focus: Piercing Weapons
    Feat: (Human Bonus) Weapon Focus: Slashing Weapons
    
    Level 2 (Paladin)
    
    Level 3 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Selected) Least Dragonmark of Sentinel
    
    Level 4 (Ranger)
    
    Level 5 (Paladin)
    
    Level 6 (Fighter)
    Feat: (Selected) Lesser Dragonmark of Sentinel
    Feat: (Fighter Bonus) Two Weapon Defense
    
    Level 7 (Fighter)
    Feat: (Fighter Bonus) Dodge
    
    Level 8 (Fighter)
    
    Level 9 (Fighter)
    Feat: (Selected) Greater Dragonmark of Sentinel
    Feat: (Fighter Bonus) Weapon Specialization: Piercing Weapons
    
    Level 10 (Ranger)
    
    Level 11 (Ranger)
    
    Level 12 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Construct
    Feat: (Selected) Weapon Specialization: Slashing Weapons
    
    Level 13 (Ranger)
    
    Level 14 (Fighter)
    Enhancement: Extra Dragonmark I
    Enhancement: Extra Dragonmark II
    Enhancement: Extra Dragonmark III
    Enhancement: Extra Dragonmark IV
    Enhancement: Follower of the Sovereign Host
    Enhancement: Fighter Armor Mastery I
    Enhancement: Fighter Armored Agility I
    Enhancement: Fighter Armored Agility II
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Flanking Mastery I
    Enhancement: Human Adaptability Charisma I
    Enhancement: Human Adaptability Strength II
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Ranger Favored Attack I
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Favored Defense I
    Enhancement: Ranger Favored Resistance I
    Enhancement: Paladin Heal I
    Enhancement: Ranger Swim I
    Enhancement: Ranger Swim II
    Enhancement: Ranger Devotion I
    Enhancement: Ranger Devotion II
    Enhancement: Ranger Energy of the Wild I
    Enhancement: Paladin Charisma I
    Enhancement: Ranger Dexterity I
    Enhancement: Ranger Dexterity II
    Enhancement: Fighter Strength I
    Last edited by Kalanth; 09-05-2007 at 09:40 PM.

  4. #24
    Community Member Geonis's Avatar
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    Here is my try at this. Ignore the skills, after level 4 I was sick of wasting time with all the clicking, and the skills aren't really important to this build. This build gives a fully functional Wizard, with the ability to easily step in as a healer if things go wrong, or you're just sick of waiting on a cleric to start the adventure. You even have a few DVs to boot.



    Code:
    Character Plan by DDO Character Planner Version 2.70
    DDO Character Planner Home Page
    
    Level 14 Lawful Good Halfling Male
    (1 Cleric \ 13 Wizard) 
    Hit Points: 108
    Spell Points: 904 
    BAB: 6\6\11
    Fortitude: 9
    Reflex: 7
    Will: 12
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 14)
    Strength              6                     6
    Dexterity            14                    14
    Constitution         14                    14
    Intelligence         18                    24
    Wisdom               12                    12
    Charisma             10                    10
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 14)
    Balance               4                     5.5
    Bluff                 0                     0
    Concentration         6                     9
    Diplomacy             0                     0
    Disable Device        n/a                   n/a
    Haggle                2                     3.5
    Heal                  5                     5
    Hide                  2                     4
    Intimidate            0                     0
    Jump                 -2                     3
    Listen                1                     3
    Move Silently         2                     4
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                4                     7
    Search                4                     7
    Spot                  3                     3
    Swim                 -2                    -2
    Tumble                n/a                   n/a
    Use Magic Device      2                     3.5
    
    Level 1 (Cleric)
    Feat: (Selected) Empower Healing Spell
    
    Level 2 (Wizard)
    Feat: (Wizard Bonus) Empower Spell
    
    Level 3 (Wizard)
    Feat: (Selected) Least Dragonmark of Healing
    
    Level 4 (Wizard)
    
    Level 5 (Wizard)
    
    Level 6 (Wizard)
    Feat: (Selected) Lesser Dragonmark of Healing
    Feat: (Wizard Bonus) Maximize Spell
    
    Level 7 (Wizard)
    
    Level 8 (Wizard)
    
    Level 9 (Wizard)
    Feat: (Selected) Greater Dragonmark of Healing
    
    Level 10 (Wizard)
    
    Level 11 (Wizard)
    Feat: (Wizard Bonus) Extend Spell
    
    Level 12 (Wizard)
    Feat: (Selected) Empower Healing
    
    Level 13 (Wizard)
    
    Level 14 (Wizard)
    Enhancement: Extra Dragonmark I
    Enhancement: Extra Dragonmark II
    Enhancement: Extra Dragonmark III
    Enhancement: Extra Dragonmark IV
    Enhancement: Wizard Improved Maximize I
    Enhancement: Wizard Lineage of Elements I
    Enhancement: Wizard Lineage of Elements II
    Enhancement: Wizard Lineage of Elements III
    Enhancement: Wizard Lineage of Deadly Elements I
    Enhancement: Wizard Lineage of Deadly Elements II
    Enhancement: Wizard Elemental Manipulation I
    Enhancement: Wizard Elemental Manipulation II
    Enhancement: Wizard Elemental Manipulation III
    Enhancement: Wizard Elemental Manipulation IV
    Enhancement: Cleric Life Magic I
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Wizard Energy of the Scholar III
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Intelligence II
    Enhancement: Wizard Intelligence III
    Enhancement: Cleric Divine Vitality I
    Enhancement: Cleric Extra Turning I
    Enhancement: Wizard Wand Mastery I
    Enhancement: Wizard Wand Mastery II
    Last edited by Geonis; 09-05-2007 at 11:47 PM.
    Hi, I play Generic Fantasy RPG Online, formerly known as DDO.

  5. #25
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    For a halfling ranger/rogue I'd throw in a wiz level to triple your cure spells (has to be done at level 3). You also get a significant amount of extra mana for your buffs.

    For the halfling wizard I'd take bard instead of cleric so that you can have max UMD.

  6. #26
    Community Member Samadhi's Avatar
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    May 2006
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    Default Dragonmark Challenge - Ninja Cleric

    High Elf - 1Rogue/13Cleric

    Starting Stats (32):
    Str - 8
    Dex - 10
    Con - 12
    Int - 18
    Wis - 16
    Cha - 8

    Rogue at level 1. 18 Intelligence will let you keep Disable Device, Open Locks, and Search maxed as you level. Also take Elven enhancement-line for Search since this can be the "toughest" area for rogues.

    Feats:
    All 3 Dragonmarks
    Empower Healing
    Mental Toughness

    Shadowalk and Invis yourself throughout the quest to remain unnoticed and untouchable to the mobs while healing and buffing your party. The ultimate support class, you can easily take care of any traps/locks besides the Cabal trap as well. Be 95% cleric and solve the need for a trap-monkey easily. Can take 2nd lvl of rogue and get evasion + max spot; but would recommend more points into Dex to take advantage of evasion if this is the case.
    sravana, kirtana, smarana, dasya, atma-nivedana
    ...NAMASTE...

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