From Sigtrent's Build Request Thread
Build Name:Raging Swashbuckler
Author:Sigfried
Requester:Flinsten
Last Updated:04/22/10
Key Words [Tech,Barbarian,Rogue,Evasion,Drow,TWF]
Objectives
The original request was for a Barbarian with evasion. Since I was including rogue I wanted to work in UMD ability. I imagine them dragging monsters through traps to kill them off as well as beating them down so I want good reflex saves. This rogue likes traps and doesn't disarm them. I don't think sneak attack will get a lot of mileage on a barbarian so I'm not focusing on it. Since intimidate becomes a class skill I'll also go with it to pull those critters into the traps, and I'll take lock picking as well for a bit of extra utility. Because you may stop a rage to do actions, I'll go more for extra rage than extended rage (although both get attention).
Design
I went with drow partly for the stats, but partly for the challenge of a slightly more squishy barbarian. Rally the HP isn't all that different from tougher race, about 40 or so pts. Strength here is a bit lower to accommodate the extra int and charisma. Drow are an easy sell for TWF so that's the combat style used. You can argue its not top tier DPS due to the short STR and no exotic weapon but I think its right up there. I chose IC piercing which means either rapiers or picks.
Intimidate may not be enough to snag raid bosses but its more there to play with and to drag trash through traps or thow out the shaken debuf.
Code:
Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page
Level 20 True Neutral Drow Male
(18 Barbarian \ 2 Rogue)
Hit Points: 400
Spell Points: 0
BAB: 19\19\24\29\29
Fortitude: 15
Reflex: 13
Will: 6
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 14 21
Dexterity 16 19
Constitution 14 18
Intelligence 14 16
Wisdom 8 10
Charisma 12 14
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 7 11
Bluff 1 2
Concentration 2 4
Diplomacy 1 2
Disable Device n/a n/a
Haggle 5 6
Heal -1 0
Hide 3 4
Intimidate 5 25
Jump 6 28
Listen 3 6
Move Silently 3 4
Open Lock 7 27
Perform n/a n/a
Repair 2 3
Search 6 9
Spot 3 15
Swim 2 6
Tumble 7 8
Use Magic Device 5 25
Level 1 (Rogue)
Skill: Balance (+4)
Skill: Haggle (+4)
Skill: Intimidate (+4)
Skill: Jump (+4)
Skill: Listen (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Two Weapon Fighting
Level 2 (Barbarian)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Use Magic Device (+1)
Level 3 (Barbarian)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Power Attack
Level 4 (Rogue)
Ability Raise: STR
Skill: Balance (+3)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Spot (+3)
Skill: Use Magic Device (+1)
Level 5 (Barbarian)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Use Magic Device (+1)
Level 6 (Barbarian)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Cleave
Level 7 (Barbarian)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Use Magic Device (+1)
Level 8 (Barbarian)
Ability Raise: STR
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)
Level 9 (Barbarian)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Piercing Weapons
Level 10 (Barbarian)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)
Level 11 (Barbarian)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)
Level 12 (Barbarian)
Ability Raise: STR
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Two Weapon Fighting
Level 13 (Barbarian)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)
Level 14 (Barbarian)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)
Level 15 (Barbarian)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Greater Two Weapon Fighting
Level 16 (Barbarian)
Ability Raise: STR
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)
Level 17 (Barbarian)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)
Level 18 (Barbarian)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Toughness
Level 19 (Barbarian)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)
Level 20 (Barbarian)
Ability Raise: STR
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Swim (+1)
Skill: Use Magic Device (+1)
Enhancement: Barbarian Damage Boost I
Enhancement: Barbarian Damage Boost II
Enhancement: Barbarian Damage Boost III
Enhancement: Barbarian Damage Boost IV
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Skill Boost I
Enhancement: Barbarian Sprint Boost I
Enhancement: Barbarian Sprint Boost II
Enhancement: Barbarian Extend Rage I
Enhancement: Barbarian Extend Rage II
Enhancement: Barbarian Extra Rage I
Enhancement: Barbarian Extra Rage II
Enhancement: Barbarian Extra Rage III
Enhancement: Barbarian Hardy Rage I
Enhancement: Barbarian Hardy Rage II
Enhancement: Barbarian Intimidation
Enhancement: Barbarian Power Attack I
Enhancement: Barbarian Power Attack II
Enhancement: Barbarian Power Attack III
Enhancement: Barbarian Power Rage I
Enhancement: Barbarian Power Rage II
Enhancement: Barbarian Power Rage III
Enhancement: Barbarian Frenzied Berserker I
Enhancement: Barbarian Frenzied Berserker II
Enhancement: Barbarian Frenzied Berserker III
Enhancement: Drow Melee Attack I
Enhancement: Drow Melee Damage I
Enhancement: Drow Melee Damage II
Enhancement: Elven Dexterity I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Barbarian Constitution I
Enhancement: Barbarian Constitution II
Enhancement: Barbarian Toughness I
Enhancement: Barbarian Toughness II
Enhancement: Barbarian Toughness III
Enhancement: Barbarian Improved Trap Sense I
Enhancement: Barbarian Improved Trap Sense II
Enhancement: Barbarian Improved Trap Sense III
Play
With all barbarians, especially ones with 12 con, try to be considerate of your healers. Don't pull more agro than you can handle. You could go with enfeebling rapiers to help offset return hits and work to auto crit. Unlike some barbarians you should probably wear a dex item to keep your reflex save high enough to make evasion worth while.
Variations
You can shift enhancements around to get more speed or damage reduction or hit points.