The folloing is and excerpt from http://en.wikipedia.org/wiki/Dungeon...ne:_Stormreach .
Dungeons & Dragons Online: Stormreach was developed by Turbine, Inc. over the course of approximately two years of development. The initial prototyping and concepting was done by Jason Booth, Dan Ogles, Cardell Kerr, Ken Troop, and Michael Sheidow, in coordination with Wizards of the Coast, the current publisher of the Dungeons and Dragons pen and paper game. Later this initial team was moved to work on Turbine's other title in development Lord of the Rings Online, or left the company. Development was then led by James Jones, and DDO was released on February 28, 2006. It is published by Atari.
I love this game. I defend turbine as much as possible. With everything that is in the game I think it is good work. (LOTD may be an exception, have not played a lot of it, but I put that in the same category as some bad PnP DM's I have had, as well as it could be one gigantic build up for what could be the best raid yet.) I like the current enhancement system, class systems, races, feats, character creation, and much more. I think that the game stayed very true to actual D & D. Yes it's not perfect. Yes we are all overpowered for our level if we are going by true D & D rules, but a lot of things are still a challenge. Think about this, an all lvl 14 party can still get wiped on a dragon scale run. Not only that it has been almost two years, and for the most part they do not nerf the players, the quests get harder. In fact they are making spell casters evern more powerful in Mod 5.
The bottom line is this game was rushed through production for reasons that I do not know. That is why the quality is good, but the content is low. The Dev's were rushed to make the game, and now they are being rushed to add new content. You have a population of players that is constantly complaining about how we don't have (insert whatever). In short give them a break.
Yes I am disapointed that the game was only developed for two years. Yes I am not happy that we do not have all core classes and races. Yes I am not satisfied with the fact that since the Dev's have to catch up with the core, they do not have time to put in the extras.
Lets look at what we have. This is a game that is as close to true D & D as you can get in an MMO. We have a development team that is actualy listening to the players (for the most part). Not only that, but we have a game that already has hundreds of books to pick from for expanssions, spells, equipment, races, and classes, they just have to be programed.