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  1. #1
    Community Member Reisei's Avatar
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    Default drow paladin/fighter intimitank

    Code:
    Character Plan by DDO Character Planner Version 2.65
    DDO Character Planner Home Page
    
    jhy 
    Level 14 Lawful Good Drow Male
    (3 Fighter \ 11 Paladin) 
    Hit Points: 160
    Spell Points: 140 
    BAB: 14\14\19\24
    Fortitude: 16
    Reflex: 12
    Will: 12
    
                      Starting            Ending          Feat/Enhancement
                     Base Stats         Base Stats         Modified Stats
    Abilities        (Level 1)          (Level 14)           (Level 14)
    Strength             16                 19                   20
    Dexterity            13                 13                   14
    Constitution         10                 10                   10
    Intelligence         13                 14                   14
    Wisdom               14                 14                   14
    Charisma             12                 13                   14
    
    Tomes Used
    +1 Tome of Intelligence used at level 14
    +1 Tome of Charisma used at level 14
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 14)          (Level 14)
    Balance               1                  2                    2
    Bluff                 1                  2                    2
    Concentration         0                  0                    0
    Diplomacy             1                  2                    2
    Disable Device        n/a               n/a                   n/a
    Haggle                1                  2                    2
    Heal                  4                  4                    4
    Hide                  1                  2                    2
    Intimidate            5                  6                    6
    Jump                  7                  9                    9
    Listen                2                  2                    4
    Move Silently         1                  2                    2
    Open Lock             n/a               n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair                1                  2                    2
    Search                1                  2                    4
    Spot                  2                  2                    4
    Swim                  3                  5                    5
    Tumble                n/a               n/a                   n/a
    Use Magic Device      n/a               n/a                   n/a
    
    Level 1 (Fighter)
    Skill: Heal (+2)
    Skill: Intimidate (+4)
    Skill: Jump (+4)
    Feat: (Automatic) Attack
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Drow Spell Resistance
    Feat: (Automatic) Elven Keen Senses
    Feat: (Automatic) Enchantment Save Bonus
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Immunity to Sleep
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency (ALL)
    Feat: (Automatic) Sneak
    Feat: (Automatic) Spell Save Bonus (Drow)
    Feat: (Automatic) Sunder
    Feat: (Automatic) Tower Shield Proficiency
    Feat: (Automatic) Trip
    
    Level 2 (Fighter)
    
    Level 3 (Fighter)
    
    Level 4 (Paladin)
    Ability Raise: STR
    Feat: (Automatic) Aura of Good
    Feat: (Automatic) Smite Evil
    
    Level 5 (Paladin)
    Feat: (Automatic) Divine Grace
    Feat: (Automatic) Lay on Hands
    
    Level 6 (Paladin)
    Feat: (Automatic) Aura of Courage
    Feat: (Automatic) Divine Health
    Feat: (Automatic) Fear Immunity
    
    Level 7 (Paladin)
    Feat: (Automatic) Turn Undead
    Spell (1): Bless
    Spell (1): Cure Light Wounds
    Spell (1): Divine Favor
    Spell (1): Lesser Restoration
    Spell (1): Protection From Evil
    Spell (1): Resistance
    Spell (1): Virtue
    
    Level 8 (Paladin)
    Ability Raise: STR
    
    Level 9 (Paladin)
    Feat: (Automatic) Remove Disease
    
    Level 10 (Paladin)
    
    Level 11 (Paladin)
    Spell (2): Bull's Strength
    Spell (2): Eagle's Spendor
    Spell (2): Owl's Wisdom
    Spell (2): Remove Paralysis
    Spell (2): Resist Energy
    
    Level 12 (Paladin)
    Ability Raise: STR
    
    Level 13 (Paladin)
    
    Level 14 (Paladin)
    Spell (3): Cure Moderate Wounds
    Spell (3): Dispel Magic
    Spell (3): Magic Circle Against Evil
    Spell (3): Prayer
    Spell (3): Remove Blindness
    Spell (3): Remove Curse
    Enhancement: Improved Drow Spell Resistence I
    Enhancement: Improved Drow Spell Resistence II
    Enhancement: Improved Drow Spell Resistence III
    Enhancement: Improved Drow Spell Resistence IV
    Enhancement: Elven Dexterity I
    Enhancement: Elven Enchantment Resistance I
    Enhancement: Elven Enchantment Resistance II
    Enhancement: Elven Enchantment Resistance III
    Enhancement: Unyielding Sovereignty
    Enhancement: Follower of the Sovereign Host
    Enhancement: Fighter Armor Mastery I
    Enhancement: Fighter Tower Shield Mastery I
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Bulwark of Good II
    Enhancement: Paladin Bulwark of Good III
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Resistance of Good II
    Enhancement: Paladin Resistance of Good III
    Enhancement: Paladin Charisma I
    Enhancement: Fighter Strength I




    the purpose of this build is to be an intimitank but still do pretty good damage perhaps to keep more agro....please critique

    Reisei - LVL16 Cleric - Ghallanda
    Quote Originally Posted by Devacore
    It takes a patient person to be a cleric in the end.
    Patient, or clueless?

  2. #2
    Community Member Reisei's Avatar
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    Default

    Code:
    Character Plan by DDO Character Planner Version 2.65
    DDO Character Planner Home Page
    
    jhy 
    Level 14 Lawful Good Drow Male
    (3 Fighter \ 11 Paladin) 
    Hit Points: 160
    Spell Points: 140 
    BAB: 14\14\19\24
    Fortitude: 16
    Reflex: 12
    Will: 12
    
                      Starting            Ending          Feat/Enhancement
                     Base Stats         Base Stats         Modified Stats
    Abilities        (Level 1)          (Level 14)           (Level 14)
    Strength             16                 19                   20
    Dexterity            13                 13                   14
    Constitution         10                 10                   10
    Intelligence         13                 14                   14
    Wisdom               14                 14                   14
    Charisma             12                 13                   14
    
    Tomes Used
    +1 Tome of Intelligence used at level 14
    +1 Tome of Charisma used at level 14
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 14)          (Level 14)
    Balance               1                  9.5                  9.5
    Bluff                 1                  2                    2
    Concentration         0                  0                    0
    Diplomacy             1                  2                    2
    Disable Device        n/a               n/a                   n/a
    Haggle                1                  2                    2
    Heal                  4                  4                    4
    Hide                  1                  2                    2
    Intimidate            5                 19                   19
    Jump                  7                  9                    9
    Listen                2                  2                    4
    Move Silently         1                  2                    2
    Open Lock             n/a               n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair                1                  2                    2
    Search                1                  2                    4
    Spot                  2                  2                    4
    Swim                  3                  5                    5
    Tumble                n/a               n/a                   n/a
    Use Magic Device      n/a               n/a                   n/a
    
    Level 1 (Fighter)
    Skill: Heal (+2)
    Skill: Intimidate (+4)
    Skill: Jump (+4)
    Feat: (Automatic) Attack
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Drow Spell Resistance
    Feat: (Automatic) Elven Keen Senses
    Feat: (Automatic) Enchantment Save Bonus
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Immunity to Sleep
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency (ALL)
    Feat: (Automatic) Sneak
    Feat: (Automatic) Spell Save Bonus (Drow)
    Feat: (Automatic) Sunder
    Feat: (Automatic) Tower Shield Proficiency
    Feat: (Automatic) Trip
    
    Level 2 (Fighter)
    Skill: Balance (+1)
    Skill: Intimidate (+1)
    
    Level 3 (Fighter)
    Skill: Balance (+1)
    Skill: Intimidate (+1)
    
    Level 4 (Paladin)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Feat: (Automatic) Aura of Good
    Feat: (Automatic) Smite Evil
    
    Level 5 (Paladin)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Feat: (Automatic) Divine Grace
    Feat: (Automatic) Lay on Hands
    
    Level 6 (Paladin)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Feat: (Automatic) Aura of Courage
    Feat: (Automatic) Divine Health
    Feat: (Automatic) Fear Immunity
    
    Level 7 (Paladin)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Feat: (Automatic) Turn Undead
    Spell (1): Bless
    Spell (1): Cure Light Wounds
    Spell (1): Divine Favor
    Spell (1): Lesser Restoration
    Spell (1): Protection From Evil
    Spell (1): Resistance
    Spell (1): Virtue
    
    Level 8 (Paladin)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    
    Level 9 (Paladin)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Feat: (Automatic) Remove Disease
    
    Level 10 (Paladin)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    
    Level 11 (Paladin)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Spell (2): Bull's Strength
    Spell (2): Eagle's Spendor
    Spell (2): Owl's Wisdom
    Spell (2): Remove Paralysis
    Spell (2): Resist Energy
    
    Level 12 (Paladin)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    
    Level 13 (Paladin)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    
    Level 14 (Paladin)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Spell (3): Cure Moderate Wounds
    Spell (3): Dispel Magic
    Spell (3): Magic Circle Against Evil
    Spell (3): Prayer
    Spell (3): Remove Blindness
    Spell (3): Remove Curse
    Enhancement: Improved Drow Spell Resistence I
    Enhancement: Improved Drow Spell Resistence II
    Enhancement: Improved Drow Spell Resistence III
    Enhancement: Improved Drow Spell Resistence IV
    Enhancement: Elven Dexterity I
    Enhancement: Elven Enchantment Resistance I
    Enhancement: Elven Enchantment Resistance II
    Enhancement: Elven Enchantment Resistance III
    Enhancement: Unyielding Sovereignty
    Enhancement: Follower of the Sovereign Host
    Enhancement: Fighter Armor Mastery I
    Enhancement: Fighter Tower Shield Mastery I
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Bulwark of Good II
    Enhancement: Paladin Bulwark of Good III
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Resistance of Good II
    Enhancement: Paladin Resistance of Good III
    Enhancement: Paladin Charisma I
    Enhancement: Fighter Strength I

    dont pay attention to the first one i forgot to add in skills

    Reisei - LVL16 Cleric - Ghallanda
    Quote Originally Posted by Devacore
    It takes a patient person to be a cleric in the end.
    Patient, or clueless?

  3. #3
    Community Member Reisei's Avatar
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    oh **** i didnt do feats

    Reisei - LVL16 Cleric - Ghallanda
    Quote Originally Posted by Devacore
    It takes a patient person to be a cleric in the end.
    Patient, or clueless?

  4. #4
    Community Member Reisei's Avatar
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    Feb 2006
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    Default

    Code:
    Character Plan by DDO Character Planner Version 2.65
    DDO Character Planner Home Page
    
    jhy 
    Level 14 Lawful Good Drow Male
    (3 Fighter \ 11 Paladin) 
    Hit Points: 192
    Spell Points: 140 
    BAB: 14\14\19\24
    Fortitude: 16
    Reflex: 12
    Will: 13
    
                      Starting            Ending          Feat/Enhancement
                     Base Stats         Base Stats         Modified Stats
    Abilities        (Level 1)          (Level 14)           (Level 14)
    Strength             16                 19                   20
    Dexterity            13                 13                   14
    Constitution         10                 10                   10
    Intelligence         13                 14                   14
    Wisdom               14                 14                   14
    Charisma             12                 13                   14
    
    Tomes Used
    +1 Tome of Intelligence used at level 14
    +1 Tome of Charisma used at level 14
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 14)          (Level 14)
    Balance               1                  9.5                  9.5
    Bluff                 1                  2                    2
    Concentration         0                  0                    0
    Diplomacy             1                  2                    2
    Disable Device        n/a               n/a                   n/a
    Haggle                1                  2                    2
    Heal                  4                  4                    4
    Hide                  1                  2                    2
    Intimidate            5                 19                   24
    Jump                  7                  9                    9
    Listen                2                  2                    4
    Move Silently         1                  2                    2
    Open Lock             n/a               n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair                1                  2                    2
    Search                1                  2                    4
    Spot                  2                  2                    4
    Swim                  3                  5                    5
    Tumble                n/a               n/a                   n/a
    Use Magic Device      n/a               n/a                   n/a
    
    Level 1 (Fighter)
    Skill: Heal (+2)
    Skill: Intimidate (+4)
    Skill: Jump (+4)
    Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh
    Feat: (Selected) Toughness
    
    Level 2 (Fighter)
    Skill: Balance (+1)
    Skill: Intimidate (+1)
    Feat: (Fighter Bonus) Combat Expertise
    
    Level 3 (Fighter)
    Skill: Balance (+1)
    Skill: Intimidate (+1)
    Feat: (Selected) Skill Focus: Intimidate
    
    Level 4 (Paladin)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    
    Level 5 (Paladin)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    
    Level 6 (Paladin)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Feat: (Selected) Bullheaded
    
    Level 7 (Paladin)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Spell (1): Bless
    Spell (1): Cure Light Wounds
    Spell (1): Divine Favor
    Spell (1): Lesser Restoration
    Spell (1): Protection From Evil
    Spell (1): Resistance
    Spell (1): Virtue
    
    Level 8 (Paladin)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    
    Level 9 (Paladin)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    Level 10 (Paladin)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    
    Level 11 (Paladin)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Spell (2): Bull's Strength
    Spell (2): Eagle's Spendor
    Spell (2): Owl's Wisdom
    Spell (2): Remove Paralysis
    Spell (2): Resist Energy
    
    Level 12 (Paladin)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Feat: (Selected) Toughness
    
    Level 13 (Paladin)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    
    Level 14 (Paladin)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Spell (3): Cure Moderate Wounds
    Spell (3): Dispel Magic
    Spell (3): Magic Circle Against Evil
    Spell (3): Prayer
    Spell (3): Remove Blindness
    Spell (3): Remove Curse
    Enhancement: Improved Drow Spell Resistence I
    Enhancement: Improved Drow Spell Resistence II
    Enhancement: Improved Drow Spell Resistence III
    Enhancement: Improved Drow Spell Resistence IV
    Enhancement: Elven Dexterity I
    Enhancement: Elven Enchantment Resistance I
    Enhancement: Elven Enchantment Resistance II
    Enhancement: Elven Enchantment Resistance III
    Enhancement: Unyielding Sovereignty
    Enhancement: Follower of the Sovereign Host
    Enhancement: Fighter Armor Mastery I
    Enhancement: Fighter Tower Shield Mastery I
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Bulwark of Good II
    Enhancement: Paladin Bulwark of Good III
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Resistance of Good II
    Enhancement: Paladin Resistance of Good III
    Enhancement: Paladin Charisma I
    Enhancement: Fighter Strength I



    ok now you can critique

    Reisei - LVL16 Cleric - Ghallanda
    Quote Originally Posted by Devacore
    It takes a patient person to be a cleric in the end.
    Patient, or clueless?

  5. #5
    Community Member Riekan's Avatar
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    You should be taking your tomes at level 1, especially the Int tome. You're losing 14 skill points if you take it at 14.
    Proud Officer of the Guild of the Black Dragon on Sarlona.

  6. #6
    Community Member Ralmeth's Avatar
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    Apr 2006
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    2,213

    Default

    Hi Reisei,

    I play a similar type of build, though built a little different. Overall your build looks decent. I just saw a couple of minor things you may want to tweak:

    1) At first level you are putting points into heal...IMO I just wouldn't bother with points into heal. In my early builds I did this, but later found it to be useless...most people rest for SP, and if someone is resting for HP and they are not fully healed by the shrine then just use a cure light wound or cure moderate wounds wand to top them off. Instead, you can put those points into balance.

    2) I agree with Riekan...I would use your tomes at level 1. I don't see any advantage in waiting to 14th level to use them.

    3) I noticed you have a 14 wisdom. The only reason I can think of having your starting wisdom this high is if you are trying to save an item slot, and not use a +Wis item. +4 and +5 wisdom items will drop occasionally at high levels. So if you're not trying to save the item slot, I would drop your wisdom to 10 and put those points into Con and/or Charisma. If it was me, I would probably go with a 14 Char and 12 Con.

    Hope this helps...
    Ralmeth
    aka Aaryk (12 Paladin / 2 Fighter)

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