Quote Originally Posted by blakbyrd View Post
No matter how you do things, the players will always eventually outsmart the DM. It just seems that Turbine takes offense to this instead of accepting that it is the nature of the beast and always has been. D&D is a creative collective, and the players of such tend to take offense as well if you try to box them in...it wasnt meant for that and shouldnt come to that.
Wizards should have Fly, we should be able to use Rope, Rogues should be able to climb walls and set traps... creativity should be expected. We think outside the box and use all possible advantages.

Turbine should come to expect it. I really wish they would stop trying to nerf us, and turn our quests into WoW-style grinds. I utterly hate a quest you can do nothing but deal damage and take damage in. Raid bosses need to be vulnerable to spells, effects, and combat feats. Rogues need to be able to do rogue things instead of just being trapmonkeys. Setting an ambush is easy when you are on the ceiling waiting, but extremely difficult when you are on the ground.

This is why I want to start a PnP group near my area, but I just don't have the money to buy all the materials.