Originally Posted by
Gimpster
Wrong, as already explained.
I have personally used all of the following:
1. Bard runs to each pillar and fascinates. 3 breakers follow him and wait to kill pillars on a signal.
2. Wizard runs to flenser/mephit pillars and CCs. 2 breakers follow him and wait for signal. Wizard kills the earth pillar himself with Disintegrate.
3. Designate one "killer", who can defeat the pillar monsters with weapons or spells like Fireball or Banishment (any class can do it). The killer runs a lap destroying all opponents, damaging the pillar, and moving on. As he leaves each island, the breaker moves in, and hides at the pillar, waiting for the signal. The respawns won't see you if you're already in stealth.
4. Get some durable DPS tanks. Send one to each island to kill the monsters and prep the pillar. While they wait, they kill any respawns as they occur. On a signal, break them all.
5. Get some evasion tanks with high AC, Resist cold, Resist lightning, Bbarkskin, Freedom of Movement, and Blindness Ward. Send one to each pillar to break it without even fighting the monsters, who will kill you slower than you kill the pillar. Afterwards, they return either by killing whatever monsters pursue, or running back as ghosts.
6. 3 rogues sneak to each pillar. When the four monsters are looking away, break the pillar. Yes- you actually can break the pillars without the monsters even knowing you were there, but this require extreme stealth abilities.
Additionally, reports that players have killed the pillars by ranging them from off the island seem credible, although I haven't verified it myself.