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  1. #61
    Stormreach Mentor ccheath776's Avatar
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    Quote Originally Posted by Harbinder View Post
    Just send one runner past all three bases, and back to the pitcher's mound. He gets all their aggro, but they stay at their bases.

    Pillar killers can just waltz right in...
    wont work. Once the mobs go away from the islands the mobs wll die and respawn back at the islands.
    Who's the more foolish, the fool or the one who sends it a res.
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  2. #62
    Community Member The_Cataclysm's Avatar
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    Quote Originally Posted by ccheath776 View Post
    wont work. Once the mobs go away from the islands the mobs wll die and respawn back at the islands.
    That or they will leash and go back. Either way it clears there agro though.

  3. #63
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    Quote Originally Posted by Rafal View Post
    For me the biggest problem when you fail is the need to repeat VoN 5, take too much time for my taste and it's hardly a challenge so just a boring grind to try something for a couple of minutes and grind again to try again.

    As I am not very well versed in the raid mechanics (only done dragon twice in a year), I was wondering about this. Is there something preventing a party member from staying in 5 while the group attempted the pillars in 6, and then zone in before the dragon? Would make trying out a new idea a little easier for the group to swallow.

  4. #64
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    Change will be fine IF they slow the respawn time on the mobs, and have them stop spawning after all 3 pillars are down.

  5. #65
    Community Member KiwiJoe's Avatar
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    2 rangers/decent bow users can work down, then take down the 3 pillars without going near the islands. Its quick, easy and no risk. If you miss time it np, just try agian.

    The price of greater construct bane bows just sky-rocketed
    Twistedmetal - 20 Wizard Profiteer - 20 Monk Fingersmith - 18 Ranger/1 Fighter/1 Rogue Metalfatigue - 20 Barbarian -ELITE RAIDERS-

  6. #66
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    Default Hey all

    HERE IS A ClUE

    You cant range the Pillers. There are invisible walls preventing it. Rangers used to be able to but they fixed it.

    Sorry all I keep hearing you all say range but unfortantly you cant.
    Secondly Ranging the Piller will still draw aggro of the mods.
    No! You can't GREASE a Beholder!!

  7. #67
    Community Member Riorik's Avatar
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    Quote Originally Posted by Theboz View Post
    has anybody ever thought about maybe ranging the pilliars.
    The two-man approach involves ranging pillars.
    Don't forget Solid-Fog which limits their mobility.

    I really don't mind at all that Turbine wants to try to fix/eliminate some of the silly approachs that are being used to handle Velah - however, what about the remaining buggy behavior that's going to mar the experience?

    By that I mean, buggy leashing behavior & earth elementals that do a grab even when they should be significantly out of range? Will the leashing stop at the end of the platform or will they wander onto the bridge for a short distance? Or perhaps they just do a significantly better job of returning to their starting positions?
    Ghallanda ReRolled Naxy-Transil-Kottol-Nax-Riorsil-Riorik-Kaol

  8. #68
    Founder Hvymetal's Avatar
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    Quote Originally Posted by teddok View Post
    HERE IS A ClUE

    You cant range the Pillers. There are invisible walls preventing it. Rangers used to be able to but they fixed it.

    Sorry all I keep hearing you all say range but unfortantly you cant.
    Secondly Ranging the Piller will still draw aggro of the mods.
    When was this changed last dragon run I did a few weeks ago (I think) I was ranging some of the pillars to help prep them.
    R.I.P. E.G.G. 3/4/08

  9. #69
    Community Member KiwiJoe's Avatar
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    Quote Originally Posted by teddok View Post
    HERE IS A ClUE

    You cant range the Pillers. There are invisible walls preventing it. Rangers used to be able to but they fixed it.

    Sorry all I keep hearing you all say range but unfortantly you cant.
    Secondly Ranging the Piller will still draw aggro of the mods.
    Did it a few days ago. Unless you are talking about a change on the test server your wrong
    Twistedmetal - 20 Wizard Profiteer - 20 Monk Fingersmith - 18 Ranger/1 Fighter/1 Rogue Metalfatigue - 20 Barbarian -ELITE RAIDERS-

  10. #70
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    Quote Originally Posted by Onubis View Post
    ok..... so they are expecting a NORMAL(not elite)lvl 8-10 toon to be able to solo whatever is at the pillar they r, becuase when more than 1 person is a bridge Velah destroys it! the op is right we need a new plan of attack now.

    Turbine has this bad habit of trying to fix a problem and going overboard.
    example: TS raid. Yes it was tooo easy, but now its a 50/50 because the boss starts swinging and mostly has killed you before you load in......

    now expecting a single ftr to solo the mobs at each pillar???
    I always killed everything and took the pillar down, to lazy for all that pulling BS. It's not hard.

  11. #71
    Community Member Harbinder's Avatar
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    Arent those CR8 creatures? ^
    ~A few unintelligible words and fleeting gestures carry more power than a battleaxe when they are the words and gestures of a wizard~

  12. #72
    Community Member Harbinder's Avatar
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    Hard to imagine a lone level 14 having trouble at one of the bases.

    *remembers the last few pugs*

    Wait...nevermind.

    Edit--> Just ninja'ed myself, sans quote.
    ~A few unintelligible words and fleeting gestures carry more power than a battleaxe when they are the words and gestures of a wizard~

  13. #73
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    Quote Originally Posted by Harbinder View Post
    Hard to imagine a lone level 14 having trouble at one of the bases.

    *remembers the last few pugs*

    Wait...nevermind.

    Edit--> Just ninja'ed myself, sans quote.
    Von 6 is a level 10 quest. It should be designed for lvl 10 characters.

    That being said, it's not very difficult to come up with something that will work for a full party of level 10s.

  14. #74
    Founder Varis's Avatar
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    we talked about the possebilities of a fix to the pulling a long time ago...

    back then the accepted alternative strategie was to fascinate everything. Bards takes point and fascinates all 3 bases, he is followed by the pillar men. The last one stops at pillar 1, the 2nd at number 2 and the first at pillar 3. Take em down and run back in baseball fashion. (all counter clockwise so no velah fireballs)

    Then either buff up quick and start the fight or wait for fascinate to break and kill those that follow, THEN fight velah...

    either way works I guess.
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  15. #75
    Community Member Aeneas's Avatar
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    Default no

    Quote Originally Posted by GlitterKill View Post
    I've been using my bard to fascinate the bases where they stand and it works great. Quite a bit faster than all the pulling. The only trick is that once you fascinate them you have like 5 minuted to drop the pillars and kill the dragon before the fascinates begin to fade. Still... that should be enough time.
    More like a minute and a half.
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  16. #76
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    I think any self-respecting 14 level Paladin, Battlecleric or high-hp Barbarian can survive on the bases by themselves. To make it even easier, give them Stoneskin, Blur and Displacement. A paralyzer will help too. I'm not so sure about level 8-11 groups though.

    And hey let's drop the 'but this change makes the quest so lame' stuff shall we. It's already so fricking lame. Do you seriously think a great wyrm Red Dragon (on Elite) would just sit around and wait for you to attack? Yeah, didn't think so either
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  17. #77
    Community Member Taur's Avatar
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    with the abundance of bows with the precise shot feat on them, it should be no challenge to range 1st and 3rd base and send someone to take care of 2nd base.

  18. #78
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    Quote Originally Posted by Taur View Post
    with the abundance of bows with the precise shot feat on them, it should be no challenge to range 1st and 3rd base and send someone to take care of 2nd base.
    Wrong.

    It will be very challenging to range the pillars with anything but a Construct-bane bow. And it is impossible to find Construct-bane and Precision on the same item.

  19. #79
    Community Member Draclaud's Avatar
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    Default I have an old idea I was kicking around

    I'll probably try this again, I imagine you could Flesh to Stone both the Ice flensers, and mephits, and range the earth elemental pillar. I imagine...
    ...the eyes of a ghastly white vampire stare back at you...his fangs gleam in the light from your torches and lanterns...In your heart, you know that most who have seen this face never lived to see another

  20. #80
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    Quote Originally Posted by Draclaud View Post
    I'll probably try this again, I imagine you could Flesh to Stone both the Ice flensers, and mephits, and range the earth elemental pillar. I imagine...
    You certainly can. For best results, use Enervation in addition to Flesh to Stone, which will prevent them from breaking out of the spell anytime soon.

    Additionally, now that players have Freedom of Movement, the Earth Elementals pose much less of a threat than they did when VON6 was first released. It's possible for a strong warrior to go up there and destroy the pillar while ignoring the elementals completely.

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